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authorStefan Weil <sw@weilnetz.de>2011-10-11 19:43:15 +0200
committerStefan Hajnoczi <stefanha@linux.vnet.ibm.com>2011-10-14 14:39:47 +0100
commit8ef935b22ba5cc9e0b71af36c86de54a2142744d (patch)
treee1c84bfacb9ebfef51ff57ec035af97536fc4819 /tcg/tcg.h
parentf4f17adc33c2ff7731f6ea3cef7c9d978c07534f (diff)
tcg: Fix spelling in comment (varables -> variables)
Signed-off-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
Diffstat (limited to 'tcg/tcg.h')
-rw-r--r--tcg/tcg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tcg/tcg.h b/tcg/tcg.h
index de8a1d5e8f..015f88ae69 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -175,7 +175,7 @@ typedef enum TCGType {
typedef tcg_target_ulong TCGArg;
-/* Define a type and accessor macros for varables. Using a struct is
+/* Define a type and accessor macros for variables. Using a struct is
nice because it gives some level of type safely. Ideally the compiler
be able to see through all this. However in practice this is not true,
expecially on targets with braindamaged ABIs (e.g. i386).