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attribute vec2 position;
uniform mat4 LightMatrix;
uniform mat4 ModelViewProjectionMatrix;
varying vec4 ShadowCoord;
varying vec4 Color;
void main()
{
Color = MaterialDiffuse;
vec4 pos4 = vec4(position, 0.0, 1.0);
ShadowCoord = LightMatrix * pos4;
gl_Position = ModelViewProjectionMatrix * pos4;
}
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