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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/svga3d_reg.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/svga3d_reg.h2627
1 files changed, 0 insertions, 2627 deletions
diff --git a/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/svga3d_reg.h
deleted file mode 100644
index f58dc7dd15c5..000000000000
--- a/drivers/gpu/drm/vmwgfx/svga3d_reg.h
+++ /dev/null
@@ -1,2627 +0,0 @@
-/**********************************************************
- * Copyright 1998-2009 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga3d_reg.h --
- *
- * SVGA 3D hardware definitions
- */
-
-#ifndef _SVGA3D_REG_H_
-#define _SVGA3D_REG_H_
-
-#include "svga_reg.h"
-
-typedef uint32 PPN;
-typedef __le64 PPN64;
-
-/*
- * 3D Hardware Version
- *
- * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
- * register. Is set by the host and read by the guest. This lets
- * us make new guest drivers which are backwards-compatible with old
- * SVGA hardware revisions. It does not let us support old guest
- * drivers. Good enough for now.
- *
- */
-
-#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
-#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
-#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
-
-typedef enum {
- SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
- SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
- SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
- SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
- SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
- SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
- SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
- SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
-} SVGA3dHardwareVersion;
-
-/*
- * Generic Types
- */
-
-typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
-#define SVGA3D_NUM_CLIPPLANES 6
-#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
-#define SVGA3D_MAX_CONTEXT_IDS 256
-#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
-
-#define SVGA3D_NUM_TEXTURE_UNITS 32
-#define SVGA3D_NUM_LIGHTS 8
-
-/*
- * Surface formats.
- *
- * If you modify this list, be sure to keep GLUtil.c in sync. It
- * includes the internal format definition of each surface in
- * GLUtil_ConvertSurfaceFormat, and it contains a table of
- * human-readable names in GLUtil_GetFormatName.
- */
-
-typedef enum SVGA3dSurfaceFormat {
- SVGA3D_FORMAT_MIN = 0,
- SVGA3D_FORMAT_INVALID = 0,
-
- SVGA3D_X8R8G8B8 = 1,
- SVGA3D_A8R8G8B8 = 2,
-
- SVGA3D_R5G6B5 = 3,
- SVGA3D_X1R5G5B5 = 4,
- SVGA3D_A1R5G5B5 = 5,
- SVGA3D_A4R4G4B4 = 6,
-
- SVGA3D_Z_D32 = 7,
- SVGA3D_Z_D16 = 8,
- SVGA3D_Z_D24S8 = 9,
- SVGA3D_Z_D15S1 = 10,
-
- SVGA3D_LUMINANCE8 = 11,
- SVGA3D_LUMINANCE4_ALPHA4 = 12,
- SVGA3D_LUMINANCE16 = 13,
- SVGA3D_LUMINANCE8_ALPHA8 = 14,
-
- SVGA3D_DXT1 = 15,
- SVGA3D_DXT2 = 16,
- SVGA3D_DXT3 = 17,
- SVGA3D_DXT4 = 18,
- SVGA3D_DXT5 = 19,
-
- SVGA3D_BUMPU8V8 = 20,
- SVGA3D_BUMPL6V5U5 = 21,
- SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_BUMPL8V8U8 = 23,
-
- SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
- SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
-
- SVGA3D_A2R10G10B10 = 26,
-
- /* signed formats */
- SVGA3D_V8U8 = 27,
- SVGA3D_Q8W8V8U8 = 28,
- SVGA3D_CxV8U8 = 29,
-
- /* mixed formats */
- SVGA3D_X8L8V8U8 = 30,
- SVGA3D_A2W10V10U10 = 31,
-
- SVGA3D_ALPHA8 = 32,
-
- /* Single- and dual-component floating point formats */
- SVGA3D_R_S10E5 = 33,
- SVGA3D_R_S23E8 = 34,
- SVGA3D_RG_S10E5 = 35,
- SVGA3D_RG_S23E8 = 36,
-
- SVGA3D_BUFFER = 37,
-
- SVGA3D_Z_D24X8 = 38,
-
- SVGA3D_V16U16 = 39,
-
- SVGA3D_G16R16 = 40,
- SVGA3D_A16B16G16R16 = 41,
-
- /* Packed Video formats */
- SVGA3D_UYVY = 42,
- SVGA3D_YUY2 = 43,
