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authorChris Wilson <chris@chris-wilson.co.uk>2015-04-07 16:20:36 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-04-10 08:56:04 +0200
commit06fbca713e8e4a04c3506a64978969be580cd077 (patch)
tree7e837ef254add1eae1de3c08bb2a00f0fa848c13 /drivers/gpu/drm/i915/i915_gem_execbuffer.c
parentde4e783a3f86f63b03303b463cd7ef885e14b476 (diff)
drm/i915: Split the batch pool by engine
I woke up one morning and found 50k objects sitting in the batch pool and every search seemed to iterate the entire list... Painting the screen in oils would provide a more fluid display. One issue with the current design is that we only check for retirements on the current ring when preparing to submit a new batch. This means that we can have thousands of "active" batches on another ring that we have to walk over. The simplest way to avoid that is to split the pools per ring and then our LRU execution ordering will also ensure that the inactive buffers remain at the front. v2: execlists still requires duplicate code. v3: execlists requires more duplicate code Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gem_execbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/i915_gem_execbuffer.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem_execbuffer.c b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
index 166d53330ee4..48ac5608481e 100644
--- a/drivers/gpu/drm/i915/i915_gem_execbuffer.c
+++ b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
@@ -1136,12 +1136,11 @@ i915_gem_execbuffer_parse(struct intel_engine_cs *ring,
u32 batch_len,
bool is_master)
{
- struct drm_i915_private *dev_priv = to_i915(batch_obj->base.dev);
struct drm_i915_gem_object *shadow_batch_obj;
struct i915_vma *vma;
int ret;
- shadow_batch_obj = i915_gem_batch_pool_get(&dev_priv->mm.batch_pool,
+ shadow_batch_obj = i915_gem_batch_pool_get(&ring->batch_pool,
PAGE_ALIGN(batch_len));
if (IS_ERR(shadow_batch_obj))
return shadow_batch_obj;