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authorRob Clark <robdclark@gmail.com>2013-09-14 14:01:55 -0400
committerRob Clark <robdclark@gmail.com>2013-11-01 12:39:45 -0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_drv.c
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_drv.c')
-rw-r--r--drivers/gpu/drm/msm/msm_drv.c30
1 files changed, 26 insertions, 4 deletions
diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
index e7ac95a38725..86537692e45c 100644
--- a/drivers/gpu/drm/msm/msm_drv.c
+++ b/drivers/gpu/drm/msm/msm_drv.c
@@ -187,6 +187,7 @@ static int msm_load(struct drm_device *dev, unsigned long flags)
init_waitqueue_head(&priv->fence_event);
INIT_LIST_HEAD(&priv->inactive_list);
+ INIT_LIST_HEAD(&priv->fence_cbs);
drm_mode_config_init(dev);
@@ -539,15 +540,36 @@ int msm_wait_fence_interruptable(struct drm_device *dev, uint32_t fence,
return ret;
}
-/* call under struct_mutex */
+/* called from workqueue */
void msm_update_fence(struct drm_device *dev, uint32_t fence)
{
struct msm_drm_private *priv = dev->dev_private;
- if (fence > priv->completed_fence) {
- priv->completed_fence = fence;
- wake_up_all(&priv->fence_event);
+ mutex_lock(&dev->struct_mutex);
+ priv->completed_fence = max(fence, priv->completed_fence);
+
+ while (!list_empty(&priv->fence_cbs)) {
+ struct msm_fence_cb *cb;
+
+ cb = list_first_entry(&priv->fence_cbs,
+ struct msm_fence_cb, work.entry);
+
+ if (cb->fence > priv->completed_fence)
+ break;
+
+ list_del_init(&cb->work.entry);
+ queue_work(priv->wq, &cb->work);
}
+
+ mutex_unlock(&dev->struct_mutex);
+
+ wake_up_all(&priv->fence_event);
+}
+
+void __msm_fence_worker(struct work_struct *work)
+{
+ struct msm_fence_cb *cb = container_of(work, struct msm_fence_cb, work);
+ cb->func(cb);
}
/*