summaryrefslogtreecommitdiff
path: root/src/es/esTransform.c
blob: 5182218c0c42f3717ead22bc3ab9cedc2e852163 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
//
// Book:      OpenGL(R) ES 2.0 Programming Guide
// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10:   0321502795
// ISBN-13:   9780321502797
// Publisher: Addison-Wesley Professional
// URLs:      http://safari.informit.com/9780321563835
//            http://www.opengles-book.com
//

// ESUtil.c
//
//    A utility library for OpenGL ES.  This library provides a
//    basic common framework for the example applications in the
//    OpenGL ES 2.0 Programming Guide.
//

///
//  Includes
//
#include "esUtil.h"
#include <math.h>
#include <string.h>

#define PI 3.1415926535897932384626433832795f

void ESUTIL_API
esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
{
    result->m[0][0] *= sx;
    result->m[0][1] *= sx;
    result->m[0][2] *= sx;
    result->m[0][3] *= sx;

    result->m[1][0] *= sy;
    result->m[1][1] *= sy;
    result->m[1][2] *= sy;
    result->m[1][3] *= sy;

    result->m[2][0] *= sz;
    result->m[2][1] *= sz;
    result->m[2][2] *= sz;
    result->m[2][3] *= sz;
}

void ESUTIL_API
esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
{
    result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[2][0] * tz);
    result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[2][1] * tz);
    result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[2][2] * tz);
    result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[2][3] * tz);
}

void ESUTIL_API
esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
   GLfloat sinAngle, cosAngle;
   GLfloat mag = sqrtf(x * x + y * y + z * z);
      
   sinAngle = sinf ( angle * PI / 180.0f );
   cosAngle = cosf ( angle * PI / 180.0f );
   if ( mag > 0.0f )
   {
      GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
      GLfloat oneMinusCos;
      ESMatrix rotMat;
   
      x /= mag;
      y /= mag;
      z /= mag;

      xx = x * x;
      yy = y * y;
      zz = z * z;
      xy = x * y;
      yz = y * z;
      zx = z * x;
      xs = x * sinAngle;
      ys = y * sinAngle;
      zs = z * sinAngle;
      oneMinusCos = 1.0f - cosAngle;

      rotMat.m[0][0] = (oneMinusCos * xx) + cosAngle;
      rotMat.m[0][1] = (oneMinusCos * xy) - zs;
      rotMat.m[0][2] = (oneMinusCos * zx) + ys;
      rotMat.m[0][3] = 0.0F; 

      rotMat.m[1][0] = (oneMinusCos * xy) + zs;
      rotMat.m[1][1] = (oneMinusCos * yy) + cosAngle;
      rotMat.m[1][2] = (oneMinusCos * yz) - xs;
      rotMat.m[1][3] = 0.0F;

      rotMat.m[2][0] = (oneMinusCos * zx) - ys;
      rotMat.m[2][1] = (oneMinusCos * yz) + xs;
      rotMat.m[2][2] = (oneMinusCos * zz) + cosAngle;
      rotMat.m[2][3] = 0.0F; 

      rotMat.m[3][0] = 0.0F;
      rotMat.m[3][1] = 0.0F;
      rotMat.m[3][2] = 0.0F;
      rotMat.m[3][3] = 1.0F;

      esMatrixMultiply( result, &rotMat, result );
   }
}

void ESUTIL_API
esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
{
    float       deltaX = right - left;
    float       deltaY = top - bottom;
    float       deltaZ = farZ - nearZ;
    ESMatrix    frust;

    if ( (nearZ <= 0.0f) || (farZ <= 0.0f) ||
         (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) )
         return;

    frust.m[0][0] = 2.0f * nearZ / deltaX;
    frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;

    frust.m[1][1] = 2.0f * nearZ / deltaY;
    frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;

    frust.m[2][0] = (right + left) / deltaX;
    frust.m[2][1] = (top + bottom) / deltaY;
    frust.m[2][2] = -(nearZ + farZ) / deltaZ;
    frust.m[2][3] = -1.0f;

    frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
    frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;

    esMatrixMultiply(result, &frust, result);
}


void ESUTIL_API 
esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ)
{
   GLfloat frustumW, frustumH;
   
   frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
   frustumW = frustumH * aspect;

   esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ );
}

void ESUTIL_API
esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
{
    float       deltaX = right - left;
    float       deltaY = top - bottom;
    float       deltaZ = farZ - nearZ;
    ESMatrix    ortho;

    if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) )
        return;

    esMatrixLoadIdentity(&ortho);
    ortho.m[0][0] = 2.0f / deltaX;
    ortho.m[3][0] = -(right + left) / deltaX;
    ortho.m[1][1] = 2.0f / deltaY;
    ortho.m[3][1] = -(top + bottom) / deltaY;
    ortho.m[2][2] = -2.0f / deltaZ;
    ortho.m[3][2] = -(nearZ + farZ) / deltaZ;

    esMatrixMultiply(result, &ortho, result);
}


void ESUTIL_API
esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
{
    ESMatrix    tmp;
    int         i;

	for (i=0; i<4; i++)
	{
		tmp.m[i][0] =	(srcA->m[i][0] * srcB->m[0][0]) +
						(srcA->m[i][1] * srcB->m[1][0]) +
						(srcA->m[i][2] * srcB->m[2][0]) +
						(srcA->m[i][3] * srcB->m[3][0]) ;

		tmp.m[i][1] =	(srcA->m[i][0] * srcB->m[0][1]) + 
						(srcA->m[i][1] * srcB->m[1][1]) +
						(srcA->m[i][2] * srcB->m[2][1]) +
						(srcA->m[i][3] * srcB->m[3][1]) ;

		tmp.m[i][2] =	(srcA->m[i][0] * srcB->m[0][2]) + 
						(srcA->m[i][1] * srcB->m[1][2]) +
						(srcA->m[i][2] * srcB->m[2][2]) +
						(srcA->m[i][3] * srcB->m[3][2]) ;

		tmp.m[i][3] =	(srcA->m[i][0] * srcB->m[0][3]) + 
						(srcA->m[i][1] * srcB->m[1][3]) +
						(srcA->m[i][2] * srcB->m[2][3]) +
						(srcA->m[i][3] * srcB->m[3][3]) ;
	}
    memcpy(result, &tmp, sizeof(ESMatrix));
}


void ESUTIL_API
esMatrixLoadIdentity(ESMatrix *result)
{
    memset(result, 0x0, sizeof(ESMatrix));
    result->m[0][0] = 1.0f;
    result->m[1][1] = 1.0f;
    result->m[2][2] = 1.0f;
    result->m[3][3] = 1.0f;
}