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+/*
+**
+** Copyright (C) 2008, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_SERVERS_CAMERA_CAMERASERVICE_H
+#define ANDROID_SERVERS_CAMERA_CAMERASERVICE_H
+
+#include <camera/ICameraService.h>
+#include <camera/CameraHardwareInterface.h>
+#include <camera/Camera.h>
+
+namespace android {
+
+class MemoryHeapBase;
+class MediaPlayer;
+
+// ----------------------------------------------------------------------------
+
+#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
+#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
+
+// When enabled, this feature allows you to send an event to the CameraService
+// so that you can cause all references to the heap object gWeakHeap, defined
+// below, to be printed. You will also need to set DEBUG_REFS=1 and
+// DEBUG_REFS_ENABLED_BY_DEFAULT=0 in libutils/RefBase.cpp. You just have to
+// set gWeakHeap to the appropriate heap you want to track.
+
+#define DEBUG_HEAP_LEAKS 0
+
+// ----------------------------------------------------------------------------
+
+class CameraService : public BnCameraService
+{
+ class Client;
+
+public:
+ static void instantiate();
+
+ // ICameraService interface
+ virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient);
+
+ virtual status_t dump(int fd, const Vector<String16>& args);
+
+ void removeClient(const sp<ICameraClient>& cameraClient);
+
+ virtual status_t onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+
+private:
+
+// ----------------------------------------------------------------------------
+
+ class Client : public BnCamera {
+
+ public:
+ virtual void disconnect();
+
+ // connect new client with existing camera remote
+ virtual status_t connect(const sp<ICameraClient>& client);
+
+ // prevent other processes from using this ICamera interface
+ virtual status_t lock();
+
+ // allow other processes to use this ICamera interface
+ virtual status_t unlock();
+
+ // pass the buffered ISurface to the camera service
+ virtual status_t setPreviewDisplay(const sp<ISurface>& surface);
+
+ // set the preview callback flag to affect how the received frames from
+ // preview are handled.
+ virtual void setPreviewCallbackFlag(int callback_flag);
+
+ // start preview mode, must call setPreviewDisplay first
+ virtual status_t startPreview();
+
+ // stop preview mode
+ virtual void stopPreview();
+
+ // get preview state
+ virtual bool previewEnabled();
+
+ // start recording mode
+ virtual status_t startRecording();
+
+ // stop recording mode
+ virtual void stopRecording();
+
+ // get recording state
+ virtual bool recordingEnabled();
+
+ // release a recording frame
+ virtual void releaseRecordingFrame(const sp<IMemory>& mem);
+
+ // auto focus
+ virtual status_t autoFocus();
+
+ // cancel auto focus
+ virtual status_t cancelAutoFocus();
+
+ // take a picture - returns an IMemory (ref-counted mmap)
+ virtual status_t takePicture();
+
+ // set preview/capture parameters - key/value pairs
+ virtual status_t setParameters(const String8& params);
+
+ // get preview/capture parameters - key/value pairs
+ virtual String8 getParameters() const;
+
+ // send command to camera driver
+ virtual status_t sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
+
+ // our client...
+ const sp<ICameraClient>& getCameraClient() const { return mCameraClient; }
+
+ private:
+ friend class CameraService;
+ Client(const sp<CameraService>& cameraService,
+ const sp<ICameraClient>& cameraClient,
+ pid_t clientPid);
+ Client();
+ virtual ~Client();
+
+ status_t checkPid();
+
+ static void notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
+ static void dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
+ static void dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType,
+ const sp<IMemory>& dataPtr, void* user);
+
+ static sp<Client> getClientFromCookie(void* user);
+
+ void handlePreviewData(const sp<IMemory>&);
+ void handleShutter(image_rect_type *image);
+ void handlePostview(const sp<IMemory>&);
+ void handleRawPicture(const sp<IMemory>&);
+ void handleCompressedPicture(const sp<IMemory>&);
+
+ void copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
+ const sp<IMemoryHeap>& heap, size_t offset, size_t size);
+
+ // camera operation mode
+ enum camera_mode {
+ CAMERA_PREVIEW_MODE = 0, // frame automatically released
+ CAMERA_RECORDING_MODE = 1, // frame has to be explicitly released by releaseRecordingFrame()
+ };
+ status_t startCameraMode(camera_mode mode);
+ status_t startPreviewMode();
+ status_t startRecordingMode();
+ status_t setOverlay();
+ status_t registerPreviewBuffers();
+
+ // Ensures atomicity among the public methods
+ mutable Mutex mLock;
+
+ // mSurfaceLock synchronizes access to mSurface between
+ // setPreviewSurface() and postPreviewFrame(). Note that among
+ // the public methods, all accesses to mSurface are
+ // syncrhonized by mLock. However, postPreviewFrame() is called
+ // by the CameraHardwareInterface callback, and needs to
+ // access mSurface. It cannot hold mLock, however, because
+ // stopPreview() may be holding that lock while attempting
+ // to stop preview, and stopPreview itself will block waiting
+ // for a callback from CameraHardwareInterface. If this
+ // happens, it will cause a deadlock.
+ mutable Mutex mSurfaceLock;
+ mutable Condition mReady;
+ sp<CameraService> mCameraService;
+ sp<ISurface> mSurface;
+ int mPreviewCallbackFlag;
+ int mOrientation;
+
+ sp<MediaPlayer> mMediaPlayerClick;
+ sp<MediaPlayer> mMediaPlayerBeep;
+
+ // these are immutable once the object is created,
+ // they don't need to be protected by a lock
+ sp<ICameraClient> mCameraClient;
+ sp<CameraHardwareInterface> mHardware;
+ pid_t mClientPid;
+ bool mUseOverlay;
+
+ sp<OverlayRef> mOverlayRef;
+ int mOverlayW;
+ int mOverlayH;
+
+ mutable Mutex mPreviewLock;
+ sp<MemoryHeapBase> mPreviewBuffer;
+ };
+
+// ----------------------------------------------------------------------------
+
+ CameraService();
+ virtual ~CameraService();
+
+ // We use a count for number of clients (shoule only be 0 or 1).
+ volatile int32_t mUsers;
+ virtual void incUsers();
+ virtual void decUsers();
+
+ mutable Mutex mServiceLock;
+ wp<Client> mClient;
+
+#if DEBUG_HEAP_LEAKS
+ wp<IMemoryHeap> gWeakHeap;
+#endif
+};
+
+// ----------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif