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cmake_minimum_required(VERSION 2.8)
# Project Options:
set(PROJECT_NAME_STR OpenVG)
set(VG_LIBRARY_NAME_STR ${PROJECT_NAME_STR})
set(VGU_LIBRARY_NAME_STR ${PROJECT_NAME_STR}U)
project($(PROJECT_NAME_STR))
MESSAGE(STATUS "Project : OpenVG Library")
SET(DEFAULT_DEV_INSTALL_DIR /usr/local)
MESSAGE(STATUS "Install path is ${CMAKE_INSTALL_PREFIX}")
# choose target
if(TARGET)
if(${TARGET} STREQUAL "arm")
message ("Building for ${TARGET} with fb\n")
set(EGL_LIB_PATH "\"/usr/lib/libEGL.so\"")
# INCLUDE_DIRECTORIES(/root/Mali_OpenGL_ES_SDK_v2.4.0/inc/EGL)
# INCLUDE_DIRECTORIES(/root/Mali_OpenGL_ES_SDK_v2.4.0/inc)
elseif(${TARGET} STREQUAL "x86")
message ("Building for ${TARGET}\n")
set(EGL_LIB_PATH "\"/usr/lib/x86_64-linux-gnu/mesa-egl/libEGL.so\"")
INCLUDE_DIRECTORIES(/usr/include/EGL)
set(CMAKE_C_FLAGS "-DMESA_EGL_NO_X11_HEADERS")
set(CMAKE_CXX_FLAGS "-DMESA_EGL_NO_X11_HEADERS -fpermissive")
else()
MESSAGE(FATAL_ERROR "Target ${TARGET} is not valid. Choices are \"x86\" and \"arm\".")
endif()
else(TARGET)
message ("TARGET was not set. Choices are \"x86\" and \"arm\".")
message ("Example usage: cmake .. -DTARGET=arm")
message ("Now using [arm] as default.\n")
set (TARGET "arm")
message ("Building for ${TARGET}\n")
set(EGL_LIB_PATH "\"/usr/lib/libEGL.so\"")
endif(TARGET)
message ("EGL PATH:${EGL_LIB_PATH} \n")
add_definitions( -DEGLLIB=${EGL_LIB_PATH} )
message ("PROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}\n")
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/src)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/include)
# Set up install permissions for file, directories and binaries.
# !!! Note that these variables are used by the child cmake files so these
# variables must be set before the add_subdirectories() commands below
# File permissions (664)
set(LIB_FPERMS PERMISSIONS
OWNER_READ OWNER_WRITE
GROUP_READ GROUP_WRITE
WORLD_READ)
#set(CMAKE_CXX_FLAGS "-O3 -mcpu=cortex-a15 -mfpu=neon-vfpv4 -ftree-vectorize -funsafe-math-optimizations -mfloat-abi=hard" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS "-g -std=c++11 -mcpu=cortex-a15 -mfpu=neon-vfpv4 -ftree-vectorize -funsafe-math-optimizations" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS "-g -mcpu=cortex-a15 -mfpu=neon-vfpv4 -ftree-vectorize -funsafe-math-optimizations" CACHE STRING "" FORCE)
# set(CMAKE_CXX_FLAGS "-g -O3 -std=c++11 -mcpu=cortex-a15 -mfpu=neon-vfpv4 -ftree-vectorize -funsafe-math-optimizations" CACHE STRING "" FORCE)
#LINK_DIRECTORIES(${PROJECT_SOURCE_DIR}/src)
set(VG_SOURCEFILES
src/es/esShader.c
src/es/esShapes.c
src/es/esTransform.c
src/es/esUtil.c
src/vg/Math.cpp
src/vg/Image.cpp
src/vg/Context.cpp
src/vg/Font.cpp
src/vg/Path.cpp
src/vg/PixelPipe.cpp
src/vg/Rasterizer.cpp
src/vg/Api.cpp
src/vg/EGLAddOn.cpp
)
set(VGU_SOURCEFILES
src/vgu/VGU.cpp
)
message ("VG_SOURCEFILES = ${VG_SOURCEFILES}\n")
message ("VGU_SOURCEFILES = ${VGU_SOURCEFILES}\n")
add_library(${VG_LIBRARY_NAME_STR} SHARED ${VG_SOURCEFILES})
add_library(${VGU_LIBRARY_NAME_STR} SHARED ${VGU_SOURCEFILES})
#target_link_libraries(${PROJECT_NAME_STR})
install(TARGETS ${VG_LIBRARY_NAME_STR} LIBRARY DESTINATION lib ${LIB_FPERMS})
install(TARGETS ${VGU_LIBRARY_NAME_STR} LIBRARY DESTINATION lib ${LIB_FPERMS})
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