/************************************************************************** * * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" #include "ttm/ttm_placement.h" struct vmw_user_context { struct ttm_base_object base; struct vmw_resource res; struct vmw_ctx_binding_state cbs; }; typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); static void vmw_user_context_free(struct vmw_resource *res); static struct vmw_resource * vmw_user_context_base_to_res(struct ttm_base_object *base); static int vmw_gb_context_create(struct vmw_resource *res); static int vmw_gb_context_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf); static int vmw_gb_context_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf); static int vmw_gb_context_destroy(struct vmw_resource *res); static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs); static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs); static uint64_t vmw_user_context_size; static const struct vmw_user_resource_conv user_context_conv = { .object_type = VMW_RES_CONTEXT, .base_obj_to_res = vmw_user_context_base_to_res, .res_free = vmw_user_context_free }; const struct vmw_user_resource_conv *user_context_converter = &user_context_conv; static const struct vmw_res_func vmw_legacy_context_func = { .res_type = vmw_res_context, .needs_backup = false, .may_evict = false, .type_name = "legacy contexts", .backup_placement = NULL, .create = NULL, .destroy = NULL, .bind = NULL, .unbind = NULL }; static const struct vmw_res_func vmw_gb_context_func = { .res_type = vmw_res_context, .needs_backup = true, .may_evict = true, .type_name = "guest backed contexts", .backup_placement = &vmw_mob_placement, .create = vmw_gb_context_create, .destroy = vmw_gb_context_destroy, .bind = vmw_gb_context_bind, .unbind = vmw_gb_context_unbind }; static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = { [vmw_ctx_binding_shader] = vmw_context_scrub_shader, [vmw_ctx_binding_rt] = vmw_context_scrub_render_target, [vmw_ctx_binding_tex] = vmw_context_scrub_texture }; /** * Context management: */ static void vmw_hw_context_destroy(struct vmw_resource *res) { struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDestroyContext body; } *cmd; if (res->func->destroy == vmw_gb_context_destroy) { mutex_lock(&dev_priv->cmdbuf_mutex); mutex_lock(&dev_priv->binding_mutex); (void) vmw_context_binding_state_kill (&container_of(res, struct vmw_user_context, res)->cbs); (void) vmw_gb_context_destroy(res); if (dev_priv->pinned_bo != NULL && !dev_priv->query_cid_valid) __vmw_execbuf_release_pinned_bo(dev_priv, NULL); mutex_unlock(&dev_priv->binding_mutex); mutex_unlock(&dev_priv->cmdbuf_mutex); return; } vmw_execbuf_release_pinned_bo(dev_priv); cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for surface " "destruction.\n"); return; } cmd->header.id = cpu_to_le32(SVGA_3D_CMD_CONTEXT_DESTROY); cmd->header.size = cpu_to_le32(sizeof(cmd->body)); cmd->body.cid = cpu_to_le32(res->id); vmw_fifo_commit(dev_priv, sizeof(*cmd)); vmw_3d_resource_dec(dev_priv, false); } static int vmw_gb_context_init(struct vmw_private *dev_priv, struct vmw_resource *res, void (*res_free) (struct vmw_resource *res)) { int ret; struct vmw_user_context *uctx = container_of(res, struct vmw_user_context, res); ret = vmw_resource_init(dev_priv, res, true, res_free, &vmw_gb_context_func); res->backup_size = SVGA3D_CONTEXT_DATA_SIZE; if (unlikely(ret != 0)) { if (res_free) res_free(res); else kfree(res); return ret; } memset(&uctx->cbs, 0, sizeof(uctx->cbs)); INIT_LIST_HEAD(&uctx->cbs.list); vmw_resource_activate(res, vmw_hw_context_destroy); return 0; } static int vmw_context_init(struct vmw_private *dev_priv, struct vmw_resource *res, void (*res_free) (struct vmw_resource *res)) { int ret; struct { SVGA3dCmdHeader header; SVGA3dCmdDefineContext body; } *cmd; if (dev_priv->has_mob) return vmw_gb_context_init(dev_priv, res, res_free); ret = vmw_resource_init(dev_priv, res, false, res_free, &vmw_legacy_context_func); if (unlikely(ret != 0)) { DRM_ERROR("Failed to allocate a resource id.