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#ifndef __egl_h_
#define __egl_h_

/*------------------------------------------------------------------------
 *
 * OpenVG 1.1 Reference Implementation
 * -----------------------------------
 *
 * Copyright (c) 2007 The Khronos Group Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and /or associated documentation files
 * (the "Materials "), to deal in the Materials without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Materials,
 * and to permit persons to whom the Materials are furnished to do so,
 * subject to the following conditions: 
 *
 * The above copyright notice and this permission notice shall be included 
 * in all copies or substantial portions of the Materials. 
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
 *
 *//**
 * \file
 * \brief	EGL 1.3 API.
 *//*-------------------------------------------------------------------*/

/* All platform-dependent types and macro boilerplate (such as EGLAPI
 * and EGLAPIENTRY) should go in eglplatform.h.
 */
/*#include <EGL/eglplatform.h>*/

/* Platform-specific types and definitions for egl.h */

#ifndef __eglplatform_h_
#define __eglplatform_h_

#define EGLAPIENTRY        /* empty */

#if defined(EGL_STATIC_LIBRARY)
#	define EGLAPI
#else
#	if defined(_WIN32) || defined(__VC32__)				/* Win32 */
#		if defined (OPENVG_DLL_EXPORTS)
#			define EGLAPI __declspec(dllexport)
#		else
#			define EGLAPI __declspec(dllimport)
#		endif
#	elif defined(__APPLE__)                             /* Mac OS X */
#		define EGLAPI extern
#	endif
#endif /* defined(EGL_STATIC_LIBRARY) */

typedef struct
{
	int				format;		/*VGImageFormat cast to int*/
	int				width;
	int				height;
	int				stride;		/*in bytes*/
	void*			data;
} NativePixmap;

typedef void*           NativeDisplayType;
typedef void*           NativeWindowType;
typedef NativePixmap*	NativePixmapType;

/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef NativeDisplayType EGLNativeDisplayType;
typedef NativePixmapType  EGLNativePixmapType;
typedef NativeWindowType  EGLNativeWindowType;

#endif /* __eglplatform_h */


#ifdef __cplusplus
extern "C" {
#endif

/* EGL Types */
typedef int             EGLint;         /* NOTE: official EGL 1.3 header defines this as int32_t */
typedef unsigned int    EGLBoolean;
typedef unsigned int    EGLenum;
typedef void*           EGLConfig;
typedef void*           EGLContext;
typedef void*           EGLDisplay;
typedef void*           EGLSurface;
typedef void*           EGLClientBuffer;

/* EGL Versioning */
#define EGL_VERSION_1_0             1
#define EGL_VERSION_1_1             1
#define EGL_VERSION_1_2             1
#define EGL_VERSION_1_3             1

/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
 * enums are assigned unique values starting at 0x3000.
 */

/* EGL aliases */
#define EGL_FALSE                   0
#define EGL_TRUE                    1

/* Out-of-band handle values */
#define EGL_DEFAULT_DISPLAY         ((void *)0)
#define EGL_NO_CONTEXT              ((EGLContext)0)
#define EGL_NO_DISPLAY              ((EGLDisplay)0)
#define EGL_NO_SURFACE              ((EGLSurface)0)

/* Out-of-band attribute value */
#define EGL_DONT_CARE               ((EGLint)-1)

/* Errors / GetError return values */
#define EGL_SUCCESS                 0x3000
#define EGL_NOT_INITIALIZED         0x3001
#define EGL_BAD_ACCESS              0x3002
#define EGL_BAD_ALLOC               0x3003
#define EGL_BAD_ATTRIBUTE           0x3004
#define EGL_BAD_CONFIG              0x3005
#define EGL_BAD_CONTEXT             0x3006
#define EGL_BAD_CURRENT_SURFACE     0x3007
#define EGL_BAD_DISPLAY             0x3008
#define EGL_BAD_MATCH               0x3009
#define EGL_BAD_NATIVE_PIXMAP       0x300A
#define EGL_BAD_NATIVE_WINDOW       0x300B
#define EGL_BAD_PARAMETER           0x300C
#define EGL_BAD_SURFACE             0x300D
#define EGL_CONTEXT_LOST            0x300E	/* EGL 1.1 - IMG_power_management */

