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authorRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-05 14:38:48 +0000
committerRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-05 14:38:48 +0000
commit71804149a3a6f6c081b874869b27fafe7d3288ce (patch)
treecf54aa2d5ab919f29dcba6c1bb132adcd30106bf /lib/CodeGen/StackSlotColoring.cpp
parente684b96e3c6513f88137afee7c344a4d2d9f0694 (diff)
[SystemZ] Remove no-op MVCs
The stack coloring pass has code to delete stores and loads that become trivially dead after coloring. Extend it to cope with single instructions that copy from one frame index to another. The testcase happens to show an example of this kicking in at the moment. It did occur in Real Code too though. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185705 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/StackSlotColoring.cpp')
-rw-r--r--lib/CodeGen/StackSlotColoring.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/lib/CodeGen/StackSlotColoring.cpp b/lib/CodeGen/StackSlotColoring.cpp
index e1b63680e02..d0c9e1d677b 100644
--- a/lib/CodeGen/StackSlotColoring.cpp
+++ b/lib/CodeGen/StackSlotColoring.cpp
@@ -377,10 +377,19 @@ bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) {
if (DCELimit != -1 && (int)NumDead >= DCELimit)
break;
+ int FirstSS, SecondSS;
+ if (TII->isStackSlotCopy(I, FirstSS, SecondSS) &&
+ FirstSS == SecondSS &&
+ FirstSS != -1) {
+ ++NumDead;
+ changed = true;
+ toErase.push_back(I);
+ continue;
+ }
+
MachineBasicBlock::iterator NextMI = llvm::next(I);
if (NextMI == MBB->end()) continue;
- int FirstSS, SecondSS;
unsigned LoadReg = 0;
unsigned StoreReg = 0;
if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue;