Slowdown SDL while minimized
When SDL is invisible/minimized, there is no need to keep calling the
VGA refresh 33 times per second. This patch reduces in that case the
rate to 2 times per second, which should be responsive enough for the
un-minimizing event.
(Samuel Thibault)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162
diff --git a/console.h b/console.h
index b8a5c6d..1e69ffd 100644
--- a/console.h
+++ b/console.h
@@ -71,6 +71,7 @@
int height;
void *opaque;
struct QEMUTimer *gui_timer;
+ uint64_t gui_timer_interval;
void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
void (*dpy_resize)(struct DisplayState *s, int w, int h);