\n"); goto out_early; } if (unlikely(res->id >= SVGA3D_MAX_CONTEXT_IDS)) { DRM_ERROR("Out of hw context ids.\n"); vmw_resource_unreference(&res); return -ENOMEM; } cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Fifo reserve failed.\n"); vmw_resource_unreference(&res); return -ENOMEM; } cmd->header.id = cpu_to_le32(SVGA_3D_CMD_CONTEXT_DEFINE); cmd->header.size = cpu_to_le32(sizeof(cmd->body)); cmd->body.cid = cpu_to_le32(res->id); vmw_fifo_commit(dev_priv, sizeof(*cmd)); (void) vmw_3d_resource_inc(dev_priv, false); vmw_resource_activate(res, vmw_hw_context_destroy); return 0; out_early: if (res_free == NULL) kfree(res); else res_free(res); return ret; } struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv) { struct vmw_resource *res = kmalloc(sizeof(*res), GFP_KERNEL); int ret; if (unlikely(res == NULL)) return NULL; ret = vmw_context_init(dev_priv, res, NULL); return (ret == 0) ? res : NULL; } static int vmw_gb_context_create(struct vmw_resource *res) { struct vmw_private *dev_priv = res->dev_priv; int ret; struct { SVGA3dCmdHeader header; SVGA3dCmdDefineGBContext body; } *cmd; if (likely(res->id != -1)) return 0; ret = vmw_resource_alloc_id(res); if (unlikely(ret != 0)) { DRM_ERROR("Failed to allocate a context id.\n"); goto out_no_id; } if (unlikely(res->id >= VMWGFX_NUM_GB_CONTEXT)) { ret = -EBUSY; goto out_no_fifo; } cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for context " "creation.\n"); ret = -ENOMEM; goto out_no_fifo; } cmd->header.id = SVGA_3D_CMD_DEFINE_GB_CONTEXT; cmd->header.size = sizeof(cmd->body); cmd->body.cid = res->id; vmw_fifo_commit(dev_priv, sizeof(*cmd)); (void) vmw_3d_resource_inc(dev_priv, false); return 0; out_no_fifo: vmw_resource_release_id(res); out_no_id: return ret; } static int vmw_gb_context_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf) { struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdBindGBContext body; } *cmd; struct ttm_buffer_object *bo = val_buf->bo; BUG_ON(bo->mem.mem_type != VMW_PL_MOB); cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for context " "binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; cmd->header.size = sizeof(cmd->body); cmd->body.cid = res->id; cmd->body.mobid = bo->mem.start; cmd->body.validContents = res->backup_dirty; res->backup_dirty = false; vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; } static int vmw_gb_context_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf) { struct vmw_private *dev_priv = res->dev_priv; struct ttm_buffer_object *bo = val_buf->bo; struct vmw_fence_obj *fence; struct vmw_user_context *uctx = container_of(res, struct vmw_user_context, res); struct { SVGA3dCmdHeader header; SVGA3dCmdReadbackGBContext body; } *cmd1; struct { SVGA3dCmdHeader header; SVGA3dCmdBindGBContext body; } *cmd2; uint32_t submit_size; uint8_t *cmd; BUG_ON(bo->mem.mem_type != VMW_PL_MOB); mutex_lock(&dev_priv->binding_mutex); vmw_context_binding_state_scrub(&uctx->cbs); submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0); cmd = vmw_fifo_reserve(dev_priv, submit_size); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for context " "unbinding.\n"); mutex_unlock(&dev_priv->binding_mutex); return -ENOMEM; } cmd2 = (void *) cmd; if (readback) { cmd1 = (void *) cmd; cmd1->header.id = SVGA_3D_CMD_READBACK_GB_CONTEXT; cmd1->header.size = sizeof(cmd1->body); cmd1->body.cid = res->id; cmd2 = (void *) (&cmd1[1]); } cmd2->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; cmd2->header.size = sizeof(cmd2->body); cmd2->body.cid = res->id; cmd2->body.mobid = SVGA3D_INVALID_ID; vmw_fifo_commit(dev_priv, submit_size); mutex_unlock(&dev_priv->binding_mutex); /* * Create a fence object and fence the backup buffer. */ (void) vmw_execbuf_fence_commands(NULL, dev_priv, &fence, NULL); vmw_fence_single_bo(bo, fence); if (likely(fence != NULL)) vmw_fence_obj_unreference(&fence); return 0; } static int vmw_gb_context_destroy(struct vmw_resource *res) { struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDestroyGBContext body; } *cmd; if (likely(res->id == -1)) return 0; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for context " "destruction.