/* * (c) Copyright 1993, Silicon Graphics, Inc. * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see . * * Authors: * Jesse Barker */ #ifndef TABLE_H_ #define TABLE_H_ #include #include #include "characters.h" #include "program.h" #include "stack.h" class Table { public: Table(); ~Table(); void init(); bool valid() const { return valid_; } void draw(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection, const LibMatrix::vec3& lightPosition, const LibMatrix::vec3& logoPosition, const float& currentTime, float& paperAlpha_out); void drawUnder(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection); private: // Text LetterI i_; LetterD d_; LetterE e_; LetterA a_; LetterS s_; LetterN n_; LetterM m_; LetterO o_; LetterT t_; Program tableProgram_; Program paperProgram_; Program textProgram_; Program underProgram_; std::string tableVertexShader_; std::string tableFragmentShader_; std::string paperVertexShader_; std::string paperFragmentShader_; std::string textVertexShader_; std::string textFragmentShader_; std::string underVertexShader_; std::string underFragmentShader_; static const std::string modelviewName_; static const std::string projectionName_; static const std::string lightPositionName_; static const std::string logoDirectionName_; static const std::string curTimeName_; static const std::string vertexAttribName_; static const unsigned int TABLERES_; std::vector tableVertices_; static const LibMatrix::vec3 paperVertices_[4]; struct VertexDataMap { unsigned int tvOffset; unsigned int tvSize; unsigned int pvOffset; unsigned int pvSize; unsigned int totalSize; } dataMap_; unsigned int bufferObjects_[2]; std::vector indexData_; int tableVertexIndex_; int paperVertexIndex_; int textVertexIndex_; int underVertexIndex_; bool valid_; }; #endif // TABLE_H_