aboutsummaryrefslogtreecommitdiff
path: root/src/default-benchmarks.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/default-benchmarks.h')
-rw-r--r--src/default-benchmarks.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/default-benchmarks.h b/src/default-benchmarks.h
new file mode 100644
index 0000000..3726a61
--- /dev/null
+++ b/src/default-benchmarks.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright © 2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#ifndef GLMARK2_DEFAULT_BENCHMARKS_H_
+#define GLMARK2_DEFAULT_BENCHMARKS_H_
+
+#include <string>
+#include <vector>
+
+class DefaultBenchmarks
+{
+public:
+ static const std::vector<std::string>& get()
+ {
+ static std::vector<std::string> default_benchmarks;
+
+ if (default_benchmarks.empty())
+ populate(default_benchmarks);
+
+ return default_benchmarks;
+ }
+
+private:
+ static void populate(std::vector<std::string>& benchmarks)
+ {
+ benchmarks.push_back("build:use-vbo=false");
+ benchmarks.push_back("build:use-vbo=true");
+ benchmarks.push_back("texture:texture-filter=nearest");
+ benchmarks.push_back("texture:texture-filter=linear");
+ benchmarks.push_back("texture:texture-filter=mipmap");
+ benchmarks.push_back("shading:shading=gouraud");
+ benchmarks.push_back("shading:shading=blinn-phong-inf");
+ benchmarks.push_back("shading:shading=phong");
+ benchmarks.push_back("bump:bump-render=high-poly");
+ benchmarks.push_back("bump:bump-render=normals");
+ benchmarks.push_back("bump:bump-render=height");
+ benchmarks.push_back("effect2d:kernel=0,1,0;1,-4,1;0,1,0;");
+ benchmarks.push_back("effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;");
+ benchmarks.push_back("pulsar:quads=5:texture=false:light=false");
+ benchmarks.push_back("desktop:windows=4:effect=blur:blur-radius=5:passes=1:separable=true");
+ benchmarks.push_back("desktop:windows=4:effect=shadow");
+ benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=false");
+ benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=subdata:interleave=false");
+ benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=true");
+ benchmarks.push_back("ideas:speed=duration");
+ benchmarks.push_back("jellyfish");
+ benchmarks.push_back("terrain");
+ benchmarks.push_back("shadow");
+ benchmarks.push_back("refract");
+ benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=0");
+ benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=5");
+ benchmarks.push_back("conditionals:vertex-steps=5:fragment-steps=0");
+ benchmarks.push_back("function:fragment-steps=5:fragment-complexity=low");
+ benchmarks.push_back("function:fragment-steps=5:fragment-complexity=medium");
+ benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-loop=false");
+ benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=false");
+ benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=true");
+ }
+};
+
+#endif