#include "sysemu/replay.h" #include #include "sysemu/sysemu.h" ReplayMode replay_mode; int64_t replay_save_clock(unsigned int kind, int64_t clock) { abort(); return 0; } int64_t replay_read_clock(unsigned int kind) { abort(); return 0; } bool replay_checkpoint(ReplayCheckpoint checkpoint) { return true; } bool replay_events_enabled(void) { return false; } void replay_finish(void) { }