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authorAlexander Graf <agraf@suse.de>2014-01-04 22:15:51 +0000
committerPeter Maydell <peter.maydell@linaro.org>2014-01-08 19:07:21 +0000
commit4d3da0f3aa5a5d0cbdb17ad49f1baf3cf1bd95a1 (patch)
treedc2c9819769d8da803214764a2504024fa5a80e3 /target-arm
parent5640ff62c9668651beae0a438540040fd9ee05b5 (diff)
target-arm: Give the FPSCR rounding modes names
When setting rounding modes we currently just hardcode the numeric values for rounding modes in a big switch statement. With AArch64 support coming, we will need to refer to these rounding modes at different places throughout the code though, so let's better give them names so we don't get confused by accident. Signed-off-by: Alexander Graf <agraf@suse.de> [WN: Commit message tweak, use names from ARM ARM.] Signed-off-by: Will Newton <will.newton@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'target-arm')
-rw-r--r--target-arm/cpu.h9
-rw-r--r--target-arm/helper.c8
2 files changed, 13 insertions, 4 deletions
diff --git a/target-arm/cpu.h b/target-arm/cpu.h
index 6fbbab2c7f..f1307eb488 100644
--- a/target-arm/cpu.h
+++ b/target-arm/cpu.h
@@ -487,6 +487,15 @@ static inline void vfp_set_fpcr(CPUARMState *env, uint32_t val)
vfp_set_fpscr(env, new_fpscr);
}
+enum arm_fprounding {
+ FPROUNDING_TIEEVEN,
+ FPROUNDING_POSINF,
+ FPROUNDING_NEGINF,
+ FPROUNDING_ZERO,
+ FPROUNDING_TIEAWAY,
+ FPROUNDING_ODD
+};
+
enum arm_cpu_mode {
ARM_CPU_MODE_USR = 0x10,
ARM_CPU_MODE_FIQ = 0x11,
diff --git a/target-arm/helper.c b/target-arm/helper.c
index d0b7c27749..9afec28a1f 100644
--- a/target-arm/helper.c
+++ b/target-arm/helper.c
@@ -3815,16 +3815,16 @@ void HELPER(vfp_set_fpscr)(CPUARMState *env, uint32_t val)
if (changed & (3 << 22)) {
i = (val >> 22) & 3;
switch (i) {
- case 0:
+ case FPROUNDING_TIEEVEN:
i = float_round_nearest_even;
break;
- case 1:
+ case FPROUNDING_POSINF:
i = float_round_up;
break;
- case 2:
+ case FPROUNDING_NEGINF:
i = float_round_down;
break;
- case 3:
+ case FPROUNDING_ZERO:
i = float_round_to_zero;
break;
}