blob: a43dc35063642243ddcf00f865f599da580a9d2c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
[require]
GLSL >= 1.20
[vertex shader]
#version 120
const vec2 c = vec2(2, 3);
const vec2 r = vec2(4, 5);
uniform mat2 expected = mat2(8, 12, 10, 15);
varying vec4 color;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
mat2 result = outerProduct(c, r);
color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}
[fragment shader]
#version 120
varying vec4 color;
void main() { gl_FragColor = color; }
[test]
clear color 0.5 0.5 0.5 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
|