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[require]
GLSL >= 1.20
# glUniformMatrix3x2fv only exists in OpenGL 2.1 or later.
GL >= 2.1
[vertex shader]
#version 120
void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
[fragment shader]
#version 120
const vec2 c = vec2(2, 3);
const vec3 r = vec3(4, 5, 6);
uniform mat3x2 expected = mat3x2(8, 12, 10, 15, 12, 18);
void main() {
mat3x2 result = outerProduct(c, r);
gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}
[test]
clear color 0.5 0.5 0.5 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
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