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authorKeith Packard <keithp@keithp.com>2011-07-19 16:21:40 -0700
committerKeith Packard <keithp@keithp.com>2011-07-21 20:18:31 -0700
commitf0b69efc29b024747a88ce020dada425e3193d5a (patch)
treec39f14bf91434cae760489c79b711f25cadf1aad
parenta5071c2fd91f320bc40952df59517053a7346fa9 (diff)
drm/i915: Skip GPU wait for scanout pin while wedged
Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK. v2: Just ignore any error from i915_gem_object_wait_rendering, as suggested by Chris Wilson Signed-off-by: Keith Packard <keithp@keithp.com>
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e9d1d5c3a69..e46f2734acc 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3113,7 +3113,7 @@ i915_gem_object_pin_to_display_plane(struct drm_i915_gem_object *obj,
if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj);
- if (ret)
+ if (ret == -ERESTARTSYS)
return ret;
}