Place the Uint{32,64,128} and Int64 types in the internal namespace
These types are reserved for internal uses in simulators and/or
disassemblers. Let's not expose them to users.
Change-Id: I4e875d239b86e5a64b65f379f65c63efb4d6be9e
diff --git a/src/utils-vixl.h b/src/utils-vixl.h
index b0e3489..7bd1893 100644
--- a/src/utils-vixl.h
+++ b/src/utils-vixl.h
@@ -692,6 +692,8 @@
std::vector<bool> bitfield_;
};
+namespace internal {
+
typedef int64_t Int64;
class Uint64;
class Uint128;
@@ -884,6 +886,8 @@
Int64 BitCount(Uint32 value);
+} // namespace internal
+
} // namespace vixl
#endif // VIXL_UTILS_H