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// MouseWheelListenerTest.java --
// Copyright (C) 2011 Pavel Tisnovsky <ptisnovs@redhat.com>
// This file is part of Mauve.
// Mauve is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// Mauve is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Mauve; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street,
// Fifth Floor, Boston, MA 02110-1301 USA.
// Tags: GUI
// Uses: ../LocationTests
package gnu.testlet.java.awt.Canvas;
import gnu.testlet.TestHarness;
import gnu.testlet.Testlet;
import gnu.testlet.java.awt.LocationTests;
import java.awt.*;
import java.awt.event.*;
/**
* Check if MouseWheelListener could be registered for an AWT Canvas
* and if action is performed when mouse wheel is rotated up and down.
*/
public class MouseWheelListenerTest
extends Panel
implements Testlet
{
// these flags are set by MouseWheelListener
boolean mouseWheelScrollUpFlag = false;
boolean mouseWheelScrollDownFlag = false;
/**
* Runs the test using the specified harness.
*
* @param harness the test harness (<code>null</code> not permitted).
*/
public void test(TestHarness harness)
{
setBackground(Color.red);
Frame frame = new Frame();
Canvas canvas = new Canvas();
canvas.setBackground(Color.blue);
canvas.setSize(100,100);
add(canvas);
// register new mouse wheel listener
canvas.addMouseWheelListener(
new MouseWheelListener() {
public void mouseWheelMoved(MouseWheelEvent e)
{
// figure out if mouse wheel is scrolled up or down
mouseWheelScrollUpFlag |= e.getWheelRotation() < 0;
mouseWheelScrollDownFlag |= e.getWheelRotation() > 0;
}
}
);
frame.add(this);
frame.pack();
frame.show();
// AWT robot is used performing some actions
// also to wait for all
// widgets to stabilize theirs size and position.
Robot robot = harness.createRobot();
// we should wait a moment before the computations
// and pixel checks
robot.waitForIdle();
robot.delay(1000);
// compute absolute coordinations of canvas on a screen
Rectangle bounds = canvas.getBounds();
Point loc = frame.getLocationOnScreen();
Insets i = frame.getInsets();
bounds.x += i.left + loc.x;
bounds.y += i.top + loc.y;
// position of checked pixel
int checkedPixelX = bounds.x + bounds.width / 2;
int checkedPixelY = bounds.y + bounds.height / 2;
// move the mouse cursor to a tested pixel to show users what's checked
robot.mouseMove(checkedPixelX, checkedPixelY);
robot.waitForIdle();
robot.delay(250);
robot.mouseWheel(+1);
robot.delay(250);
robot.mouseWheel(-1);
robot.delay(250);
// There is a delay to avoid any race conditions
// and so user can see frame
robot.waitForIdle();
robot.delay(1000);
// it's necesarry to clean up the component from desktop
frame.dispose();
// check if all actions were performed
harness.check(mouseWheelScrollUpFlag);
harness.check(mouseWheelScrollDownFlag);
}
/**
* Paint method for our implementation of a Panel
*/
public void paint(Graphics g)
{
Image offScr = createImage(getSize().width, getSize().height);
Graphics offG = offScr.getGraphics();
offG.setClip(0, 0, getSize().width, getSize().height);
super.paint(offG);
g.drawImage(offScr, 0, 0, null);
offG.dispose();
}
}
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