Paolo Bonzini | e7c033c | 2013-01-21 17:09:40 +0100 | [diff] [blame] | 1 | /* |
| 2 | * Hierarchical Bitmap Data Type |
| 3 | * |
| 4 | * Copyright Red Hat, Inc., 2012 |
| 5 | * |
| 6 | * Author: Paolo Bonzini <pbonzini@redhat.com> |
| 7 | * |
| 8 | * This work is licensed under the terms of the GNU GPL, version 2 or |
| 9 | * later. See the COPYING file in the top-level directory. |
| 10 | */ |
| 11 | |
| 12 | #include <string.h> |
| 13 | #include <glib.h> |
| 14 | #include <assert.h> |
| 15 | #include "qemu/osdep.h" |
| 16 | #include "qemu/hbitmap.h" |
| 17 | #include "qemu/host-utils.h" |
| 18 | #include "trace.h" |
| 19 | |
| 20 | /* HBitmaps provides an array of bits. The bits are stored as usual in an |
| 21 | * array of unsigned longs, but HBitmap is also optimized to provide fast |
| 22 | * iteration over set bits; going from one bit to the next is O(logB n) |
| 23 | * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough |
| 24 | * that the number of levels is in fact fixed. |
| 25 | * |
| 26 | * In order to do this, it stacks multiple bitmaps with progressively coarser |
| 27 | * granularity; in all levels except the last, bit N is set iff the N-th |
| 28 | * unsigned long is nonzero in the immediately next level. When iteration |
| 29 | * completes on the last level it can examine the 2nd-last level to quickly |
| 30 | * skip entire words, and even do so recursively to skip blocks of 64 words or |
| 31 | * powers thereof (32 on 32-bit machines). |
| 32 | * |
| 33 | * Given an index in the bitmap, it can be split in group of bits like |
| 34 | * this (for the 64-bit case): |
| 35 | * |
| 36 | * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word |
| 37 | * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word |
| 38 | * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word |
| 39 | * |
| 40 | * So it is easy to move up simply by shifting the index right by |
| 41 | * log2(BITS_PER_LONG) bits. To move down, you shift the index left |
| 42 | * similarly, and add the word index within the group. Iteration uses |
| 43 | * ffs (find first set bit) to find the next word to examine; this |
| 44 | * operation can be done in constant time in most current architectures. |
| 45 | * |
| 46 | * Setting or clearing a range of m bits on all levels, the work to perform |
| 47 | * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. |
| 48 | * |
| 49 | * When iterating on a bitmap, each bit (on any level) is only visited |
| 50 | * once. Hence, The total cost of visiting a bitmap with m bits in it is |
| 51 | * the number of bits that are set in all bitmaps. Unless the bitmap is |
| 52 | * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized |
| 53 | * cost of advancing from one bit to the next is usually constant (worst case |
| 54 | * O(logB n) as in the non-amortized complexity). |
| 55 | */ |
| 56 | |
| 57 | struct HBitmap { |
| 58 | /* Number of total bits in the bottom level. */ |
| 59 | uint64_t size; |
| 60 | |
| 61 | /* Number of set bits in the bottom level. */ |
| 62 | uint64_t count; |
| 63 | |
| 64 | /* A scaling factor. Given a granularity of G, each bit in the bitmap will |
| 65 | * will actually represent a group of 2^G elements. Each operation on a |
| 66 | * range of bits first rounds the bits to determine which group they land |
| 67 | * in, and then affect the entire page; iteration will only visit the first |
| 68 | * bit of each group. Here is an example of operations in a size-16, |
| 69 | * granularity-1 HBitmap: |
| 70 | * |
| 71 | * initial state 00000000 |
| 72 | * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8) |
| 73 | * reset(start=1, count=3) 00111000 (iter: 4, 6, 8) |
| 74 | * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10) |
| 75 | * reset(start=5, count=5) 00000000 |
| 76 | * |