-
- /* Planar video formats */
- SVGA3D_NV12 = 44,
-
- /* Video format with alpha */
- SVGA3D_AYUV = 45,
-
- SVGA3D_R32G32B32A32_TYPELESS = 46,
- SVGA3D_R32G32B32A32_FLOAT = 25,
- SVGA3D_R32G32B32A32_UINT = 47,
- SVGA3D_R32G32B32A32_SINT = 48,
- SVGA3D_R32G32B32_TYPELESS = 49,
- SVGA3D_R32G32B32_FLOAT = 50,
- SVGA3D_R32G32B32_UINT = 51,
- SVGA3D_R32G32B32_SINT = 52,
- SVGA3D_R16G16B16A16_TYPELESS = 53,
- SVGA3D_R16G16B16A16_FLOAT = 24,
- SVGA3D_R16G16B16A16_UNORM = 41,
- SVGA3D_R16G16B16A16_UINT = 54,
- SVGA3D_R16G16B16A16_SNORM = 55,
- SVGA3D_R16G16B16A16_SINT = 56,
- SVGA3D_R32G32_TYPELESS = 57,
- SVGA3D_R32G32_FLOAT = 36,
- SVGA3D_R32G32_UINT = 58,
- SVGA3D_R32G32_SINT = 59,
- SVGA3D_R32G8X24_TYPELESS = 60,
- SVGA3D_D32_FLOAT_S8X24_UINT = 61,
- SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
- SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
- SVGA3D_R10G10B10A2_TYPELESS = 64,
- SVGA3D_R10G10B10A2_UNORM = 26,
- SVGA3D_R10G10B10A2_UINT = 65,
- SVGA3D_R11G11B10_FLOAT = 66,
- SVGA3D_R8G8B8A8_TYPELESS = 67,
- SVGA3D_R8G8B8A8_UNORM = 68,
- SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
- SVGA3D_R8G8B8A8_UINT = 70,
- SVGA3D_R8G8B8A8_SNORM = 28,
- SVGA3D_R8G8B8A8_SINT = 71,
- SVGA3D_R16G16_TYPELESS = 72,
- SVGA3D_R16G16_FLOAT = 35,
- SVGA3D_R16G16_UNORM = 40,
- SVGA3D_R16G16_UINT = 73,
- SVGA3D_R16G16_SNORM = 39,
- SVGA3D_R16G16_SINT = 74,
- SVGA3D_R32_TYPELESS = 75,
- SVGA3D_D32_FLOAT = 76,
- SVGA3D_R32_FLOAT = 34,
- SVGA3D_R32_UINT = 77,
- SVGA3D_R32_SINT = 78,
- SVGA3D_R24G8_TYPELESS = 79,
- SVGA3D_D24_UNORM_S8_UINT = 80,
- SVGA3D_R24_UNORM_X8_TYPELESS = 81,
- SVGA3D_X24_TYPELESS_G8_UINT = 82,
- SVGA3D_R8G8_TYPELESS = 83,
- SVGA3D_R8G8_UNORM = 84,
- SVGA3D_R8G8_UINT = 85,
- SVGA3D_R8G8_SNORM = 27,
- SVGA3D_R8G8_SINT = 86,
- SVGA3D_R16_TYPELESS = 87,
- SVGA3D_R16_FLOAT = 33,
- SVGA3D_D16_UNORM = 8,
- SVGA3D_R16_UNORM = 88,
- SVGA3D_R16_UINT = 89,
- SVGA3D_R16_SNORM = 90,
- SVGA3D_R16_SINT = 91,
- SVGA3D_R8_TYPELESS = 92,
- SVGA3D_R8_UNORM = 93,
- SVGA3D_R8_UINT = 94,
- SVGA3D_R8_SNORM = 95,
- SVGA3D_R8_SINT = 96,
- SVGA3D_A8_UNORM = 32,
- SVGA3D_R1_UNORM = 97,
- SVGA3D_R9G9B9E5_SHAREDEXP = 98,
- SVGA3D_R8G8_B8G8_UNORM = 99,
- SVGA3D_G8R8_G8B8_UNORM = 100,
- SVGA3D_BC1_TYPELESS = 101,
- SVGA3D_BC1_UNORM = 15,
- SVGA3D_BC1_UNORM_SRGB = 102,
- SVGA3D_BC2_TYPELESS = 103,
- SVGA3D_BC2_UNORM = 17,
- SVGA3D_BC2_UNORM_SRGB = 104,
- SVGA3D_BC3_TYPELESS = 105,
- SVGA3D_BC3_UNORM = 19,
- SVGA3D_BC3_UNORM_SRGB = 106,
- SVGA3D_BC4_TYPELESS = 107,
- SVGA3D_BC4_UNORM = 108,
- SVGA3D_BC4_SNORM = 109,
- SVGA3D_BC5_TYPELESS = 110,
- SVGA3D_BC5_UNORM = 111,
- SVGA3D_BC5_SNORM = 112,
- SVGA3D_B5G6R5_UNORM = 3,
- SVGA3D_B5G5R5A1_UNORM = 5,
- SVGA3D_B8G8R8A8_UNORM = 2,
- SVGA3D_B8G8R8X8_UNORM = 1,
- SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
- SVGA3D_B8G8R8A8_TYPELESS = 114,
- SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
- SVGA3D_B8G8R8X8_TYPELESS = 116,
- SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
-
- /* Advanced D3D9 depth formats. */
- SVGA3D_Z_DF16 = 118,
- SVGA3D_Z_DF24 = 119,
- SVGA3D_Z_D24S8_INT = 120,
-
- /* Planar video formats. */
- SVGA3D_YV12 = 121,
-
- SVGA3D_FORMAT_MAX = 122,
-} SVGA3dSurfaceFormat;
-
-typedef uint32 SVGA3dColor; /* a, r, g, b */
-
-/*
- * These match the D3DFORMAT_OP definitions used by Direct3D. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
- */
-typedef enum {
- SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
- SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
- SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
- SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
- SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
-
-/*
