/* * workqueue.h --- work queue handling for Linux. */ #ifndef _LINUX_WORKQUEUE_H #define _LINUX_WORKQUEUE_H #include #include #include #include #include #include #include struct workqueue_struct; struct work_struct; typedef void (*work_func_t)(struct work_struct *work); void delayed_work_timer_fn(unsigned long __data); /* * The first word is the work queue pointer and the flags rolled into * one */ #define work_data_bits(work) ((unsigned long *)(&(work)->data)) enum { WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */ WORK_STRUCT_DELAYED_BIT = 1, /* work item is delayed */ WORK_STRUCT_PWQ_BIT = 2, /* data points to pwq */ WORK_STRUCT_LINKED_BIT = 3, /* next work is linked to this one */ #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC_BIT = 4, /* static initializer (debugobjects) */ WORK_STRUCT_COLOR_SHIFT = 5, /* color for workqueue flushing */ #else WORK_STRUCT_COLOR_SHIFT = 4, /* color for workqueue flushing */ #endif WORK_STRUCT_COLOR_BITS = 4, WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT, WORK_STRUCT_PWQ = 1 << WORK_STRUCT_PWQ_BIT, WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT, #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT, #else WORK_STRUCT_STATIC = 0, #endif /* * The last color is no color used for works which don't * participate in workqueue flushing. */ WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1, WORK_NO_COLOR = WORK_NR_COLORS, /* special cpu IDs */ WORK_CPU_UNBOUND = NR_CPUS, WORK_CPU_END = NR_CPUS + 1, /* * Reserve 7 bits off of pwq pointer w/ debugobjects turned off. * This makes pwqs aligned to 256 bytes and allows 15 workqueue * flush colors. */ WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + WORK_STRUCT_COLOR_BITS, /* data contains off-queue information when !WORK_STRUCT_PWQ */ WORK_OFFQ_FLAG_BASE = WORK_STRUCT_COLOR_SHIFT, WORK_OFFQ_CANCELING = (1 << WORK_OFFQ_FLAG_BASE), /* * When a work item is off queue, its high bits point to the last * pool it was on. Cap at 31 bits and use the highest number to * indicate that no pool is associated. */ WORK_OFFQ_FLAG_BITS = 1, WORK_OFFQ_POOL_SHIFT = WORK_OFFQ_FLAG_BASE + WORK_OFFQ_FLAG_BITS, WORK_OFFQ_LEFT = BITS_PER_LONG - WORK_OFFQ_POOL_SHIFT, WORK_OFFQ_POOL_BITS = WORK_OFFQ_LEFT <= 31 ? WORK_OFFQ_LEFT : 31, WORK_OFFQ_POOL_NONE = (1LU << WORK_OFFQ_POOL_BITS) - 1, /* convenience constants */ WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1, WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK, WORK_STRUCT_NO_POOL = (unsigned long)WORK_OFFQ_POOL_NONE << WORK_OFFQ_POOL_SHIFT, /* bit mask for work_busy() return values */ WORK_BUSY_PENDING = 1 << 0, WORK_BUSY_RUNNING = 1 << 1, /* maximum string length for set_worker_desc() */ WORKER_DESC_LEN = 24, }; struct work_struct { atomic_long_t data; struct list_head entry; work_func_t func; #ifdef CONFIG_LOCKDEP struct lockdep_map lockdep_map; #endif }; #define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL) #define WORK_DATA_STATIC_INIT() \ ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL | WORK_STRUCT_STATIC) struct delayed_work { struct work_struct work; struct timer_list timer; /* target workqueue and CPU ->timer uses to queue ->work */ struct workqueue_struct *wq; int cpu; }; /* * A struct for workqueue attributes. This can be used to change * attributes of an unbound workqueue. * * Unlike other fields, ->no_numa isn't a property of a worker_pool. It * only modifies how apply_workqueue_attrs() select pools and thus doesn't * participate in pool hash calculations or equality comparisons. */ struct workqueue_attrs { int nice; /* nice level */ cpumask_var_t cpumask; /* allowed CPUs */ bool no_numa; /* disable NUMA affinity */ }; static inline struct delayed_work *to_delayed_work(struct work_struct *work) { return container_of(work, struct delayed_work, work); } struct execute_work { struct work_struct work; }; #ifdef CONFIG_LOCKDEP /* * NB: because we have