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authorEric Anholt <eric@anholt.net>2013-02-20 18:01:29 -0800
committerEric Anholt <eric@anholt.net>2013-03-20 10:16:14 -0700
commitc64f8cf0d97d1b53f04ab724ee8ea4e82e8988f0 (patch)
treef21e61dcd215765005eee7b351691bc4313b6e08
parente9b2c655116333a8d34ff08a5bffc3a3a008b2b6 (diff)
glsl-1.40: Add a simple test of math on uniform buffer loads.
Catches an assertion failure/rendering failure in i965.
-rw-r--r--tests/spec/glsl-1.40/uniform_buffer/fs-exp2.shader_test36
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.40/uniform_buffer/fs-exp2.shader_test b/tests/spec/glsl-1.40/uniform_buffer/fs-exp2.shader_test
new file mode 100644
index 00000000..c2d8fa85
--- /dev/null
+++ b/tests/spec/glsl-1.40/uniform_buffer/fs-exp2.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.40
+
+[vertex shader]
+#version 140
+
+in vec4 vertex;
+
+void main()
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#version 140
+
+uniform ubo1 {
+ vec4 v;
+};
+
+void main()
+{
+ gl_FragColor = exp2(v);
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform vec4 v -2.0 -1.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.25 0.5 1.0 1.0