| 77 | * From an implementation point of view, when setting or resetting bits, |
| 78 | * the bitmap will scale bit numbers right by this amount of bits. When |
| 79 | * iterating, the bitmap will scale bit numbers left by this amount of |
| 80 | * bits. |
| 81 | */ |
| 82 | int granularity; |
| 83 | |
| 84 | /* A number of progressively less coarse bitmaps (i.e. level 0 is the |
| 85 | * coarsest). Each bit in level N represents a word in level N+1 that |
| 86 | * has a set bit, except the last level where each bit represents the |
| 87 | * actual bitmap. |
| 88 | * |
| 89 | * Note that all bitmaps have the same number of levels. Even a 1-bit |
| 90 | * bitmap will still allocate HBITMAP_LEVELS arrays. |
| 91 | */ |
| 92 | unsigned long *levels[HBITMAP_LEVELS]; |
| 93 | }; |
| 94 | |
| 95 | static inline int popcountl(unsigned long l) |
| 96 | { |
| 97 | return BITS_PER_LONG == 32 ? ctpop32(l) : ctpop64(l); |
| 98 | } |
| 99 | |
| 100 | /* Advance hbi to the next nonzero word and return it. hbi->pos |
| 101 | * is updated. Returns zero if we reach the end of the bitmap. |
| 102 | */ |
| 103 | unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) |
| 104 | { |
| 105 | size_t pos = hbi->pos; |
| 106 | const HBitmap *hb = hbi->hb; |
| 107 | unsigned i = HBITMAP_LEVELS - 1; |
| 108 | |
| 109 | unsigned long cur; |
| 110 | do { |
| 111 | cur = hbi->cur[--i]; |
| 112 | pos >>= BITS_PER_LEVEL; |
| 113 | } while (cur == 0); |
| 114 | |
| 115 | /* Check for end of iteration. We always use fewer than BITS_PER_LONG |
| 116 | * bits in the level 0 bitmap; thus we can repurpose the most significant |
| 117 | * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures |
| 118 | * that the above loop ends even without an explicit check on i. |
| 119 | */ |
| 120 | |
| 121 | if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { |
| 122 | return 0; |
| 123 | } |
| 124 | for (; i < HBITMAP_LEVELS - 1; i++) { |
| 125 | /* Shift back pos to the left, matching the right shifts above. |
| 126 | * The index of this word's least significant set bit provides |
| 127 | * the low-order bits. |
| 128 | */ |
Richard Henderson | 18331e7 | 2013-02-13 17:47:36 -0800 | [diff] [blame] | 129 | assert(cur); |
| 130 | pos = (pos << BITS_PER_LEVEL) + ctzl(cur); |
Paolo Bonzini | e7c033c | 2013-01-21 17:09:40 +0100 | [diff] [blame] | 131 | hbi->cur[i] = cur & (cur - 1); |
| 132 | |
| 133 | /* Set up next level for iteration. */ |
| 134 | cur = hb->levels[i + 1][pos]; |
| 135 | } |
| 136 | |
| 137 | hbi->pos = pos; |
| 138 | trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); |
| 139 | |
| 140 | assert(cur); |
| 141 | return cur; |
| 142 | } |
| 143 | |
| 144 | void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) |
| 145 | { |
| 146 | unsigned i, bit; |
| 147 | uint64_t pos; |
| 148 | |
| 149 | hbi->hb = hb; |
| 150 | pos = first >> hb->granularity; |
Paolo Bonzini | 1b09524 | 2013-01-22 15:01:12 +0100 | [diff] [blame] | 151 | assert(pos < hb->size); |
Paolo Bonzini | e7c033c | 2013-01-21 17:09:40 +0100 | [diff] [blame] | 152 | hbi->pos = pos >> BITS_PER_LEVEL; |
| 153 | hbi->granularity = hb->granularity; |
| 154 | |
| 155 | for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| 156 | bit = pos & (BITS_PER_LONG - 1); |
| 157 | pos >>= BITS_PER_LEVEL; |
| 158 | |
| 159 | /* Drop bits representing items before first. */ |
| 160 | hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); |
| 161 | |
| 162 | /* We have already added level i+1, so the lowest set bit has |
| 163 | * been processed. Clear it. |
| 164 | */ |
| 165 | if (i != HBITMAP_LEVELS - 1) { |
| 166 | hbi->cur[i] &= ~(1UL << bit); |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | bool hbitmap_empty(const HBitmap *hb) |
| 172 | { |
| 173 | return hb->count == 0; |
| 174 | } |
| 175 | |