to copy the lockdep_map, setting _key * here is required, otherwise it could get initialised to the * copy of the lockdep_map! */ #define __WORK_INIT_LOCKDEP_MAP(n, k) \ .lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k), #else #define __WORK_INIT_LOCKDEP_MAP(n, k) #endif #define __WORK_INITIALIZER(n, f) { \ .data = WORK_DATA_STATIC_INIT(), \ .entry = { &(n).entry, &(n).entry }, \ .func = (f), \ __WORK_INIT_LOCKDEP_MAP(#n, &(n)) \ } #define __DELAYED_WORK_INITIALIZER(n, f, tflags) { \ .work = __WORK_INITIALIZER((n).work, (f)), \ .timer = __TIMER_INITIALIZER(delayed_work_timer_fn, \ 0, (unsigned long)&(n), \ (tflags) | TIMER_IRQSAFE), \ } #define DECLARE_WORK(n, f) \ struct work_struct n = __WORK_INITIALIZER(n, f) #define DECLARE_DELAYED_WORK(n, f) \ struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f, 0) #define DECLARE_DEFERRABLE_WORK(n, f) \ struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f, TIMER_DEFERRABLE) /* * initialize a work item's function pointer */ #define PREPARE_WORK(_work, _func) \ do { \ (_work)->func = (_func); \ } while (0) #define PREPARE_DELAYED_WORK(_work, _func) \ PREPARE_WORK(&(_work)->work, (_func)) #ifdef CONFIG_DEBUG_OBJECTS_WORK extern void __init_work(struct work_struct *work, int onstack); extern void destroy_work_on_stack(struct work_struct *work); static inline unsigned int work_static(struct work_struct *work) { return *work_data_bits(work) & WORK_STRUCT_STATIC; } #else static inline void __init_work(struct work_struct *work, int onstack) { } static inline void destroy_work_on_stack(struct work_struct *work) { } static inline unsigned int work_static(struct work_struct *work) { return 0; } #endif /* * initialize all of a work item in one go * * NOTE! No point in using "atomic_long_set()": using a direct * assignment of the work data initializer allows the compiler * to generate better code. */ #ifdef CONFIG_LOCKDEP #define __INIT_WORK(_work, _func, _onstack) \ do { \ static struct lock_class_key __key; \ \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0); \ INIT_LIST_HEAD(&(_work)->entry); \ PREPARE_WORK((_work), (_func)); \ } while (0) #else #define __INIT_WORK(_work, _func, _onstack) \ do { \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ INIT_LIST_HEAD(&(_work)->entry); \ PREPARE_WORK((_work), (_func)); \ } while (0) #endif #define INIT_WORK(_work, _func) \ do { \ __INIT_WORK((_work), (_func), 0); \ } while (0) #define INIT_WORK_ONSTACK(_work, _func) \ do { \ __INIT_WORK((_work), (_func), 1); \ } while (0) #define __INIT_DELAYED_WORK(_work, _func, _tflags) \ do { \ INIT_WORK(&(_work)->work, (_func)); \ __setup_timer(&(_work)->timer, delayed_work_timer_fn, \ (unsigned long)(_work), \ (_tflags) | TIMER_IRQSAFE); \ } while (0) #define __INIT_DELAYED_WORK_ONSTACK(_work, _func, _tflags) \ do { \ INIT_WORK_ONSTACK(&(_work)->work, (_func)); \ __setup_timer_on_stack(&(_work)->timer, \ delayed_work_timer_fn, \ (unsigned long)(_work), \ (_tflags) | TIMER_IRQSAFE); \ } while (0) #define INIT_DELAYED_WORK(_work, _func) \ __INIT_DELAYED_WORK(_work, _func, 0) #define INIT_DELAYED_WORK_ONSTACK(_work, _func) \ __INIT_DELAYED_WORK_ONSTACK(_work, _func, 0) #define INIT_DEFERRABLE_WORK(_work, _func) \ __INIT_DELAYED_WORK(_work, _func, TIMER_DEFERRABLE) #define INIT_DEFERRABLE_WORK_ONSTACK(_work, _func) \ __INIT_DELAYED_WORK_ONSTACK(_work, _func, TIMER_DEFERRABLE) /** * work_pending - Find out whether a work item is currently pending * @work: The work item in question */ #define work_pending(work) \ test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) /** * delayed_work_pending - Find out whether a delayable work item is currently * pending * @work: The work item in question */ #define delayed_work_pending(w) \ work_pending(&(w)->work) /** * work_clear_pending - for internal use only, mark a work item as not pending * @work: The work item in question */ #define work_clear_pending(work) \ clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) /* * Workqueue flags and constants. For details, please refer to * Documentation/workqueue.txt. */ enum { /* * All wqs are now non-reentrant making the following flag * meaningless. Will be removed. */ WQ_NON_REENTRANT = 1 << 0, /* DEPRECATED */ WQ_UNBOUND = 1 << 1, /* not bound to any cpu */ WQ_FREEZABLE = 1 << 2, /* freeze during suspend */ WQ_MEM_RECLAIM = 1 << 3, /* may be used for memory reclaim */ WQ_HIGHPRI = 1 << 4, /* high priority */ WQ_CPU_INTENSIVE = 1 << 5, /* cpu instensive workqueue */ WQ_SYSFS = 1 << 6, /* visible in sysfs, see wq_sysfs_register() */ /* * Per-cpu workqueues are generally preferred because they tend to * show better performance thanks to cache locality. Per-cpu * workqueues exclude the scheduler from choosing the CPU to * execute the worker threads, which has an unfortunate side effect * of increasing power consumption. * * The scheduler considers a CPU idle if it doesn't have any task * to execute and tries to keep idle cores idle to conserve power; * however, for example, a per-cpu work item scheduled from an * interrupt handler on an idle CPU will force the scheduler to * excute the work item on that CPU breaking the idleness, which in * turn may lead to more scheduling choices which are sub-optimal * in terms of power consumption. * * Workqueues marked with WQ_POWER_EFFICIENT are per-cpu by default * but become unbound if workqueue.power_efficient kernel param is * specified. Per-cpu workqueues which are identified to * contribute significantly to power-consumption are identified and * marked with this flag and enabling the power_efficient mode * leads to noticeable power saving at the cost of small * performance disadvantage. * * http://thread.gmane.org/gmane.linux.kernel/1480396 */ WQ_POWER_EFFICIENT = 1 << 7, __WQ_DRAINING = 1 << 16, /* internal: workqueue is draining */ __WQ_ORDERED = 1 << 17, /* internal: workqueue is ordered */ WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ WQ_MAX_UNBOUND_PER_CPU = 4, /* 4 * #cpus for unbound wq */ WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, }; /* unbound wq's aren't per-cpu, scale max_active according to #cpus */ #define WQ_UNBOUND_MAX_ACTIVE \ max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU) /* * System-wide workqueues which are always present. * * system_wq is the one used by schedule[_delayed]_work[_on](). * Multi-CPU multi-threaded. There are users which expect relatively * short queue flush time. Don't queue works which can run for too * long. * * system_long_wq is similar to system_wq but may host long running * works. Queue flushing might take relatively long. * * system_unbound_wq is unbound workqueue. Workers are not bound to * any specific CPU, not concurrency managed, and all queued works are * executed immediately as long as max_active limit is not reached and * resources are available. * * system_freezable_wq is equivalent to system_wq except that it's * freezable. * * *_power_efficient_wq are inclined towards saving power and converted * into WQ_UNBOUND variants if 'wq_power_efficient' is enabled; otherwise, * they are same as their non-power-efficient counterparts - e.g. * system_power_efficient_wq is identical to system_wq if * 'wq_power_efficient' is disabled. See WQ_POWER_EFFICIENT for more info. */ extern struct workqueue_struct *system_wq; extern struct workqueue_struct *system_long_wq; extern struct workqueue_struct *system_unbound_wq; extern struct workqueue_struct *system_freezable_wq; extern struct workqueue_struct *system_power_efficient_wq; extern struct workqueue_struct *system_freezable_power_efficient_wq; static inline struct workqueue_struct * __deprecated __system_nrt_wq(void) { return system_wq; } static inline struct workqueue_struct * __deprecated __system_nrt_freezable_wq(void) { return system_freezable_wq; } /* equivlalent to system_wq and