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path: root/tests/spec/glsl-1.20/execution/fs-outerProduct-mat3x3.shader_test
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[require]
GLSL >= 1.20

[vertex shader]
#version 120
void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }

[fragment shader]
#version 120
uniform vec3 c;
uniform vec3 r;
uniform mat3x3 expected;

void main() {
  mat3x3 result = outerProduct(c, r);
  gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}

[test]
clear color 0.5 0.5 0.5 0.0
clear
ortho

uniform vec3 c  2 3 4
uniform vec3 r  5 6 7
uniform mat3x3 expected  10 15 20 12 18 24 14 21 28
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0

uniform vec3 c  3 4 5
uniform vec3 r  6 7 8
uniform mat3x3 expected  18 24 30 21 28 35 24 32 40
draw rect 30 10 10 10
probe rgb 35 15 0.0 1.0 0.0

uniform vec3 c  4 5 6
uniform vec3 r  7 8 9
uniform mat3x3 expected  28 35 42 32 40 48 36 45 54
draw rect 50 10 10 10
probe rgb 55 15 0.0 1.0 0.0

uniform vec3 c  5 6 7
uniform vec3 r  8 9 10
uniform mat3x3 expected  40 48 56 45 54 63 50 60 70
draw rect 70 10 10 10
probe rgb 75 15 0.0 1.0 0.0