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path: root/tests/spec/glsl-1.20/execution/fs-outerProduct-const-mat3.shader_test
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[require]
GLSL >= 1.20

[vertex shader]
#version 120
void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }

[fragment shader]
#version 120

const vec3 c = vec3(2, 3, 4);
const vec3 r = vec3(5, 6, 7);
uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);

void main() {
  mat3 result = outerProduct(c, r);
  gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}

[test]
clear color 0.5 0.5 0.5 0.0
clear
ortho

draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0