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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c157
1 files changed, 37 insertions, 120 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index d310d21f0d54..108a496b5d18 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -53,10 +53,6 @@ struct vmw_dx_shader {
struct list_head cotable_head;
};
-static uint64_t vmw_user_shader_size;
-static uint64_t vmw_shader_size;
-static size_t vmw_shader_dx_size;
-
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object *base);
@@ -79,7 +75,6 @@ static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
-static uint64_t vmw_user_shader_size;
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
@@ -95,6 +90,8 @@ static const struct vmw_res_func vmw_gb_shader_func = {
.res_type = vmw_res_shader,
.needs_backup = true,
.may_evict = true,
+ .prio = 3,
+ .dirty_prio = 3,
.type_name = "guest backed shaders",
.backup_placement = &vmw_mob_placement,
.create = vmw_gb_shader_create,
@@ -106,7 +103,9 @@ static const struct vmw_res_func vmw_gb_shader_func = {
static const struct vmw_res_func vmw_dx_shader_func = {
.res_type = vmw_res_shader,
.needs_backup = true,
- .may_evict = false,
+ .may_evict = true,
+ .prio = 3,
+ .dirty_prio = 3,
.type_name = "dx shaders",
.backup_placement = &vmw_mob_placement,
.create = vmw_dx_shader_create,
@@ -121,7 +120,7 @@ static const struct vmw_res_func vmw_dx_shader_func = {
.commit_notify = vmw_dx_shader_commit_notify,
};
-/**
+/*
* Shader management:
*/
@@ -218,7 +217,7 @@ static int vmw_gb_shader_create(struct vmw_resource *res)
goto out_no_fifo;
}
- cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
ret = -ENOMEM;
goto out_no_fifo;
@@ -229,7 +228,7 @@ static int vmw_gb_shader_create(struct vmw_resource *res)
cmd->body.shid = res->id;
cmd->body.type = shader->type;
cmd->body.sizeInBytes = shader->size;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
vmw_fifo_resource_inc(dev_priv);
return 0;
@@ -250,19 +249,19 @@ static int vmw_gb_shader_bind(struct vmw_resource *res,
} *cmd;
struct ttm_buffer_object *bo = val_buf->bo;
- BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
- cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
- cmd->body.mobid = bo->mem.start;
+ cmd->body.mobid = bo->resource->start;
cmd->body.offsetInBytes = res->backup_offset;
res->backup_dirty = false;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -278,9 +277,9 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
} *cmd;
struct vmw_fence_obj *fence;
- BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
+ BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB);
- cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
@@ -289,7 +288,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
cmd->body.shid = res->id;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.offsetInBytes = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
/*
* Create a fence object and fence the backup buffer.
@@ -320,7 +319,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
mutex_lock(&dev_priv->binding_mutex);
vmw_binding_res_list_scrub(&res->binding_head);
- cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
@@ -329,7 +328,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_fifo_resource_dec(dev_priv);
@@ -390,7 +389,7 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res)
if (!list_empty(&shader->cotable_head) || !shader->committed)
return 0;
- cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), shader->ctx->id);
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), shader->ctx->id);
if (unlikely(cmd == NULL))
return -ENOMEM;
@@ -398,9 +397,9 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res)
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = shader->ctx->id;
cmd->body.shid = shader->id;
- cmd->body.mobid = res->backup->base.mem.start;
+ cmd->body.mobid = res->backup->base.resource->start;
cmd->body.offsetInBytes = res->backup_offset;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
@@ -423,7 +422,7 @@ static int vmw_dx_shader_create(struct vmw_resource *res)
WARN_ON_ONCE(!shader->committed);
- if (!list_empty(&res->mob_head)) {
+ if (vmw_resource_mob_attached(res)) {
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
@@ -446,7 +445,7 @@ static int vmw_dx_shader_bind(struct vmw_resource *res,
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
- BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
@@ -477,7 +476,7 @@ static int vmw_dx_shader_scrub(struct vmw_resource *res)
return 0;
WARN_ON_ONCE(!shader->committed);
- cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
return -ENOMEM;
@@ -487,7 +486,7 @@ static int vmw_dx_shader_scrub(struct vmw_resource *res)
cmd->body.shid = res->id;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.offsetInBytes = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
res->id = -1;
list_del_init(&shader->cotable_head);
@@ -509,7 +508,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res,
struct vmw_fence_obj *fence;
int ret;
- BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
+ BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_scrub(res);
@@ -559,16 +558,14 @@ void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
*
* @res: The shader resource
*
- * Frees the DX shader resource and updates memory accounting.
+ * Frees the DX shader resource.