- * This format can be used as a render target if the current display mode
- * is the same depth if the alpha channel is ignored. e.g. if the device
- * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
- * format op list entry for A8R8G8B8 should have this cap.
- */
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
-
-/*
- * This format contains DirectDraw support (including Flip). This flag
- * should not to be set on alpha formats.
- */
- SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
-
-/*
- * The rasterizer can support some level of Direct3D support in this format
- * and implies that the driver can create a Context in this mode (for some
- * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
- * flag must also be set.
- */
- SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
-
-/*
- * This is set for a private format when the driver has put the bpp in
- * the structure.
- */
- SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
-
-/*
- * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
- */
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
-
-/*
- * Indicates that this format can be used to create offscreen plain surfaces.
- */
- SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
-
-/*
- * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data)
- */
- SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
-
-/*
- * Indicates that this format can be used in the bumpmap instructions
- */
- SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
-
-/*
- * Indicates that this format can be sampled by the displacement map sampler
- */
- SVGA3DFORMAT_OP_DMAP = 0x00020000,
-
-/*
- * Indicates that this format cannot be used with texture filtering
- */
- SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
-
-/*
- * Indicates that format conversions are supported to this RGB format if
- * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
- */
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
-
-/*
- * Indicated that this format can be written as an SRGB target (meaning that the
- * pixel pipe will DE-linearize data on output to format)
- */
- SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
-
-/*
- * Indicates that this format cannot be used with alpha blending
- */
- SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
-
-/*
- * Indicates that the device can auto-generated sublevels for resources
- * of this format
- */
- SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
-
-/*
- * Indicates that this format can be used by vertex texture sampler
- */
- SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
-
-/*
- * Indicates that this format supports neither texture coordinate wrap
- * modes, nor mipmapping
- */
- SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
-} SVGA3dFormatOp;
-
-/*
- * This structure is a conversion of SVGA3DFORMAT_OP_*.
- * Entries must be located at the same position.
- */
-typedef union {
- uint32 value;
- struct {
- uint32 texture : 1;
- uint32 volumeTexture : 1;
- uint32 cubeTexture : 1;
- uint32 offscreenRenderTarget : 1;
- uint32 sameFormatRenderTarget : 1;
- uint32 unknown1 : 1;
- uint32 zStencil : 1;
- uint32 zStencilArbitraryDepth : 1;
- uint32 sameFormatUpToAlpha : 1;
- uint32 unknown2 : 1;
- uint32 displayMode : 1;
- uint32 acceleration3d : 1;
- uint32 pixelSize : 1;
- uint32 convertToARGB : 1;
- uint32 offscreenPlain : 1;
- uint32 sRGBRead : 1;
- uint32 bumpMap : 1;
- uint32 dmap : 1;
- uint32 noFilter : 1;
- uint32 memberOfGroupARGB : 1;
- uint32 sRGBWrite : 1;
- uint32 noAlphaBlend : 1;
- uint32 autoGenMipMap : 1;
- uint32 vertexTexture : 1;
- uint32 noTexCoordWrapNorMip : 1;
- };
-} SVGA3dSurfaceFormatCaps;
-
-/*
- * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
- * must fit in a uint32.
