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-rw-r--r--tcg/tcg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tcg/tcg.h b/tcg/tcg.h
index 755a8b31cc..175000f580 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -178,7 +178,7 @@ typedef tcg_target_ulong TCGArg;
/* Define a type and accessor macros for variables. Using a struct is
nice because it gives some level of type safely. Ideally the compiler
be able to see through all this. However in practice this is not true,
- expecially on targets with braindamaged ABIs (e.g. i386).
+ especially on targets with braindamaged ABIs (e.g. i386).
We use plain int by default to avoid this runtime overhead.
Users of tcg_gen_* don't need to know about any of this, and should
treat TCGv as an opaque type.