aboutsummaryrefslogtreecommitdiff
path: root/src/scene-ideas/lamp.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/scene-ideas/lamp.h')
-rw-r--r--src/scene-ideas/lamp.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/scene-ideas/lamp.h b/src/scene-ideas/lamp.h
new file mode 100644
index 0000000..7253942
--- /dev/null
+++ b/src/scene-ideas/lamp.h
@@ -0,0 +1,64 @@
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * Copyright © 2012 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Jesse Barker
+ */
+#ifndef LAMP_H_
+#define LAMP_H_
+
+#include <string>
+#include <vector>
+#include "vec.h"
+#include "stack.h"
+#include "gl-headers.h"
+#include "program.h"
+
+class Lamp
+{
+public:
+ Lamp();
+ ~Lamp();
+
+ void init();
+ bool valid() const { return valid_; }
+ void draw(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection,
+ const LibMatrix::vec4* lightPositions);
+private:
+ Program litProgram_;
+ Program unlitProgram_;
+ std::string litVertexShader_;
+ std::string litFragmentShader_;
+ std::string unlitVertexShader_;
+ std::string unlitFragmentShader_;
+ static const std::string modelviewName_;
+ static const std::string projectionName_;
+ static const std::string light0PositionName_;
+ static const std::string light1PositionName_;
+ static const std::string light2PositionName_;
+ static const std::string vertexAttribName_;
+ static const std::string normalAttribName_;
+ static const std::string normalMatrixName_;
+ std::vector<LibMatrix::vec3> vertexData_;
+ std::vector<unsigned short> indexData_;
+ unsigned int bufferObjects_[2];
+ bool valid_;
+};
+
+#endif // LAMP_H_