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authorAlexander Graf <agraf@suse.de>2013-09-27 02:47:56 +0200
committerPeter Maydell <peter.maydell@linaro.org>2013-12-30 15:49:15 +0000
commit6698f42eaef628c905e7bf417a3e6fb0474597ce (patch)
treee8992e4e9dbbe95e73484b4470e94414980e659b
parentb8e2d45ce08f9c3047920765f13c32840d5e4831 (diff)
downloadqemu-arm-a64-fifth-set.tar.gz
target-arm: Give the FPSCR rounding modes namesa64-fifth-set
When setting rounding modes we currently just hardcode the numeric values for rounding modes in a big switch statement. With AArch64 support coming, we will need to refer to these rounding modes at different places throughout the code though, so let's better give them names so we don't get confused by accident. Signed-off-by: Alexander Graf <agraf@suse.de> [WN: Commit message tweak, use names from ARM ARM.] Signed-off-by: Will Newton <will.newton@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <rth@twiddle.net>
-rw-r--r--target-arm/cpu.h9
-rw-r--r--target-arm/helper.c8
2 files changed, 13 insertions, 4 deletions
diff --git a/target-arm/cpu.h b/target-arm/cpu.h
index 6c84e22720..1a32907600 100644
--- a/target-arm/cpu.h
+++ b/target-arm/cpu.h
@@ -487,6 +487,15 @@ static inline void vfp_set_fpcr(CPUARMState *env, uint32_t val)
vfp_set_fpscr(env, new_fpscr);
}
+enum arm_fprounding {
+ FPROUNDING_TIEEVEN,
+ FPROUNDING_POSINF,
+ FPROUNDING_NEGINF,
+ FPROUNDING_ZERO,
+ FPROUNDING_TIEAWAY,
+ FPROUNDING_ODD
+};
+
enum arm_cpu_mode {
ARM_CPU_MODE_USR = 0x10,
ARM_CPU_MODE_FIQ = 0x11,
diff --git a/target-arm/helper.c b/target-arm/helper.c
index d1ed6b0edb..b157c552e3 100644
--- a/target-arm/helper.c
+++ b/target-arm/helper.c
@@ -3815,16 +3815,16 @@ void HELPER(vfp_set_fpscr)(CPUARMState *env, uint32_t val)
if (changed & (3 << 22)) {
i = (val >> 22) & 3;
switch (i) {
- case 0:
+ case FPROUNDING_TIEEVEN:
i = float_round_nearest_even;
break;
- case 1:
+ case FPROUNDING_POSINF:
i = float_round_up;
break;
- case 2:
+ case FPROUNDING_NEGINF:
i = float_round_down;
break;
- case 3:
+ case FPROUNDING_ZERO:
i = float_round_to_zero;
break;
}