| 176 | int hbitmap_granularity(const HBitmap *hb) |
| 177 | { |
| 178 | return hb->granularity; |
| 179 | } |
| 180 | |
| 181 | uint64_t hbitmap_count(const HBitmap *hb) |
| 182 | { |
| 183 | return hb->count << hb->granularity; |
| 184 | } |
| 185 | |
| 186 | /* Count the number of set bits between start and end, not accounting for |
| 187 | * the granularity. Also an example of how to use hbitmap_iter_next_word. |
| 188 | */ |
| 189 | static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) |
| 190 | { |
| 191 | HBitmapIter hbi; |
| 192 | uint64_t count = 0; |
| 193 | uint64_t end = last + 1; |
| 194 | unsigned long cur; |
| 195 | size_t pos; |
| 196 | |
| 197 | hbitmap_iter_init(&hbi, hb, start << hb->granularity); |
| 198 | for (;;) { |
| 199 | pos = hbitmap_iter_next_word(&hbi, &cur); |
| 200 | if (pos >= (end >> BITS_PER_LEVEL)) { |
| 201 | break; |
| 202 | } |
| 203 | count += popcountl(cur); |
| 204 | } |
| 205 | |
| 206 | if (pos == (end >> BITS_PER_LEVEL)) { |
| 207 | /* Drop bits representing the END-th and subsequent items. */ |
| 208 | int bit = end & (BITS_PER_LONG - 1); |
| 209 | cur &= (1UL << bit) - 1; |
| 210 | count += popcountl(cur); |
| 211 | } |
| 212 | |
| 213 | return count; |
| 214 | } |
| 215 | |
| 216 | /* Setting starts at the last layer and propagates up if an element |
| 217 | * changes from zero to non-zero. |
| 218 | */ |
| 219 | static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) |
| 220 | { |
| 221 | unsigned long mask; |
| 222 | bool changed; |
| 223 | |
| 224 | assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); |
| 225 | assert(start <= last); |
| 226 | |
| 227 | mask = 2UL << (last & (BITS_PER_LONG - 1)); |
| 228 | mask -= 1UL << (start & (BITS_PER_LONG - 1)); |
| 229 | changed = (*elem == 0); |
| 230 | *elem |= mask; |
| 231 | return changed; |
| 232 | } |
| 233 | |
| 234 | /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ |
| 235 | static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last) |
| 236 | { |
| 237 | size_t pos = start >> BITS_PER_LEVEL; |
| 238 | size_t lastpos = last >> BITS_PER_LEVEL; |
| 239 | bool changed = false; |
| 240 | size_t i; |
| 241 | |
| 242 | i = pos; |
| 243 | if (i < lastpos) { |
| 244 | uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; |
| 245 | changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); |
| 246 | for (;;) { |
| 247 | start = next; |
| 248 | next += BITS_PER_LONG; |
| 249 | if (++i == lastpos) { |
| 250 | break; |
| 251 | } |
| 252 | changed |= (hb->levels[level][i] == 0); |
| 253 | hb->levels[level][i] = ~0UL; |
| 254 | } |
| 255 | } |
| 256 | changed |= hb_set_elem(&hb->levels[level][i], start, last); |
| 257 | |
| 258 | /* If there was any change in this layer, we may have to update |
| 259 | * the one above. |
| 260 | */ |
| 261 | if (level > 0 && changed) { |
| 262 | hb_set_between(hb, level - 1, pos, lastpos); |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) |
| 267 | { |
| 268 | /* Compute range in the last layer. */ |
| 269 | uint64_t last = start + count - 1; |
| 270 | |
| 271 | trace_hbitmap_set(hb, start, count, |
| 272 | start >> hb->granularity, last >> hb->granularity); |
| 273 | |
| 274 | start >>= hb->granularity; |
| 275 | last >>= hb->granularity; |
| 276 | count = last - start + 1; |
| 277 | |
| 278 | hb->count += count - hb_count_between(hb, start, last); |
| 279 | hb_set_between(hb, HBITMAP_LEVELS - 1, start, last); |
| 280 | } |
| 281 | |
| 282 | /* Resetting works the other way round: propagate up if the new |
| 283 | * value is zero. |
| 284 | */ |
| 285 | static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) |
| 286 | { |
| 287 | unsigned long mask; |
| 288 | bool blanked; |
| 289 | |
| 290 | assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); |
| 291 | assert(start <= last); |