/* Reserved 0x300F-0x301F for additional errors */

/* Config attributes */
#define EGL_BUFFER_SIZE             0x3020
#define EGL_ALPHA_SIZE              0x3021
#define EGL_BLUE_SIZE               0x3022
#define EGL_GREEN_SIZE              0x3023
#define EGL_RED_SIZE                0x3024
#define EGL_DEPTH_SIZE              0x3025
#define EGL_STENCIL_SIZE            0x3026
#define EGL_CONFIG_CAVEAT           0x3027
#define EGL_CONFIG_ID               0x3028
#define EGL_LEVEL                   0x3029
#define EGL_MAX_PBUFFER_HEIGHT      0x302A
#define EGL_MAX_PBUFFER_PIXELS      0x302B
#define EGL_MAX_PBUFFER_WIDTH       0x302C
#define EGL_NATIVE_RENDERABLE       0x302D
#define EGL_NATIVE_VISUAL_ID        0x302E
#define EGL_NATIVE_VISUAL_TYPE      0x302F
#define EGL_PRESERVED_RESOURCES     0x3030
#define EGL_SAMPLES                 0x3031
#define EGL_SAMPLE_BUFFERS          0x3032
#define EGL_SURFACE_TYPE            0x3033
#define EGL_TRANSPARENT_TYPE		0x3034
#define EGL_TRANSPARENT_BLUE_VALUE	0x3035
#define EGL_TRANSPARENT_GREEN_VALUE	0x3036
#define EGL_TRANSPARENT_RED_VALUE	0x3037
#define EGL_NONE                    0x3038	/* Attrib list terminator */
#define EGL_BIND_TO_TEXTURE_RGB		0x3039
#define EGL_BIND_TO_TEXTURE_RGBA	0x303A
#define EGL_MIN_SWAP_INTERVAL		0x303B
#define EGL_MAX_SWAP_INTERVAL		0x303C
#define EGL_LUMINANCE_SIZE          0x303D
#define EGL_ALPHA_MASK_SIZE         0x303E
#define EGL_COLOR_BUFFER_TYPE		0x303F
#define EGL_RENDERABLE_TYPE         0x3040
#define EGL_MATCH_NATIVE_PIXMAP		0x3041	/* Pseudo-attribute (not queryable) */
#define EGL_CONFORMANT              0x3042
#define EGL_CONFORMANT_KHR          EGL_CONFORMANT

/* Reserved 0x3041-0x304F for additional config attributes */

/* Config attribute values */
#define EGL_SLOW_CONFIG             0x3050	/* EGL_CONFIG_CAVEAT value */
#define EGL_NON_CONFORMANT_CONFIG	0x3051	/* EGL_CONFIG_CAVEAT value */
#define EGL_TRANSPARENT_RGB         0x3052	/* EGL_TRANSPARENT_TYPE value */
#define EGL_RGB_BUFFER              0x308E	/* EGL_COLOR_BUFFER_TYPE value */
#define EGL_LUMINANCE_BUFFER		0x308F	/* EGL_COLOR_BUFFER_TYPE value */

/* More config attribute values, for EGL_TEXTURE_FORMAT */
#define EGL_NO_TEXTURE              0x305C
#define EGL_TEXTURE_RGB             0x305D
#define EGL_TEXTURE_RGBA            0x305E
#define EGL_TEXTURE_2D              0x305F

/* Config attribute mask bits */
#define EGL_PBUFFER_BIT             0x0001	/* EGL_SURFACE_TYPE mask bits */
#define EGL_PIXMAP_BIT              0x0002	/* EGL_SURFACE_TYPE mask bits */
#define EGL_WINDOW_BIT              0x0004	/* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_COLORSPACE_LINEAR_BIT	0x0020	/* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT	0x0040	/* EGL_SURFACE_TYPE mask bits */

#define EGL_OPENGL_ES_BIT           0x0001	/* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENVG_BIT              0x0002	/* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_ES2_BIT          0x0004	/* EGL_RENDERABLE_TYPE mask bits */

/* QueryString targets */
#define EGL_VENDOR                  0x3053
#define EGL_VERSION                 0x3054
#define EGL_EXTENSIONS              0x3055
#define EGL_CLIENT_APIS             0x308D

