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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#ifndef TABLE_H_
#define TABLE_H_
#include <string>
#include <vector>
#include "characters.h"
#include "program.h"
#include "stack.h"
class Table
{
public:
Table();
~Table();
void init();
bool valid() const { return valid_; }
void draw(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection,
const LibMatrix::vec3& lightPosition, const LibMatrix::vec3& logoPosition,
const float& currentTime, float& paperAlpha_out);
void drawUnder(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection);
private:
// Text
LetterI i_;
LetterD d_;
LetterE e_;
LetterA a_;
LetterS s_;
LetterN n_;
LetterM m_;
LetterO o_;
LetterT t_;
Program tableProgram_;
Program paperProgram_;
Program textProgram_;
Program underProgram_;
std::string tableVertexShader_;
std::string tableFragmentShader_;
std::string paperVertexShader_;
std::string paperFragmentShader_;
std::string textVertexShader_;
std::string textFragmentShader_;
std::string underVertexShader_;
std::string underFragmentShader_;
static const std::string modelviewName_;
static const std::string projectionName_;
static const std::string lightPositionName_;
static const std::string logoDirectionName_;
static const std::string curTimeName_;
static const std::string vertexAttribName_;
static const unsigned int TABLERES_;
std::vector<LibMatrix::vec3> tableVertices_;
static const LibMatrix::vec3 paperVertices_[4];
struct VertexDataMap
{
unsigned int tvOffset;
unsigned int tvSize;
unsigned int pvOffset;
unsigned int pvSize;
unsigned int totalSize;
} dataMap_;
unsigned int bufferObjects_[2];
std::vector<unsigned short> indexData_;
int tableVertexIndex_;
int paperVertexIndex_;
int textVertexIndex_;
int underVertexIndex_;
bool valid_;
};
#endif // TABLE_H_
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