| 292 | |
| 293 | mask = 2UL << (last & (BITS_PER_LONG - 1)); |
| 294 | mask -= 1UL << (start & (BITS_PER_LONG - 1)); |
| 295 | blanked = *elem != 0 && ((*elem & ~mask) == 0); |
| 296 | *elem &= ~mask; |
| 297 | return blanked; |
| 298 | } |
| 299 | |
| 300 | /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ |
| 301 | static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last) |
| 302 | { |
| 303 | size_t pos = start >> BITS_PER_LEVEL; |
| 304 | size_t lastpos = last >> BITS_PER_LEVEL; |
| 305 | bool changed = false; |
| 306 | size_t i; |
| 307 | |
| 308 | i = pos; |
| 309 | if (i < lastpos) { |
| 310 | uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; |
| 311 | |
| 312 | /* Here we need a more complex test than when setting bits. Even if |
| 313 | * something was changed, we must not blank bits in the upper level |
| 314 | * unless the lower-level word became entirely zero. So, remove pos |
| 315 | * from the upper-level range if bits remain set. |
| 316 | */ |
| 317 | if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { |
| 318 | changed = true; |
| 319 | } else { |
| 320 | pos++; |
| 321 | } |
| 322 | |
| 323 | for (;;) { |
| 324 | start = next; |
| 325 | next += BITS_PER_LONG; |
| 326 | if (++i == lastpos) { |
| 327 | break; |
| 328 | } |
| 329 | changed |= (hb->levels[level][i] != 0); |
| 330 | hb->levels[level][i] = 0UL; |
| 331 | } |
| 332 | } |
| 333 | |
| 334 | /* Same as above, this time for lastpos. */ |
| 335 | if (hb_reset_elem(&hb->levels[level][i], start, last)) { |
| 336 | changed = true; |
| 337 | } else { |
| 338 | lastpos--; |
| 339 | } |
| 340 | |
| 341 | if (level > 0 && changed) { |
| 342 | hb_reset_between(hb, level - 1, pos, lastpos); |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) |
| 347 | { |
| 348 | /* Compute range in the last layer. */ |
| 349 | uint64_t last = start + count - 1; |
| 350 | |
| 351 | trace_hbitmap_reset(hb, start, count, |
| 352 | start >> hb->granularity, last >> hb->granularity); |
| 353 | |
| 354 | start >>= hb->granularity; |
| 355 | last >>= hb->granularity; |
| 356 | |
| 357 | hb->count -= hb_count_between(hb, start, last); |
| 358 | hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last); |
| 359 | } |
| 360 | |
| 361 | bool hbitmap_get(const HBitmap *hb, uint64_t item) |
| 362 | { |
| 363 | /* Compute position and bit in the last layer. */ |
| 364 | uint64_t pos = item >> hb->granularity; |
| 365 | unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); |
| 366 | |
| 367 | return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; |
| 368 | } |
| 369 | |
| 370 | void hbitmap_free(HBitmap *hb) |
| 371 | { |
| 372 | unsigned i; |
| 373 | for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| 374 | g_free(hb->levels[i]); |
| 375 | } |
| 376 | g_free(hb); |
| 377 | } |
| 378 | |
| 379 | HBitmap *hbitmap_alloc(uint64_t size, int granularity) |
| 380 | { |
| 381 | HBitmap *hb = g_malloc0(sizeof (struct HBitmap)); |
| 382 | unsigned i; |
| 383 | |
| 384 | assert(granularity >= 0 && granularity < 64); |
| 385 | size = (size + (1ULL << granularity) - 1) >> granularity; |
| 386 | assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); |
| 387 | |
| 388 | hb->size = size; |
| 389 | hb->granularity = granularity; |
| 390 | for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| 391 | size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); |
| 392 | hb->levels[i] = g_malloc0(size * sizeof(unsigned long)); |
| 393 | } |
| 394 | |
| 395 | /* We necessarily have free bits in level 0 due to the definition |
| 396 | * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up |
| 397 | * hbitmap_iter_skip_words. |
| 398 | */ |
| 399 | assert(size == 1); |
| 400 | hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); |
| 401 | return hb; |
| 402 | } |