*/
static void vmw_dx_shader_res_free(struct vmw_resource *res)
{
- struct vmw_private *dev_priv = res->dev_priv;
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
vmw_resource_unreference(&shader->cotable);
kfree(shader);
- ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
}
/**
@@ -590,30 +587,13 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_dx_shader *shader;
struct vmw_resource *res;
struct vmw_private *dev_priv = ctx->dev_priv;
- struct ttm_operation_ctx ttm_opt_ctx = {
- .interruptible = true,
- .no_wait_gpu = false
- };
int ret;
- if (!vmw_shader_dx_size)
- vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
-
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
- &ttm_opt_ctx);
- if (ret) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- return ret;
- }
-
shader = kmalloc(sizeof(*shader), GFP_KERNEL);
if (!shader) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
return -ENOMEM;
}
@@ -650,7 +630,7 @@ out_resource_init:
-/**
+/*
* User-space shader management:
*/
@@ -665,24 +645,18 @@ static void vmw_user_shader_free(struct vmw_resource *res)
{
struct vmw_user_shader *ushader =
container_of(res, struct vmw_user_shader, shader.res);
- struct vmw_private *dev_priv = res->dev_priv;
ttm_base_object_kfree(ushader, base);
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_user_shader_size);
}
static void vmw_shader_free(struct vmw_resource *res)
{
struct vmw_shader *shader = vmw_res_to_shader(res);
- struct vmw_private *dev_priv = res->dev_priv;
kfree(shader);
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_shader_size);
}
-/**
+/*
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
*/
@@ -702,8 +676,7 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
- return ttm_ref_object_base_unref(tfile, arg->handle,
- TTM_REF_USAGE);
+ return ttm_ref_object_base_unref(tfile, arg->handle);
}
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
@@ -718,31 +691,10 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
- struct ttm_operation_ctx ctx = {
- .interruptible = true,
- .no_wait_gpu = false
- };
int ret;
- if (unlikely(vmw_user_shader_size == 0))
- vmw_user_shader_size =
- ttm_round_pot(sizeof(struct vmw_user_shader)) +
- VMW_IDA_ACC_SIZE + TTM_OBJ_EXTRA_SIZE;
-
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
- vmw_user_shader_size,
- &ctx);
- if (unlikely(ret != 0)) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- goto out;
- }
-
ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
if (unlikely(!ushader)) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_user_shader_size);
ret = -ENOMEM;
goto out;
}
@@ -765,7 +717,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
tmp = vmw_resource_reference(res);
ret = ttm_base_object_init(tfile, &ushader->base, false,
VMW_RES_SHADER,
- &vmw_user_shader_base_release, NULL);
+ &vmw_user_shader_base_release);
if (unlikely(ret != 0)) {
vmw_resource_unreference(&tmp);
@@ -789,31 +741,10 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
{
struct vmw_shader *shader;
struct vmw_resource *res;
- struct ttm_operation_ctx ctx = {
- .interruptible = true,
- .no_wait_gpu = false
- };
int ret;
- if (unlikely(vmw_shader_size == 0))
- vmw_shader_size =
- ttm_round_pot(sizeof(struct vmw_shader)) +
- VMW_IDA_ACC_SIZE;
-
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
- vmw_shader_size,
- &ctx);
- if (unlikely(ret != 0)) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- goto out_err;
- }
-
shader = kzalloc(sizeof(*shader), GFP_KERNEL);
if (unlikely(!shader)) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_shader_size);
ret = -ENOMEM;
goto out_err;
}
@@ -845,15 +776,13 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
int ret;
if (buffer_handle != SVGA3D_INVALID_ID) {
- ret = vmw_user_bo_lookup(tfile, buffer_handle,
- &buffer, NULL);
+ ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer);
if (unlikely(ret != 0)) {
VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
return ret;
}
- if ((u64)buffer->base.num_pages * PAGE_SIZE <
- (u64)size + (u64)offset) {
+ if ((u64)buffer->base.base.size < (u64)size + (u64)offset) {
VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
ret = -EINVAL;
goto out_bad_arg;
@@ -873,15 +802,9 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
goto out_bad_arg;
}
- ret = ttm_read_lock(&dev_priv->reservation_sem, true);
- if (unlikely(ret != 0))
- goto out_bad_arg;
-
ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
shader_type, num_input_sig,
num_output_sig, tfile, shader_handle);
-
- ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
vmw_bo_unreference(&buffer);
return ret;
@@ -942,13 +865,13 @@ int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
* vmw_compat_shader_add - Create a compat shader and stage it for addition
* as a command buffer managed resource.
*
+ * @dev_priv: Pointer to device private structure.
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
- * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
- * to be created with.
+ * @size: Command size.
* @list: Caller's list of staged command buffer resource actions.
*
*/
@@ -969,13 +892,8 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- /* Allocate and pin a DMA buffer */
- buf = kzalloc(sizeof(*buf), GFP_KERNEL);
- if (unlikely(!buf))
- return -ENOMEM;
-
- ret = vmw_bo_init(dev_priv, buf, size, &vmw_sys_ne_placement,
- true, vmw_bo_bo_free);
+ ret = vmw_bo_create(dev_priv, size, &vmw_sys_placement,
+ true, true, vmw_bo_bo_free, &buf);
if (unlikely(ret != 0))
goto out;
@@ -984,8 +902,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
goto no_reserve;
/* Map and copy shader bytecode. */
- ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
- &map);
+ ret = ttm_bo_kmap(&buf->base, 0, PFN_UP(size), &map);
if (unlikely(ret != 0)) {
ttm_bo_unreserve(&buf->base);
goto no_reserve;