/* QuerySurface / CreatePbufferSurface targets */
#define EGL_HEIGHT                  0x3056
#define EGL_WIDTH                   0x3057
#define EGL_LARGEST_PBUFFER         0x3058
#define EGL_TEXTURE_FORMAT          0x3080
#define EGL_TEXTURE_TARGET          0x3081
#define EGL_MIPMAP_TEXTURE          0x3082
#define EGL_MIPMAP_LEVEL            0x3083
#define EGL_RENDER_BUFFER           0x3086
#define EGL_VG_COLORSPACE           0x3087
#define EGL_VG_ALPHA_FORMAT         0x3088
#define EGL_HORIZONTAL_RESOLUTION	0x3090
#define EGL_VERTICAL_RESOLUTION		0x3091
#define EGL_PIXEL_ASPECT_RATIO		0x3092
#define EGL_SWAP_BEHAVIOR           0x3093

/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
#define EGL_BACK_BUFFER             0x3084
#define EGL_SINGLE_BUFFER           0x3085

/* OpenVG color spaces */
#define EGL_VG_COLORSPACE_sRGB		0x3089	/* EGL_VG_COLORSPACE value */
#define EGL_VG_COLORSPACE_LINEAR	0x308A	/* EGL_VG_COLORSPACE value */

/* OpenVG alpha formats */
#define EGL_VG_ALPHA_FORMAT_NONPRE	0x308B	/* EGL_ALPHA_FORMAT value */
#define EGL_VG_ALPHA_FORMAT_PRE		0x308C	/* EGL_ALPHA_FORMAT value */

/* Constant scale factor by which fractional display resolutions &
 * aspect ratio are scaled when queried as integer values.
 */
#define EGL_DISPLAY_SCALING         10000

/* Unknown display resolution/aspect ratio */
#define EGL_UNKNOWN                 ((EGLint)-1)

/* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED		0x3094	/* EGL_SWAP_BEHAVIOR value */
#define EGL_BUFFER_DESTROYED		0x3095	/* EGL_SWAP_BEHAVIOR value */

/* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE            0x3096

/* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE		0x3097

/* CreateContext attributes */
#define EGL_CONTEXT_CLIENT_VERSION	0x3098

/* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API           0x30A0
#define EGL_OPENVG_API              0x30A1

/* GetCurrentSurface targets */
#define EGL_DRAW                    0x3059
#define EGL_READ                    0x305A

/* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE		0x305B

/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
#define EGL_COLORSPACE              EGL_VG_COLORSPACE
#define EGL_ALPHA_FORMAT            EGL_VG_ALPHA_FORMAT
#define EGL_COLORSPACE_sRGB         EGL_VG_COLORSPACE_sRGB
#define EGL_COLORSPACE_LINEAR		EGL_VG_COLORSPACE_LINEAR
#define EGL_ALPHA_FORMAT_NONPRE		EGL_VG_ALPHA_FORMAT_NONPRE
#define EGL_ALPHA_FORMAT_PRE		EGL_VG_ALPHA_FORMAT_PRE


/* EGL Functions */

EGLAPI EGLint EGLAPIENTRY       eglGetError(void);
EGLAPI EGLDisplay EGLAPIENTRY   eglGetDisplay(EGLNativeDisplayType display_id);
EGLAPI EGLBoolean EGLAPIENTRY   eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY   eglTerminate(EGLDisplay dpy);
EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY   eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY   eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY   eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLSurface EGLAPIENTRY   eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY   eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY   eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY   eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY   eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY   eglBindAPI(EGLenum api);
EGLAPI EGLenum EGLAPIENTRY      eglQueryAPI(void);
EGLAPI EGLBoolean EGLAPIENTRY   eglWaitClient(void);
EGLAPI EGLBoolean EGLAPIENTRY   eglReleaseThread(void);
EGLAPI EGLSurface EGLAPIENTRY   eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY   eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY   eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY   eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY   eglSwapInterval(EGLDisplay dpy, EGLint interval);
EGLAPI EGLContext EGLAPIENTRY   eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY   eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY   eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLContext EGLAPIENTRY   eglGetCurrentContext(void);
EGLAPI EGLSurface EGLAPIENTRY   eglGetCurrentSurface(EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY   eglGetCurrentDisplay(void);
EGLAPI EGLBoolean EGLAPIENTRY   eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY   eglWaitGL(void);
EGLAPI EGLBoolean EGLAPIENTRY   eglWaitNative(EGLint engine);
EGLAPI EGLBoolean EGLAPIENTRY   eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY   eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI void (* EGLAPIENTRY      eglGetProcAddress(const char *procname))(void);

#ifdef __cplusplus
}
#endif

#endif /* __egl_h_ */