system_freezable_wq, deprecated */ #define system_nrt_wq __system_nrt_wq() #define system_nrt_freezable_wq __system_nrt_freezable_wq() extern struct workqueue_struct * __alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active, struct lock_class_key *key, const char *lock_name, ...) __printf(1, 6); /** * alloc_workqueue - allocate a workqueue * @fmt: printf format for the name of the workqueue * @flags: WQ_* flags * @max_active: max in-flight work items, 0 for default * @args: args for @fmt * * Allocate a workqueue with the specified parameters. For detailed * information on WQ_* flags, please refer to Documentation/workqueue.txt. * * The __lock_name macro dance is to guarantee that single lock_class_key * doesn't end up with different namesm, which isn't allowed by lockdep. * * RETURNS: * Pointer to the allocated workqueue on success, %NULL on failure. */ #ifdef CONFIG_LOCKDEP #define alloc_workqueue(fmt, flags, max_active, args...) \ ({ \ static struct lock_class_key __key; \ const char *__lock_name; \ \ if (__builtin_constant_p(fmt)) \ __lock_name = (fmt); \ else \ __lock_name = #fmt; \ \ __alloc_workqueue_key((fmt), (flags), (max_active), \ &__key, __lock_name, ##args); \ }) #else #define alloc_workqueue(fmt, flags, max_active, args...) \ __alloc_workqueue_key((fmt), (flags), (max_active), \ NULL, NULL, ##args) #endif /** * alloc_ordered_workqueue - allocate an ordered workqueue * @fmt: printf format for the name of the workqueue * @flags: WQ_* flags (only WQ_FREEZABLE and WQ_MEM_RECLAIM are meaningful) * @args: args for @fmt * * Allocate an ordered workqueue. An ordered workqueue executes at * most one work item at any given time in the queued order. They are * implemented as unbound workqueues with @max_active of one. * * RETURNS: * Pointer to the allocated workqueue on success, %NULL on failure. */ #define alloc_ordered_workqueue(fmt, flags, args...) \ alloc_workqueue(fmt, WQ_UNBOUND | __WQ_ORDERED | (flags), 1, ##args) #define create_workqueue(name) \ alloc_workqueue("%s", WQ_MEM_RECLAIM, 1, (name)) #define create_freezable_workqueue(name) \ alloc_workqueue("%s", WQ_FREEZABLE | WQ_UNBOUND | WQ_MEM_RECLAIM, \ 1, (name)) #define create_singlethread_workqueue(name) \ alloc_workqueue("%s", WQ_UNBOUND | WQ_MEM_RECLAIM, 1, (name)) extern void destroy_workqueue(struct workqueue_struct *wq); struct workqueue_attrs *alloc_workqueue_attrs(gfp_t gfp_mask); void free_workqueue_attrs(struct workqueue_attrs *attrs); int apply_workqueue_attrs(struct workqueue_struct *wq, const struct workqueue_attrs *attrs); extern bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work); extern bool queue_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *work, unsigned long delay); extern bool mod_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay); extern void flush_workqueue(struct workqueue_struct *wq); extern void drain_workqueue(struct workqueue_struct *wq); extern void flush_scheduled_work(void); extern int schedule_on_each_cpu(work_func_t func); int execute_in_process_context(work_func_t fn, struct execute_work *); extern bool flush_work(struct work_struct *work); extern bool cancel_work_sync(struct work_struct *work); extern bool flush_delayed_work(struct delayed_work *dwork); extern bool cancel_delayed_work(struct delayed_work *dwork); extern bool cancel_delayed_work_sync(struct delayed_work *dwork); extern void workqueue_set_max_active(struct workqueue_struct *wq, int max_active); extern bool current_is_workqueue_rescuer(void); extern bool workqueue_congested(int cpu, struct workqueue_struct *wq); extern unsigned int work_busy(struct work_struct *work); extern __printf(1, 2) void set_worker_desc(const char *fmt, ...); extern void print_worker_info(const char *log_lvl, struct task_struct *task); /** * queue_work - queue work on a workqueue * @wq: workqueue to use * @work: work to queue * * Returns %false if @work was already on a queue, %true