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DESTROY_GB_CONTEXT; cmd->header.size = sizeof(cmd->body); cmd->body.cid = res->id; vmw_fifo_commit(dev_priv, sizeof(*cmd)); if (dev_priv->query_cid == res->id) dev_priv->query_cid_valid = false; vmw_resource_release_id(res); vmw_3d_resource_dec(dev_priv, false); return 0; } /** * User-space context management: */ static struct vmw_resource * vmw_user_context_base_to_res(struct ttm_base_object *base) { return &(container_of(base, struct vmw_user_context, base)->res); } static void vmw_user_context_free(struct vmw_resource *res) { struct vmw_user_context *ctx = container_of(res, struct vmw_user_context, res); struct vmw_private *dev_priv = res->dev_priv; ttm_base_object_kfree(ctx, base); ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_user_context_size); } /** * This function is called when user space has no more references on the * base object. It releases the base-object's reference on the resource object. */ static void vmw_user_context_base_release(struct ttm_base_object **p_base) { struct ttm_base_object *base = *p_base; struct vmw_user_context *ctx = container_of(base, struct vmw_user_context, base); struct vmw_resource *res = &ctx->res; *p_base = NULL; vmw_resource_unreference(&res); } int vmw_context_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vmw_context_arg *arg = (struct drm_vmw_context_arg *)data; struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; return ttm_ref_object_base_unref(tfile, arg->cid, TTM_REF_USAGE); } int vmw_context_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct vmw_private *dev_priv = vmw_priv(dev); struct vmw_user_context *ctx; struct vmw_resource *res; struct vmw_resource *tmp; struct drm_vmw_context_arg *arg = (struct drm_vmw_context_arg *)data; struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; struct vmw_master *vmaster = vmw_master(file_priv->master); int ret; /* * Approximate idr memory usage with 128 bytes. It will be limited * by maximum number_of contexts anyway. */ if (unlikely(vmw_user_context_size == 0)) vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128; ret = ttm_read_lock(&vmaster->lock, true); if (unlikely(ret != 0)) return ret; ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_user_context_size, false, true); if (unlikely(ret != 0)) { if (ret != -ERESTARTSYS) DRM_ERROR("Out of graphics memory for context" " creation.\n"); goto out_unlock; } ctx = kzalloc(sizeof(*ctx), GFP_KERNEL); if (unlikely(ctx == NULL)) { ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_user_context_size); ret = -ENOMEM; goto out_unlock; } res = &ctx->res; ctx->base.shareable = false; ctx->base.tfile = NULL; /* * From here on, the destructor takes over resource freeing. */ ret = vmw_context_init(dev_priv, res, vmw_user_context_free); if (unlikely(ret != 0)) goto out_unlock; tmp = vmw_resource_reference(&ctx->res); ret = ttm_base_object_init(tfile, &ctx->base, false, VMW_RES_CONTEXT, &vmw_user_context_base_release, NULL); if (unlikely(ret != 0)) { vmw_resource_unreference(&tmp); goto out_err; } arg->cid = ctx->base.hash.key; out_err: vmw_resource_unreference(&res); out_unlock: ttm_read_unlock(&vmaster->lock); return ret; } /** * vmw_context_scrub_shader - scrub a shader binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetShader body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for shader " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = bi->i1.shader_type; cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_context_scrub_render_target - scrub a render target binding * from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetRenderTarget body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for render target " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = bi->i1.rt_type; cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); cmd->body.target.face = 0; cmd->body.target.mipmap = 0; vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_context_scrub_texture - scrub a texture binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. * * TODO: Possibly complement this function with a function that takes * a list of texture bindings and combines them to a single command. */ static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; struct { SVGA3dCmdSetTextureState c; SVGA3dTextureState s1; } body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for texture " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; cmd->header.size = sizeof(cmd->body); cmd->body.c.cid = bi->ctx->id; cmd->body.s1.stage = bi->i1.texture_stage; cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_context_binding_drop: Stop tracking a context binding * * @cb: Pointer to binding tracker storage. * * Stops tracking a context binding, and re-initializes its storage. * Typically used when the context binding is replaced with a binding to * another (or the same, for that matter) resource. */ static void vmw_context_binding_drop(struct vmw_ctx_binding *cb) { list_del(&cb->ctx_list); if (!list_empty(&cb->res_list)) list_del(&cb->res_list); cb->bi.ctx = NULL; } /** * vmw_context_binding_add: Start tracking a context binding * * @cbs: Pointer to the context binding state tracker. * @bi: Information about the binding to track. * * Performs basic checks on the binding to make sure arguments are within * bounds and then starts tracking the binding in the context binding * state structure @cbs. */ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi) { struct vmw_ctx_binding *loc; switch (bi->bt) { case vmw_ctx_binding_rt: if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) { DRM_ERROR("Illegal render target type %u.\n", (unsigned) bi->i1.rt_type); return -EINVAL; } loc = &cbs->render_targets[bi->i1.rt_type]; break; case vmw_ctx_binding_tex: if (unlikely((unsigned)bi->i1.texture_stage >= SVGA3D_NUM_TEXTURE_UNITS)) { DRM_ERROR("Illegal texture/sampler unit %u.\n", (unsigned) bi->i1.texture_stage); return -EINVAL; } loc = &cbs->texture_units[bi->i1.texture_stage]; break; case vmw_ctx_binding_shader: if (unlikely((unsigned)bi->i1.shader_type >= SVGA3D_SHADERTYPE_MAX)) { DRM_ERROR("Illegal shader type %u.\n", (unsigned) bi->i1.shader_type); return -EINVAL; } loc = &cbs->shaders[bi->i1.shader_type]; break; default: BUG(); } if (loc->bi.ctx != NULL) vmw_context_binding_drop(loc); loc->bi = *bi; loc->bi.scrubbed = false; list_add_tail(&loc->ctx_list, &cbs->list); INIT_LIST_HEAD(&loc->res_list); return 0; } /** * vmw_context_binding_transfer: Transfer a context binding tracking entry. * * @cbs: Pointer to the persistent context binding state tracker. * @bi: Information about the binding to track. * */ static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi) { struct vmw_ctx_binding *loc; switch (bi->bt) { case vmw_ctx_binding_rt: loc = &cbs->render_targets[bi->i1.rt_type]; break; case vmw_ctx_binding_tex: loc = &cbs->texture_units[bi->i1.texture_stage]; break; case vmw_ctx_binding_shader: loc = &cbs->shaders[bi->i1.shader_type]; break; default: BUG(); } if (loc->bi.ctx != NULL) vmw_context_binding_drop(loc); if (bi->res != NULL) { loc->bi = *bi; list_add_tail(&loc->ctx_list, &cbs->list); list_add_tail(&loc->res_list, &bi->res->binding_head); } } /** * vmw_context_binding_kill - Kill a binding on the device * and stop tracking it. * * @cb: Pointer to binding tracker storage. * * Emits FIFO commands to scrub a binding represented