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-rw-r--r--include/qom/object.h104
1 files changed, 101 insertions, 3 deletions
diff --git a/include/qom/object.h b/include/qom/object.h
index 1ef2f0edd4..8e16ea8a44 100644
--- a/include/qom/object.h
+++ b/include/qom/object.h
@@ -147,9 +147,9 @@ typedef struct InterfaceInfo InterfaceInfo;
* </programlisting>
* </example>
*
- * Introducing new virtual functions requires a class to define its own
- * struct and to add a .class_size member to the TypeInfo. Each function
- * will also have a wrapper to call it easily:
+ * Introducing new virtual methods requires a class to define its own
+ * struct and to add a .class_size member to the #TypeInfo. Each method
+ * will also have a wrapper function to call it easily:
*
* <example>
* <title>Defining an abstract class</title>
@@ -186,6 +186,104 @@ typedef struct InterfaceInfo InterfaceInfo;
* similar to normal types except for the fact that are only defined by
* their classes and never carry any state. You can dynamically cast an object
* to one of its #Interface types and vice versa.
+ *
+ * # Methods #
+ *
+ * A <emphasis>method</emphasis> is a function within the namespace scope of
+ * a class. It usually operates on the object instance by passing it as a
+ * strongly-typed first argument.
+ * If it does not operate on an object instance, it is dubbed
+ * <emphasis>class method</emphasis>.
+ *
+ * Methods cannot be overloaded. That is, the #ObjectClass and method name
+ * uniquely identity the function to be called; the signature does not vary
+ * except for trailing varargs.
+ *
+ * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
+ * #TypeInfo.class_init of a subclass leads to any user of the class obtained
+ * via OBJECT_GET_CLASS() accessing the overridden function.
+ * The original function is not automatically invoked. It is the responsability
+ * of the overriding class to determine whether and when to invoke the method
+ * being overridden.
+ *
+ * To invoke the method being overridden, the preferred solution is to store
+ * the original value in the overriding class before overriding the method.
+ * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
+ * respectively; this frees the overriding class from hardcoding its parent
+ * class, which someone might choose to change at some point.
+ *
+ * <example>
+ * <title>Overriding a virtual method</title>
+ * <programlisting>
+ * typedef struct MyState MyState;
+ *
+ * typedef void (*MyDoSomething)(MyState *obj);
+ *
+ * typedef struct MyClass {
+ * ObjectClass parent_class;
+ *
+ * MyDoSomething do_something;
+ * } MyClass;
+ *
+ * static void my_do_something(MyState *obj)
+ * {
+ * // do something
+ * }
+ *
+ * static void my_class_init(ObjectClass *oc, void *data)
+ * {
+ * MyClass *mc = MY_CLASS(oc);
+ *
+ * mc->do_something = my_do_something;
+ * }
+ *
+ * static const TypeInfo my_type_info = {
+ * .name = TYPE_MY,
+ * .parent = TYPE_OBJECT,
+ * .instance_size = sizeof(MyState),
+ * .class_size = sizeof(MyClass),
+ * .class_init = my_class_init,
+ * };
+ *
+ * typedef struct DerivedClass {
+ * MyClass parent_class;
+ *
+ * MyDoSomething parent_do_something;
+ * } MyClass;
+ *
+ * static void derived_do_something(MyState *obj)
+ * {
+ * DerivedClass *dc = DERIVED_GET_CLASS(obj);
+ *
+ * // do something here
+ * dc->parent_do_something(obj);
+ * // do something else here
+ * }
+ *
+ * static void derived_class_init(ObjectClass *oc, void *data)
+ * {
+ * MyClass *mc = MY_CLASS(oc);
+ * DerivedClass *dc = DERIVED_CLASS(oc);
+ *
+ * dc->parent_do_something = mc->do_something;
+ * mc->do_something = derived_do_something;
+ * }
+ *
+ * static const TypeInfo derived_type_info = {
+ * .name = TYPE_DERIVED,
+ * .parent = TYPE_MY,
+ * .class_size = sizeof(DerivedClass),
+ * .class_init = my_class_init,
+ * };
+ * </programlisting>
+ * </example>
+ *
+ * Alternatively, object_class_by_name() can be used to obtain the class and
+ * its non-overridden methods for a specific type. This would correspond to
+ * |[ MyClass::method(...) ]| in C++.
+ *
+ * The first example of such a QOM method was #CPUClass.reset,
+ * another example is #DeviceClass.realize.
*/