otherwise. * * We queue the work to the CPU on which it was submitted, but if the CPU dies * it can be processed by another CPU. */ static inline bool queue_work(struct workqueue_struct *wq, struct work_struct *work) { return queue_work_on(WORK_CPU_UNBOUND, wq, work); } /** * queue_delayed_work - queue work on a workqueue after delay * @wq: workqueue to use * @dwork: delayable work to queue * @delay: number of jiffies to wait before queueing * * Equivalent to queue_delayed_work_on() but tries to use the local CPU. */ static inline bool queue_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work_on(WORK_CPU_UNBOUND, wq, dwork, delay); } /** * mod_delayed_work - modify delay of or queue a delayed work * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * mod_delayed_work_on() on local CPU. */ static inline bool mod_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { return mod_delayed_work_on(WORK_CPU_UNBOUND, wq, dwork, delay); } /** * schedule_work_on - put work task on a specific cpu * @cpu: cpu to put the work task on * @work: job to be done * * This puts a job on a specific cpu */ static inline bool schedule_work_on(int cpu, struct work_struct *work) { return queue_work_on(cpu, system_wq, work); } /** * schedule_work - put work task in global workqueue * @work: job to be done * * Returns %false if @work was already on the kernel-global workqueue and * %true otherwise. * * This puts a job in the kernel-global workqueue if it was not already * queued and leaves it in the same position on the kernel-global * workqueue otherwise. */ static inline bool schedule_work(struct work_struct *work) { return queue_work(system_wq, work); } /** * schedule_delayed_work_on - queue work in global workqueue on CPU after delay * @cpu: cpu to use * @dwork: job to be done * @delay: number of jiffies to wait * * After waiting for a given time this puts a job in the kernel-global * workqueue on the specified CPU. */ static inline bool schedule_delayed_work_on(int cpu, struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work_on(cpu, system_wq, dwork, delay); } /** * schedule_delayed_work - put work task in global workqueue after delay * @dwork: job to be done * @delay: number of jiffies to wait or 0 for immediate execution * * After waiting for a given time this puts a job in the kernel-global * workqueue. */ static inline bool schedule_delayed_work(struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work(system_wq, dwork, delay); } /** * keventd_up - is workqueue initialized yet? */ static inline bool keventd_up(void) { return system_wq != NULL; } /* * Like above, but uses del_timer() instead of del_timer_sync(). This means, * if it returns 0 the timer function may be running and the queueing is in * progress. */ static inline bool __deprecated __cancel_delayed_work(struct delayed_work *work) { bool ret; ret = del_timer(&work->timer); if (ret) work_clear_pending(&work->work); return ret; } /* used to be different but now identical to flush_work(), deprecated */ static inline bool __deprecated flush_work_sync(struct work_struct *work) { return flush_work(work); } /* used to be different but now identical to flush_delayed_work(), deprecated */ static inline bool __deprecated flush_delayed_work_sync(struct delayed_work *dwork) { return flush_delayed_work(dwork); } #ifndef CONFIG_SMP static inline long work_on_cpu(int cpu, long (*fn)(void *), void *arg) { return fn(arg); } #else long work_on_cpu(int cpu, long (*fn)(void *), void *arg); #endif /* CONFIG_SMP */ #ifdef CONFIG_FREEZER extern void freeze_workqueues_begin(void); extern bool freeze_workqueues_busy(void); extern void thaw_workqueues(void); #endif /* CONFIG_FREEZER */ #ifdef CONFIG_SYSFS int workqueue_sysfs_register(struct workqueue_struct *wq); #else /* CONFIG_SYSFS */ static inline int workqueue_sysfs_register(struct workqueue_struct *wq) { return 0; } #endif /* CONFIG_SYSFS */ #endif