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Diffstat (limited to 'src/default-benchmarks.h')
-rw-r--r-- | src/default-benchmarks.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/default-benchmarks.h b/src/default-benchmarks.h new file mode 100644 index 0000000..3726a61 --- /dev/null +++ b/src/default-benchmarks.h @@ -0,0 +1,79 @@ +/* + * Copyright © 2011 Linaro Limited + * + * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. + * + * glmark2 is free software: you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * glmark2. If not, see <http://www.gnu.org/licenses/>. + * + * Authors: + * Alexandros Frantzis (glmark2) + */ +#ifndef GLMARK2_DEFAULT_BENCHMARKS_H_ +#define GLMARK2_DEFAULT_BENCHMARKS_H_ + +#include <string> +#include <vector> + +class DefaultBenchmarks +{ +public: + static const std::vector<std::string>& get() + { + static std::vector<std::string> default_benchmarks; + + if (default_benchmarks.empty()) + populate(default_benchmarks); + + return default_benchmarks; + } + +private: + static void populate(std::vector<std::string>& benchmarks) + { + benchmarks.push_back("build:use-vbo=false"); + benchmarks.push_back("build:use-vbo=true"); + benchmarks.push_back("texture:texture-filter=nearest"); + benchmarks.push_back("texture:texture-filter=linear"); + benchmarks.push_back("texture:texture-filter=mipmap"); + benchmarks.push_back("shading:shading=gouraud"); + benchmarks.push_back("shading:shading=blinn-phong-inf"); + benchmarks.push_back("shading:shading=phong"); + benchmarks.push_back("bump:bump-render=high-poly"); + benchmarks.push_back("bump:bump-render=normals"); + benchmarks.push_back("bump:bump-render=height"); + benchmarks.push_back("effect2d:kernel=0,1,0;1,-4,1;0,1,0;"); + benchmarks.push_back("effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;"); + benchmarks.push_back("pulsar:quads=5:texture=false:light=false"); + benchmarks.push_back("desktop:windows=4:effect=blur:blur-radius=5:passes=1:separable=true"); + benchmarks.push_back("desktop:windows=4:effect=shadow"); + benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=false"); + benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=subdata:interleave=false"); + benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=true"); + benchmarks.push_back("ideas:speed=duration"); + benchmarks.push_back("jellyfish"); + benchmarks.push_back("terrain"); + benchmarks.push_back("shadow"); + benchmarks.push_back("refract"); + benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=0"); + benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=5"); + benchmarks.push_back("conditionals:vertex-steps=5:fragment-steps=0"); + benchmarks.push_back("function:fragment-steps=5:fragment-complexity=low"); + benchmarks.push_back("function:fragment-steps=5:fragment-complexity=medium"); + benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-loop=false"); + benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=false"); + benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=true"); + } +}; + +#endif |