#ifndef REPLAY_INTERNAL_H #define REPLAY_INTERNAL_H /* * replay-internal.h * * Copyright (c) 2010-2015 Institute for System Programming * of the Russian Academy of Sciences. * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. * */ enum ReplayEvents { /* for instruction event */ EVENT_INSTRUCTION, /* for software interrupt */ EVENT_INTERRUPT, /* for emulated exceptions */ EVENT_EXCEPTION, /* for async events */ EVENT_ASYNC, /* for shutdown request */ EVENT_SHUTDOWN, /* for character device write event */ EVENT_CHAR_WRITE, /* for character device read all event */ EVENT_CHAR_READ_ALL, EVENT_CHAR_READ_ALL_ERROR, /* for clock read/writes */ /* some of greater codes are reserved for clocks */ EVENT_CLOCK, EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1, /* for checkpoint event */ /* some of greater codes are reserved for checkpoints */ EVENT_CHECKPOINT, EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1, /* end of log event */ EVENT_END, EVENT_COUNT }; /* Asynchronous events IDs */ enum ReplayAsyncEventKind { REPLAY_ASYNC_EVENT_BH, REPLAY_ASYNC_EVENT_INPUT, REPLAY_ASYNC_EVENT_INPUT_SYNC, REPLAY_ASYNC_EVENT_CHAR_READ, REPLAY_ASYNC_EVENT_BLOCK, REPLAY_ASYNC_COUNT }; typedef enum ReplayAsyncEventKind ReplayAsyncEventKind; typedef struct ReplayState { /*! Cached clock values. */ int64_t cached_clock[REPLAY_CLOCK_COUNT]; /*! Current step - number of processed instructions and timer events. */ uint64_t current_step; /*! Number of instructions to be executed before other events happen. */ int instructions_count; /*! Type of the currently executed event. */ unsigned int data_kind; /*! Flag which indicates that event is not processed yet. */ unsigned int has_unread_data; /*! Temporary variable for saving current log offset. */ uint64_t file_offset; /*! Next block operation id. This counter is global, because requests from different block devices should not get overlapping ids. */ uint64_t block_request_id; } ReplayState; extern ReplayState replay_state; /* File for replay writing */ extern FILE *replay_file; void replay_put_byte(uint8_t byte); void replay_put_event(uint8_t event); void replay_put_word(uint16_t word); void replay_put_dword(uint32_t dword); void replay_put_qword(int64_t qword); void replay_put_array(const uint8_t *buf, size_t size); uint8_t replay_get_byte(void); uint16_t replay_get_word(void); uint32_t replay_get_dword(void); int64_t replay_get_qword(void); void replay_get_array(uint8_t *buf, size_t *size); void replay_get_array_alloc(uint8_t **buf, size_t *size); /* Mutex functions for protecting replay log file */ void replay_mutex_init(void); void replay_mutex_destroy(void); void replay_mutex_lock(void); void replay_mutex_unlock(void); /*! Checks error status of the file. */ void replay_check_error(void); /*! Finishes processing of the replayed event and fetches the next event from the log. */ void replay_finish_event(void); /*! Reads data type from the file and stores it in the data_kind variable. */ void replay_fetch_data_kind(void); /*! Saves queued events (like instructions and sound). */ void replay_save_instructions(void); /*! Skips async events until some sync event will be found. \return true, if event was found */ bool replay_next_event_is(int event); /*! Reads next clock value from the file. If clock kind read from the file is different from the parameter, the value is not used. */ void replay_read_next_clock(unsigned int kind); /* Asynchronous events queue */ /*! Initializes events' processing internals */ void replay_init_events(void); /*! Clears internal data structures for events handling */ void replay_finish_events(void); /*! Flushes events queue */ void replay_flush_events(void); /*! Clears events list before loading new VM state */ void replay_clear_events(void); /*! Returns true if there are any unsaved events in the queue */ bool replay_has_events(void); /*! Saves events from queue into the file */ void replay_save_events(int checkpoint); /*! Read events from the file into the input queue */ void replay_read_events(int checkpoint); /*! Adds specified async event to the queue */ void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, void *opaque2, uint64_t id); /* Input events */ /*! Saves input event to the log */ void replay_save_input_event(InputEvent *evt); /*! Reads input event from the log */ InputEvent *replay_read_input_event(void); /*! Adds input event to the queue */ void replay_add_input_event(struct InputEvent *event); /*! Adds input sync event to the queue */ void replay_add_input_sync_event(void); /* Character devices */ /*! Called to run char device read event. */ void replay_event_char_read_run(void *opaque); /*! Writes char read event to the file. */ void replay_event_char_read_save(void *opaque); /*! Reads char event read from the file. */ void *replay_event_char_read_load(void); /* VMState-related functions */ /* Registers replay VMState. Should be called before virtual devices initialization to make cached timers available for post_load functions. */ void replay_vmstate_register(void); #endif