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diff --git a/tests/spec/gles-2.0/api/glreadpixels-invalid.c b/tests/spec/gles-2.0/api/glreadpixels-invalid.c
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+++ b/tests/spec/gles-2.0/api/glreadpixels-invalid.c
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+/*
+ * Copyright © 2013 Linaro Inc
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * This is test exercises glReadPixels
+ * as specified by the OpenGL ES 2.0.25 spec.
+ *
+ * \author Tom Gall <tom.gall@linaro.org>
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include "piglit-util-gl-common.h"
+#include "glreadpixels-common.h"
+
+
+const char *format_strings [] = {
+ "GL_DEPTH_COMPONENT",
+ "GL_ALPHA",
+ "GL_RGB",
+ "GL_RGBA",
+ "GL_LUMINANCE",
+ "GL_LUMINANCE_ALPHA",
+ "0x1800"
+};
+
+const char *type_strings[] = {
+ "GL_UNSIGNED_BYTE",
+ "GL_UNSIGNED_SHORT_4444",
+ "GL_UNSIGNED_SHORT_5551",
+ "GL_UNSIGNED_SHORT_565"
+};
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_es_version = 20;
+
+ config.window_width = 320;
+ config.window_height = 200;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint prog;
+GLuint frag;
+GLuint vert;
+
+char vertex_shader [] =
+ "attribute vec4 vPosition;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vPosition;\n"
+ "}";
+
+char fragment_shader [] =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}";
+
+static const struct {
+ GLenum format;
+ GLenum type;
+ enum piglit_result (*checkfn)(GLubyte *);
+ struct {
+ int x, y, width, height;
+ } coords;
+ int expected_error;
+ char *gl_error_msg;
+ enum _format_key format_idx;
+ enum _type_key type_idx;
+} targets[] = {
+ {
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ check_buffer_is_not_changed,
+ { -10, -10, 10, 10 },
+ 0,
+ "Reading from -10 -10 failed",
+ _RGBA,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ check_buffer_is_not_changed,
+ { 0, 0, 0, 0 },
+ 0,
+ "Reading from 0 0 for 0 bytes should not copy data",
+ _RGBA,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ NULL,
+ { 0, 0, 1, 1 },
+ 0,
+ "Reading from 0 0 to 1 1 to NULL failed",
+ _RGBA,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ check_buffer_is_not_changed,
+ { 0, 0, -10, -10 },
+ GL_INVALID_VALUE,
+ "Neg width/height should generate GL_INVALID_VALUE",
+ _RGBA,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_LUMINANCE,
+ GL_UNSIGNED_BYTE,
+ NULL,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "GL_LUMINANCE should generate GL_INVALID_OPERATION",
+ _LUMINANCE,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_BYTE,
+ NULL,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "GL_LUMINANCE_ALPHA should generate GL_INVALID_OPERATION",
+ _LUMINANCE_ALPHA,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_DEPTH_COMPONENT,
+ GL_UNSIGNED_BYTE,
+ NULL,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "GL_DEPTH_COMPONENT should generate GL_INVALID_OPERATION",
+ _DEPTH_COMPONENT,
+ _UNSIGNED_BYTE
+ },
+ {
+ 0x1800,
+ GL_UNSIGNED_BYTE,
+ NULL,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "Invalid format value 0x1800 should generate GL_INVALID_OPERATION",
+ _x1800,
+ _UNSIGNED_BYTE
+ },
+ {
+ GL_RGBA,
+ GL_UNSIGNED_SHORT_5_6_5,
+ NULL,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "GL_RGBA & 565 should generated a GL_INVALID_OPERATION",
+ _RGBA,
+ _UNSIGNED_SHORT_565
+ },
+ {
+ GL_RGB,
+ GL_UNSIGNED_SHORT_5_6_5,
+ check_buffer_RGB_565,
+ { 0, 0, WIDTH, HEIGHT },
+ GL_INVALID_OPERATION,
+ "glReadPixels with GL_RGB & GL_UNSIGNED_SHORT_565 failed.",
+ _RGB,
+ _UNSIGNED_SHORT_565
+ },
+};
+
+
+enum piglit_result
+validate_results(void)
+{
+ /* pad a bit so we can do a request larger than the viewport */
+ GLubyte buffer[HEIGHT+50][WIDTH][4];
+ enum piglit_result final_result = PIGLIT_PASS;
+ int v;
+
+ /* first make sure glError has no issues */
+ if (!piglit_check_gl_error(0))
+ return PIGLIT_FAIL;
+
+ for (v = 0; v < ARRAY_SIZE(targets); v++) {
+ clear_buffer((GLubyte *)&buffer);
+ glReadPixels(targets[v].coords.x,
+ targets[v].coords.y,
+ targets[v].coords.width,
+ targets[v].coords.height,
+ targets[v].format,
+ targets[v].type,
+ &buffer);
+ if (!piglit_check_gl_error(targets[v].expected_error)) {
+ fprintf(stderr, "%s\n",targets[v].gl_error_msg);
+ final_result = PIGLIT_FAIL;
+ }
+ if (targets[v].checkfn) {
+ if (targets[v].checkfn((GLubyte *)&buffer) == PIGLIT_FAIL) {
+ fprintf(stderr, "%s & %s, buffer has incorrect results\n",format_strings[targets[v].format_idx], type_strings[targets[v].type_idx]);
+ final_result = PIGLIT_FAIL;
+ }
+ }
+ }
+ piglit_report_result(final_result);
+
+ return final_result;
+}
+
+void
+link_and_use_shaders(void)
+{
+ prog = glCreateProgram();
+
+ vert = piglit_compile_shader_text(GL_VERTEX_SHADER, vertex_shader);
+ frag = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragment_shader);
+
+ glAttachShader(prog, vert);
+ glAttachShader(prog, frag);
+
+ prog = piglit_link_simple_program(vert, frag);
+ if (!prog) {
+ piglit_report_result(PIGLIT_FAIL);
+ return;
+ }
+
+ glDeleteShader(vert);
+ glDeleteShader(frag);
+
+ glUseProgram(prog);
+ if (!piglit_check_gl_error(0)) {
+ piglit_report_result(PIGLIT_FAIL);
+ return;
+ }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ GLfloat vertices[] = {
+ 0.5, -0.5, 0.0,
+ 0.5, 0.5, 0.0,
+ -0.5, 0.5, 0.0,
+ -0.5, -0.5, 0.0 };
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(0);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ return validate_results();
+}
+
+void
+piglit_init(int argc, char *argv[])
+{
+ link_and_use_shaders();
+}