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authorVolker RĂ¼melin <vr_qemu@t-online.de>2020-05-16 09:20:10 +0200
committerGerd Hoffmann <kraxel@redhat.com>2020-05-19 09:06:44 +0200
commit7dafc6793a5b1806bec4b1f233561b809c5cc649 (patch)
tree5e0fecc7b6a93b90345d3b88a9b4fc6b5ebcc5d8 /ui
parent830473455fb94e7362c464a9b7667dca1004a5a4 (diff)
ui/sdl2: start in full screen with grab enabled
QEMU with SDL 1.2 display used to enable keyboard and mouse grab- bing when started in full screen. The SDL 2.0 code tries to do the same but fails to enable grabbing because sdl_grab_start(0) returns early. To do it's work the sdl_grab_start() function needs a pointer to a sdl2_console structure. Signed-off-by: Volker RĂ¼melin <vr_qemu@t-online.de> Message-id: 20200516072014.7766-7-vr_qemu@t-online.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/sdl2.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 79c1ea29d2..b23a8f0a8e 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -881,17 +881,16 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
}
- gui_grab = 0;
- if (gui_fullscreen) {
- sdl_grab_start(0);
- }
-
mouse_mode_notifier.notify = sdl_mouse_mode_change;
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
sdl_cursor_normal = SDL_GetCursor();
+ if (gui_fullscreen) {
+ sdl_grab_start(&sdl2_console[0]);
+ }
+
atexit(sdl_cleanup);
}