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path: root/ui/sdl2-gl.c
AgeCommit message (Expand)Author
2023-06-27ui: add optional d3d texture pointer to scanout textureMarc-André Lureau
2023-05-28ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failedMarc-André Lureau
2021-12-21ui: split the GL context in a different objectMarc-André Lureau
2021-12-21ui: simplify gl unblock & flushMarc-André Lureau
2021-03-04ui/console: Pass placeholder surface to displaysAkihiko Odaki
2021-02-04display/ui: add a callback to indicate GL state is flushedMarc-André Lureau
2021-02-04ui: remove gl_ctx_get_currentMarc-André Lureau
2019-08-16Clean up inclusion of sysemu/sysemu.hMarkus Armbruster
2019-06-12Include qemu-common.h exactly where neededMarkus Armbruster
2018-08-24sdl2: redraw correctly when scanout_mode enabled.Tao Wu
2018-04-27sdl: Allow OpenGL ES context creationElie Tournier
2018-04-04sdl2: Remove unused epoxy includeElie Tournier
2017-10-17opengl: move shader init from console-gl.c to shader.cGerd Hoffmann
2017-09-29egl: misc framebuffer helper improvements.Gerd Hoffmann
2017-06-21sdl2: use framebuffer helper functions.Gerd Hoffmann
2017-02-27sdl2: add scanout_disable supportGerd Hoffmann
2017-02-27console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann
2016-07-06virgl: pass whole GL scanout dimensionsMarc-André Lureau
2016-02-04ui: Clean up includesPeter Maydell
2016-01-08sdl2/opengl: add opengl context and scanout supportGerd Hoffmann
2015-05-05sdl2: add support for display rendering using opengl.Gerd Hoffmann