diff options
author | Fathi Boudra <fathi.boudra@linaro.org> | 2013-03-30 17:38:14 +0200 |
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committer | Fathi Boudra <fathi.boudra@linaro.org> | 2013-03-30 17:38:14 +0200 |
commit | 341f04dca0008c290cf065c4b36348fd80fe9700 (patch) | |
tree | ab372775bee83fd6c6500c75fd066315f725981d /src/main-loop.h |
Imported Upstream version 2012.12HEADupstream/2012.12upstreammaster
Diffstat (limited to 'src/main-loop.h')
-rw-r--r-- | src/main-loop.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/src/main-loop.h b/src/main-loop.h new file mode 100644 index 0000000..918681e --- /dev/null +++ b/src/main-loop.h @@ -0,0 +1,141 @@ +/* + * Copyright © 2012 Linaro Limited + * + * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. + * + * glmark2 is free software: you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * glmark2. If not, see <http://www.gnu.org/licenses/>. + * + * Authors: + * Alexandros Frantzis + */ +#ifndef GLMARK2_MAIN_LOOP_H_ +#define GLMARK2_MAIN_LOOP_H_ + +#include "canvas.h" +#include "benchmark.h" +#include "text-renderer.h" +#include "vec.h" +#include <vector> + +/** + * Main loop for benchmarking. + */ +class MainLoop +{ +public: + MainLoop(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); + + virtual ~MainLoop() {} + + /** + * Resets the main loop. + * + * You need to call reset() if the loop has finished and + * you need to run it again. + */ + void reset(); + + /** + * Gets the current total benchmarking score. + */ + unsigned int score(); + + /** + * Perform the next main loop step. + * + * @returns whether the loop has finished + */ + bool step(); + + /** + * Overridable method for drawing the canvas contents. + */ + virtual void draw(); + + /** + * Overridable method for pre scene-setup customizations. + */ + virtual void before_scene_setup() {} + + /** + * Overridable method for post scene-setup customizations. + */ + virtual void after_scene_setup() {} + + /** + * Overridable method for logging scene info. + */ + virtual void log_scene_info(); + + /** + * Overridable method for logging scene result. + */ + virtual void log_scene_result(); + +protected: + enum SceneSetupStatus { + SceneSetupStatusUnknown, + SceneSetupStatusSuccess, + SceneSetupStatusFailure, + SceneSetupStatusUnsupported + }; + void next_benchmark(); + Canvas &canvas_; + Scene *scene_; + const std::vector<Benchmark *> &benchmarks_; + unsigned int score_; + unsigned int benchmarks_run_; + SceneSetupStatus scene_setup_status_; + + std::vector<Benchmark *>::const_iterator bench_iter_; +}; + +/** + * Main loop for benchmarking with decorations (eg FPS, demo) + */ +class MainLoopDecoration : public MainLoop +{ +public: + MainLoopDecoration(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); + virtual ~MainLoopDecoration(); + + virtual void draw(); + virtual void before_scene_setup(); + virtual void after_scene_setup(); + +protected: + void fps_renderer_update_text(unsigned int fps); + LibMatrix::vec2 vec2_from_pos_string(const std::string &s); + + bool show_fps_; + bool show_title_; + TextRenderer *fps_renderer_; + TextRenderer *title_renderer_; + unsigned int last_fps_; + uint64_t fps_timestamp_; +}; + +/** + * Main loop for validation. + */ +class MainLoopValidation : public MainLoop +{ +public: + MainLoopValidation(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); + + virtual void draw(); + virtual void log_scene_result(); +}; + +#endif /* GLMARK2_MAIN_LOOP_H_ */ |