/* * Copyright 2014 Advanced Micro Devices, Inc. * Copyright 2008 Red Hat Inc. * Copyright 2009 Jerome Glisse. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include #include "amdgpu.h" /* * GPU scratch registers helpers function. */ /** * amdgpu_gfx_scratch_get - Allocate a scratch register * * @adev: amdgpu_device pointer * @reg: scratch register mmio offset * * Allocate a CP scratch register for use by the driver (all asics). * Returns 0 on success or -EINVAL on failure. */ int amdgpu_gfx_scratch_get(struct amdgpu_device *adev, uint32_t *reg) { int i; for (i = 0; i < adev->gfx.scratch.num_reg; i++) { if (adev->gfx.scratch.free[i]) { adev->gfx.scratch.free[i] = false; *reg = adev->gfx.scratch.reg[i]; return 0; } } return -EINVAL; } /** * amdgpu_gfx_scratch_free - Free a scratch register * * @adev: amdgpu_device pointer * @reg: scratch register mmio offset * * Free a CP scratch register allocated for use by the driver (all asics) */ void amdgpu_gfx_scratch_free(struct amdgpu_device *adev, uint32_t reg) { int i; for (i = 0; i < adev->gfx.scratch.num_reg; i++) { if (adev->gfx.scratch.reg[i] == reg) { adev->gfx.scratch.free[i] = true; return; } } }