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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#ifndef LAMP_H_
#define LAMP_H_
#include <string>
#include <vector>
#include "vec.h"
#include "stack.h"
#include "gl-headers.h"
#include "program.h"
class Lamp
{
public:
Lamp();
~Lamp();
void init();
bool valid() const { return valid_; }
void draw(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection,
const LibMatrix::vec4* lightPositions);
private:
Program litProgram_;
Program unlitProgram_;
std::string litVertexShader_;
std::string litFragmentShader_;
std::string unlitVertexShader_;
std::string unlitFragmentShader_;
static const std::string modelviewName_;
static const std::string projectionName_;
static const std::string light0PositionName_;
static const std::string light1PositionName_;
static const std::string light2PositionName_;
static const std::string vertexAttribName_;
static const std::string normalAttribName_;
static const std::string normalMatrixName_;
std::vector<LibMatrix::vec3> vertexData_;
std::vector<unsigned short> indexData_;
unsigned int bufferObjects_[2];
bool valid_;
};
#endif // LAMP_H_
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