/* * Copyright (c) 2011, Denis Steckelmacher * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * \file api_gl.cpp * \brief OpenGL bindings (unimplemented) */ #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #include "CL/cl.h" #include "CL/cl_gl.h" cl_mem clCreateFromGLBuffer(cl_context context, cl_mem_flags flags, GLuint bufobj, int * errcode_ret) { return 0; } cl_mem clCreateFromGLTexture2D(cl_context context, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texture, int * errcode_ret) { return 0; } cl_mem clCreateFromGLTexture3D(cl_context context, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texture, int * errcode_ret) { return 0; } cl_mem clCreateFromGLRenderbuffer(cl_context context, cl_mem_flags flags, GLuint renderbuffer, int * errcode_ret) { return 0; } cl_int clGetGLObjectInfo(cl_mem memobj, cl_gl_object_type * gl_object_type, GLuint * gl_object_name) { return 0; } cl_int clGetGLTextureInfo(cl_mem memobj, cl_gl_texture_info param_name, size_t param_value_size, void * param_value, size_t * param_value_size_ret) { return 0; } cl_int clEnqueueAcquireGLObjects(cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event) { return 0; } cl_int clEnqueueReleaseGLObjects(cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event) { return 0; }