by @cb. * Then stops tracking the binding and re-initializes its storage. */ static void vmw_context_binding_kill(struct vmw_ctx_binding *cb) { if (!cb->bi.scrubbed) { (void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false); cb->bi.scrubbed = true; } vmw_context_binding_drop(cb); } /** * vmw_context_binding_state_kill - Kill all bindings associated with a * struct vmw_ctx_binding state structure, and re-initialize the structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. Then re-initializes the whole structure. */ static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_binding *entry, *next; list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) vmw_context_binding_kill(entry); } /** * vmw_context_binding_state_scrub - Scrub all bindings associated with a * struct vmw_ctx_binding state structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. */ static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_binding *entry; list_for_each_entry(entry, &cbs->list, ctx_list) { if (!entry->bi.scrubbed) { (void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false); entry->bi.scrubbed = true; } } } /** * vmw_context_binding_res_list_kill - Kill all bindings on a * resource binding list * * @head: list head of resource binding list * * Kills all bindings associated with a specific resource. Typically * called before the resource is destroyed. */ void vmw_context_binding_res_list_kill(struct list_head *head) { struct vmw_ctx_binding *entry, *next; list_for_each_entry_safe(entry, next, head, res_list) vmw_context_binding_kill(entry); } /** * vmw_context_binding_res_list_scrub - Scrub all bindings on a * resource binding list * * @head: list head of resource binding list * * Scrub all bindings associated with a specific resource. Typically * called before the resource is evicted. */ void vmw_context_binding_res_list_scrub(struct list_head *head) { struct vmw_ctx_binding *entry; list_for_each_entry(entry, head, res_list) { if (!entry->bi.scrubbed) { (void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false); entry->bi.scrubbed = true; } } } /** * vmw_context_binding_state_transfer - Commit staged binding info * * @ctx: Pointer to context to commit the staged binding info to. * @from: Staged binding info built during execbuf. * * Transfers binding info from a temporary structure to the persistent * structure in the context. This can be done once commands */ void vmw_context_binding_state_transfer(struct vmw_resource *ctx, struct vmw_ctx_binding_state *from) { struct vmw_user_context *uctx = container_of(ctx, struct vmw_user_context, res); struct vmw_ctx_binding *entry, *next; list_for_each_entry_safe(entry, next, &from->list, ctx_list) vmw_context_binding_transfer(&uctx->cbs, &entry->bi); } /** * vmw_context_rebind_all - Rebind all scrubbed bindings of a context * * @ctx: The context resource * * Walks through the context binding list and rebinds all scrubbed * resources. */ int vmw_context_rebind_all(struct vmw_resource *ctx) { struct vmw_ctx_binding *entry; struct vmw_user_context *uctx = container_of(ctx, struct vmw_user_context, res); struct vmw_ctx_binding_state *cbs = &uctx->cbs; int ret; list_for_each_entry(entry, &cbs->list, ctx_list) { if (likely(!entry->bi.scrubbed)) continue; if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id == SVGA3D_INVALID_ID)) continue; ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true); if (unlikely(ret != 0)) return ret; entry->bi.scrubbed = false; } return 0; } /** * vmw_context_binding_list - Return a list of context bindings * * @ctx: The context resource * * Returns the current list of bindings of the given context. Note that * this list becomes stale as soon as the dev_priv::binding_mutex is unlocked. */ struct list_head *vmw_context_binding_list(struct vmw_resource *ctx) { return &(container_of(ctx, struct vmw_user_context, res)->cbs.list); }