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/*
* Copyright (c) 2011, Denis Steckelmacher <steckdenis@yahoo.fr>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the copyright holder nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file api_gl.cpp
* \brief OpenGL bindings (unimplemented)
*/
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
#include "CL/cl.h"
#include "CL/cl_gl.h"
cl_mem
clCreateFromGLBuffer(cl_context context,
cl_mem_flags flags,
GLuint bufobj,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLTexture2D(cl_context context,
cl_mem_flags flags,
GLenum target,
GLint miplevel,
GLuint texture,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLTexture3D(cl_context context,
cl_mem_flags flags,
GLenum target,
GLint miplevel,
GLuint texture,
int * errcode_ret)
{
return 0;
}
cl_mem
clCreateFromGLRenderbuffer(cl_context context,
cl_mem_flags flags,
GLuint renderbuffer,
int * errcode_ret)
{
return 0;
}
cl_int
clGetGLObjectInfo(cl_mem memobj,
cl_gl_object_type * gl_object_type,
GLuint * gl_object_name)
{
return 0;
}
cl_int
clGetGLTextureInfo(cl_mem memobj,
cl_gl_texture_info param_name,
size_t param_value_size,
void * param_value,
size_t * param_value_size_ret)
{
return 0;
}
cl_int
clEnqueueAcquireGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event)
{
return 0;
}
cl_int
clEnqueueReleaseGLObjects(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem * mem_objects,
cl_uint num_events_in_wait_list,
const cl_event * event_wait_list,
cl_event * event)
{
return 0;
}
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