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authorMatt LaPlante <kernel1@cyberdogtech.com>2006-10-03 22:50:39 +0200
committerAdrian Bunk <bunk@stusta.de>2006-10-03 22:50:39 +0200
commit2fe0ae78c6975d6fa2fc0c84f2b8944543054105 (patch)
tree005a185c1043f5b99f4cd851ad071d6e95025064 /Documentation/input/gameport-programming.txt
parenta2ffd2751683f4275d4d1aa5ce37e5a6a1ae21df (diff)
Fix typos in Documentation/: 'H'-'M'
This patch fixes typos in various Documentation txts. The patch addresses some words starting with the letters 'H'-'M'. Signed-off-by: Matt LaPlante <kernel1@cyberdogtech.com> Acked-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
Diffstat (limited to 'Documentation/input/gameport-programming.txt')
-rw-r--r--Documentation/input/gameport-programming.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt
index 1ba3d322e0ac..14e0a8b70225 100644
--- a/Documentation/input/gameport-programming.txt
+++ b/Documentation/input/gameport-programming.txt
@@ -18,8 +18,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The
gameport generic code will take care of the rest.
If your hardware supports more than one io address, and your driver can
-choose which one program the hardware to, starting from the more exotic
-addresses is preferred, because the likelyhood of clashing with the standard
+choose which one to program the hardware to, starting from the more exotic
+addresses is preferred, because the likelihood of clashing with the standard
0x201 address is smaller.
Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then