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#ifndef __CONTEXT_H
#define __CONTEXT_H
/*------------------------------------------------------------------------
*
* OpenVG 1.1 Reference Implementation
* -----------------------------------
*
* Copyright (c) 2007 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VGContext class. Used for storing OpenVG state.
* \note
*//*-------------------------------------------------------------------*/
#include <VG/openvg.h>
#include "Defs.h"
#include "Math.h"
#include "Image.h"
#include "Path.h"
#include "Font.h"
#include "Array.h"
//==============================================================================================
namespace tgOpenVG
{
class VGContext;
/*-------------------------------------------------------------------*//*!
* \brief A list of resources (Images, Paths, or Paints) shared by a
* set of contexts.
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
template <class Resource> class ResourceManager
{
public:
ResourceManager() :
m_referenceCount(0),
m_resources()
{
}
~ResourceManager()
{
RI_ASSERT(m_referenceCount == 0);
RI_ASSERT(m_resources.size() == 0);
}
void addReference()
{
m_referenceCount++;
}
int removeReference()
{
m_referenceCount--;
RI_ASSERT(m_referenceCount >= 0);
return m_referenceCount;
}
void addResource(Resource* resource, VGContext* context)
{
Entry r;
r.resource = resource;
r.context = context;
m_resources.push_back(r); //throws bad_alloc
resource->addReference();
}
void removeResource(Resource* resource)
{
if(!resource->removeReference())
RI_DELETE(resource);
int i=0;
bool found = false;
for(;i<m_resources.size();i++)
{
if(m_resources[i].resource == resource)
{
found = true;
break;
}
}
RI_ASSERT(found);
for(;i<m_resources.size()-1;i++)
{
m_resources[i] = m_resources[i+1];
}
m_resources.resize(m_resources.size()-1);
}
bool isValid(Resource* resource)
{
for(int i=0;i<m_resources.size();i++)
{
if(m_resources[i].resource == resource)
return true;
}
return false;
}
Resource* getFirstResource(VGContext* context)
{
for(int i=0;i<m_resources.size();i++)
{
if(m_resources[i].context == context)
return m_resources[i].resource;
}
return NULL;
}
private:
ResourceManager(const ResourceManager&);
ResourceManager operator=(const ResourceManager&);
struct Entry
{
Resource* resource;
VGContext* context;
};
int m_referenceCount;
Array<Entry> m_resources;
};
/*-------------------------------------------------------------------*//*!
* \brief
* \param
* \return
* \note
*//*-------------------------------------------------------------------*/
class VGContext
{
public:
VGContext(VGContext* shareContext); //throws bad_alloc
~VGContext();
void setDefaultDrawable(Drawable* drawable); //called from EGL
Drawable* getCurrentDrawable() { return m_eglDrawable; }
bool isValidImage(VGImage image);
bool isValidPath(VGPath path);
bool isValidPaint(VGPaint paint);
bool isValidFont(VGFont font);
bool isValidMaskLayer(VGMaskLayer layer);
void releasePaint(VGbitfield paintModes);
void setError(VGErrorCode error) { if(m_error == VG_NO_ERROR) m_error = error; }
// Mode settings
VGMatrixMode m_matrixMode;
VGFillRule m_fillRule;
VGImageQuality m_imageQuality;
VGRenderingQuality m_renderingQuality;
VGBlendMode m_blendMode;
VGImageMode m_imageMode;
// Scissor rectangles
Array<Rectangle> m_scissor;
// Stroke parameters
RIfloat m_strokeLineWidth;
RIfloat m_inputStrokeLineWidth;
VGCapStyle m_strokeCapStyle;
VGJoinStyle m_strokeJoinStyle;
RIfloat m_strokeMiterLimit;
RIfloat m_inputStrokeMiterLimit;
Array<RIfloat> m_strokeDashPattern;
Array<RIfloat> m_inputStrokeDashPattern;
RIfloat m_strokeDashPhase;
RIfloat m_inputStrokeDashPhase;
VGboolean m_strokeDashPhaseReset;
// Edge fill color for vgConvolve and pattern paint
Color m_tileFillColor;
Color m_inputTileFillColor;
// Color for vgClear
Color m_clearColor;
Color m_inputClearColor;
Vector2 m_glyphOrigin;
Vector2 m_inputGlyphOrigin;
VGboolean m_masking;
VGboolean m_scissoring;
VGPixelLayout m_pixelLayout;
VGboolean m_filterFormatLinear;
VGboolean m_filterFormatPremultiplied;
VGbitfield m_filterChannelMask;
// Matrices
Matrix3x3 m_pathUserToSurface;
Matrix3x3 m_imageUserToSurface;
Matrix3x3 m_glyphUserToSurface;
Matrix3x3 m_fillPaintToUser;
Matrix3x3 m_strokePaintToUser;
VGPaint m_fillPaint;
VGPaint m_strokePaint;
VGboolean m_colorTransform;
RIfloat m_colorTransformValues[8];
RIfloat m_inputColorTransformValues[8];
VGErrorCode m_error;
ResourceManager<Image>* m_imageManager;
ResourceManager<Path>* m_pathManager;
ResourceManager<Paint>* m_paintManager;
ResourceManager<Font>* m_fontManager;
ResourceManager<Surface>* m_maskLayerManager;
private:
Drawable* m_eglDrawable;
VGContext(const VGContext&); //!< Not allowed.
void operator=(const VGContext&); //!< Not allowed.
};
//==============================================================================================
} //namespace tgOpenVG
//==============================================================================================
#endif /* __CONTEXT_H */
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