diff options
Diffstat (limited to 'replay/replay-internal.h')
-rw-r--r-- | replay/replay-internal.h | 102 |
1 files changed, 63 insertions, 39 deletions
diff --git a/replay/replay-internal.h b/replay/replay-internal.h index 9b0fd916a3..75249b7693 100644 --- a/replay/replay-internal.h +++ b/replay/replay-internal.h @@ -12,7 +12,25 @@ * */ -/* Any changes to order/number of events will need to bump REPLAY_VERSION */ +/* Asynchronous events IDs */ + +typedef enum ReplayAsyncEventKind { + REPLAY_ASYNC_EVENT_BH, + REPLAY_ASYNC_EVENT_BH_ONESHOT, + REPLAY_ASYNC_EVENT_INPUT, + REPLAY_ASYNC_EVENT_INPUT_SYNC, + REPLAY_ASYNC_EVENT_CHAR_READ, + REPLAY_ASYNC_EVENT_BLOCK, + REPLAY_ASYNC_EVENT_NET, + REPLAY_ASYNC_COUNT +} ReplayAsyncEventKind; + +/* + * Any changes to order/number of events will need to bump + * REPLAY_VERSION to prevent confusion with old logs. Also don't + * forget to update replay_event_name() to make your debugging life + * easier. + */ enum ReplayEvents { /* for instruction event */ EVENT_INSTRUCTION, @@ -22,6 +40,7 @@ enum ReplayEvents { EVENT_EXCEPTION, /* for async events */ EVENT_ASYNC, + EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1, /* for shutdown requests, range allows recovery of ShutdownCause */ EVENT_SHUTDOWN, EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX, @@ -34,6 +53,8 @@ enum ReplayEvents { EVENT_AUDIO_OUT, /* for audio in event */ EVENT_AUDIO_IN, + /* for random number generator */ + EVENT_RANDOM, /* for clock read/writes */ /* some of greater codes are reserved for clocks */ EVENT_CLOCK, @@ -47,50 +68,43 @@ enum ReplayEvents { EVENT_COUNT }; -/* Asynchronous events IDs */ - -enum ReplayAsyncEventKind { - REPLAY_ASYNC_EVENT_BH, - REPLAY_ASYNC_EVENT_INPUT, - REPLAY_ASYNC_EVENT_INPUT_SYNC, - REPLAY_ASYNC_EVENT_CHAR_READ, - REPLAY_ASYNC_EVENT_BLOCK, - REPLAY_ASYNC_EVENT_NET, - REPLAY_ASYNC_COUNT -}; - -typedef enum ReplayAsyncEventKind ReplayAsyncEventKind; - +/** + * typedef ReplayState - global tracking Replay state + * + * This structure tracks where we are in the current ReplayState + * including the logged events from the recorded replay stream. Some + * of the data is also stored/restored from VMStateDescription when VM + * save/restore events take place. + * + * @cached_clock: Cached clocks values + * @current_icount: number of processed instructions + * @instruction_count: number of instructions until next event + * @current_event: current event index + * @data_kind: current event + * @has_unread_data: true if event not yet processed + * @file_offset: offset into replay log at replay snapshot + * @block_request_id: current serialised block request id + * @read_event_id: current async read event id + */ typedef struct ReplayState { - /*! Cached clock values. */ int64_t cached_clock[REPLAY_CLOCK_COUNT]; - /*! Current step - number of processed instructions and timer events. */ - uint64_t current_step; - /*! Number of instructions to be executed before other events happen. */ - int instructions_count; - /*! Type of the currently executed event. */ + uint64_t current_icount; + int instruction_count; + unsigned int current_event; unsigned int data_kind; - /*! Flag which indicates that event is not processed yet. */ - unsigned int has_unread_data; - /*! Temporary variable for saving current log offset. */ + bool has_unread_data; uint64_t file_offset; - /*! Next block operation id. - This counter is global, because requests from different - block devices should not get overlapping ids. */ uint64_t block_request_id; - /*! Prior value of the host clock */ - uint64_t host_clock_last; - /*! Asynchronous event type read from the log */ - int32_t read_event_kind; - /*! Asynchronous event id read from the log */ uint64_t read_event_id; - /*! Asynchronous event checkpoint id read from the log */ - int32_t read_event_checkpoint; } ReplayState; extern ReplayState replay_state; /* File for replay writing */ extern FILE *replay_file; +/* Instruction count of the replay breakpoint */ +extern uint64_t replay_break_icount; +/* Timer for the replay breakpoint callback */ +extern QEMUTimer *replay_break_timer; void replay_put_byte(uint8_t byte); void replay_put_event(uint8_t event); @@ -122,6 +136,8 @@ void replay_finish_event(void); data_kind variable. */ void replay_fetch_data_kind(void); +/*! Advance replay_state.current_icount to the specified value. */ +void replay_advance_current_icount(uint64_t current_icount); /*! Saves queued events (like instructions and sound). */ void replay_save_instructions(void); @@ -132,7 +148,7 @@ bool replay_next_event_is(int event); /*! Reads next clock value from the file. If clock kind read from the file is different from the parameter, the value is not used. */ -void replay_read_next_clock(unsigned int kind); +void replay_read_next_clock(ReplayClockKind kind); /* Asynchronous events queue */ @@ -140,14 +156,12 @@ void replay_read_next_clock(unsigned int kind); void replay_init_events(void); /*! Clears internal data structures for events handling */ void replay_finish_events(void); -/*! Flushes events queue */ -void replay_flush_events(void); /*! Returns true if there are any unsaved events in the queue */ bool replay_has_events(void); /*! Saves events from queue into the file */ -void replay_save_events(int checkpoint); +void replay_save_events(void); /*! Read events from the file into the input queue */ -void replay_read_events(int checkpoint); +void replay_read_events(void); /*! Adds specified async event to the queue */ void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, void *opaque2, uint64_t id); @@ -181,6 +195,16 @@ void replay_event_net_save(void *opaque); /*! Reads network from the file. */ void *replay_event_net_load(void); +/* Diagnostics */ + +/** + * replay_sync_error(): report sync error and exit + * + * When we reach an error condition we want to report it centrally so + * we can also dump some useful information into the logs. + */ +G_NORETURN void replay_sync_error(const char *error); + /* VMState-related functions */ /* Registers replay VMState. |