- */
-
-typedef enum {
- SVGA3D_RS_INVALID = 0,
- SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
- SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
- SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
- SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
- SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
- SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
- SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
- SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
- SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
- SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
- SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
- SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
- SVGA3D_RS_STENCILREF = 13, /* uint32 */
- SVGA3D_RS_STENCILMASK = 14, /* uint32 */
- SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
- SVGA3D_RS_FOGSTART = 16, /* float */
- SVGA3D_RS_FOGEND = 17, /* float */
- SVGA3D_RS_FOGDENSITY = 18, /* float */
- SVGA3D_RS_POINTSIZE = 19, /* float */
- SVGA3D_RS_POINTSIZEMIN = 20, /* float */
- SVGA3D_RS_POINTSIZEMAX = 21, /* float */
- SVGA3D_RS_POINTSCALE_A = 22, /* float */
- SVGA3D_RS_POINTSCALE_B = 23, /* float */
- SVGA3D_RS_POINTSCALE_C = 24, /* float */
- SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
- SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
- SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
- SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
- SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
- SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
- SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
- SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
- SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
- SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
- SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
- SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
- SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
- SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
- SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
- SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
- SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
- SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
- SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
- SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
- SVGA3D_RS_ZBIAS = 45, /* float */
- SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
- SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
- SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
- SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
- SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
- SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
- SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
- SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
- SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
- SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
- SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
- SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
- SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
- SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
- SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
- SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
- SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
- SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
- SVGA3D_RS_DEPTHBIAS = 64, /* float */
-
-
- /*
- * Output Gamma Level
- *
- * Output gamma effects the gamma curve of colors that are output from the
- * rendering pipeline. A value of 1.0 specifies a linear color space. If the
- * value is <= 0.0, gamma correction is ignored and linear color space is
- * used.
- */
-
- SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
- SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
- SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
- SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
- SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
- SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
- SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
- SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
- SVGA3D_RS_TWEENFACTOR = 88, /* float */
- SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
- SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
- SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
- SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
- SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
- SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
- SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
- SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
- SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
- SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
- SVGA3D_RS_LINEWIDTH = 99, /* float */
- SVGA3D_RS_MAX
-} SVGA3dRenderStateName;
-
-typedef enum {
- SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
- SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
- SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
- SVGA3D_TRANSPARENCYANTIALIAS_MAX
-} SVGA3dTransparencyAntialiasType;
-
-typedef enum {
- SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
- SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
- SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
-} SVGA3dVertexMaterial;
-
-typedef enum {
- SVGA3D_FILLMODE_INVALID = 0,
- SVGA3D_FILLMODE_POINT = 1,
- SVGA3D_FILLMODE_LINE = 2,
- SVGA3D_FILLMODE_FILL = 3,
- SVGA3D_FILLMODE_MAX
-} SVGA3dFillModeType;
-
-
-typedef
-union {
- struct {
- uint16 mode; /* SVGA3dFillModeType */
- uint16 face; /* SVGA3dFace */
- };
- uint32 uintValue;
-} SVGA3dFillMode;
-
-typedef enum {
- SVGA3D_SHADEMODE_INVALID = 0,
- SVGA3D_SHADEMODE_FLAT = 1,
- SVGA3D_SHADEMODE_SMOOTH = 2,
- SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
- SVGA3D_SHADEMODE_MAX
-} SVGA3dShadeMode;
-
-typedef
-union {
- struct {
- uint16 repeat;
- uint16 pattern;
- };
- uint32 uintValue;
-} SVGA3dLinePattern;
-
-typedef enum {
- SVGA3D_BLENDOP_INVALID = 0,
- SVGA3D_BLENDOP_ZERO = 1,
- SVGA3D_BLENDOP_ONE = 2,
- SVGA3D_BLENDOP_SRCCOLOR = 3,
- SVGA3D_BLENDOP_INVSRCCOLOR = 4,
- SVGA3D_BLENDOP_SRCALPHA = 5,
- SVGA3D_BLENDOP_INVSRCALPHA = 6,
- SVGA3D_BLENDOP_DESTALPHA = 7,
- SVGA3D_BLENDOP_INVDESTALPHA = 8,
- SVGA3D_BLENDOP_DESTCOLOR = 9,
- SVGA3D_BLENDOP_INVDESTCOLOR = 10,
- SVGA3D_BLENDOP_SRCALPHASAT = 11,
- SVGA3D_BLENDOP_BLENDFACTOR = 12,
- SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
- SVGA3D_BLENDOP_MAX
-} SVGA3dBlendOp;
-
-typedef enum {
- SVGA3D_BLENDEQ_INVALID = 0,
- SVGA3D_BLENDEQ_ADD = 1,
- SVGA3D_BLENDEQ_SUBTRACT = 2,
- SVGA3D_BLENDEQ_REVSUBTRACT = 3,
- SVGA3D_BLENDEQ_MINIMUM = 4,
- SVGA3D_BLENDEQ_MAXIMUM = 5,
- SVGA3D_BLENDEQ_MAX
-} SVGA3dBlendEquation;
-
-typedef enum {
- SVGA3D_FRONTWINDING_INVALID = 0,
- SVGA3D_FRONTWINDING_CW = 1,
- SVGA3D_FRONTWINDING_CCW = 2,
- SVGA3D_FRONTWINDING_MAX
-} SVGA3dFrontWinding;
-
-typedef enum {
- SVGA3D_FACE_INVALID = 0,
- SVGA3D_FACE_NONE = 1,
- SVGA3D_FACE_FRONT = 2,
- SVGA3D_FACE_BACK = 3,
- SVGA3D_FACE_FRONT_BACK = 4,
- SVGA3D_FACE_MAX
-} SVGA3dFace;
-
-/*
- * The order and the values should not be changed
- */
-
-typedef enum {
- SVGA3D_CMP_INVALID = 0,
- SVGA3D_CMP_NEVER = 1,
- SVGA3D_CMP_LESS = 2,
- SVGA3D_CMP_EQUAL = 3,
- SVGA3D_CMP_LESSEQUAL = 4,
- SVGA3D_CMP_GREATER = 5,
- SVGA3D_CMP_NOTEQUAL = 6,
- SVGA3D_CMP_GREATEREQUAL = 7,
- SVGA3D_CMP_ALWAYS = 8,
- SVGA3D_CMP_MAX
-} SVGA3dCmpFunc;
-
-/*
- * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
- * the fog factor to be specified in the alpha component of the specular
- * (a.k.a. secondary) vertex color.
- */
-typedef enum {
- SVGA3D_FOGFUNC_INVALID = 0,
- SVGA3D_FOGFUNC_EXP = 1,
- SVGA3D_FOGFUNC_EXP2 = 2,
- SVGA3D_FOGFUNC_LINEAR = 3,
- SVGA3D_FOGFUNC_PER_VERTEX = 4
-} SVGA3dFogFunction;
-
-/*
- * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
- * or per-pixel basis.
- */
-typedef enum {
- SVGA3D_FOGTYPE_INVALID = 0,
- SVGA3D_FOGTYPE_VERTEX = 1,
- SVGA3D_FOGTYPE_PIXEL = 2,
- SVGA3D_FOGTYPE_MAX = 3
-} SVGA3dFogType;
-
-/*
- * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
- * computed using the eye Z value of each pixel (or vertex), whereas range-
- * based fog is computed using the actual distance (range) to the eye.
- */
-typedef enum {
- SVGA3D_FOGBASE_INVALID = 0,
- SVGA3D_FOGBASE_DEPTHBASED = 1,
- SVGA3D_FOGBASE_RANGEBASED = 2,
- SVGA3D_FOGBASE_MAX = 3
-} SVGA3dFogBase;
-
-typedef enum {
- SVGA3D_STENCILOP_INVALID = 0,
- SVGA3D_STENCILOP_KEEP = 1,
- SVGA3D_STENCILOP_ZERO = 2,
- SVGA3D_STENCILOP_REPLACE = 3,
- SVGA3D_STENCILOP_INCRSAT = 4,
- SVGA3D_STENCILOP_DECRSAT = 5,
- SVGA3D_STENCILOP_INVERT = 6,
- SVGA3D_STENCILOP_INCR = 7,
- SVGA3D_STENCILOP_DECR = 8,
- SVGA3D_STENCILOP_MAX
-} SVGA3dStencilOp;
-
-typedef enum {
- SVGA3D_CLIPPLANE_0 = (1 << 0),
- SVGA3D_CLIPPLANE_1 = (1 << 1),
- SVGA3D_CLIPPLANE_2 = (1 << 2),
- SVGA3D_CLIPPLANE_3 = (1 << 3),
- SVGA3D_CLIPPLANE_4 = (1 << 4),
- SVGA3D_CLIPPLANE_5 = (1 << 5),
-} SVGA3dClipPlanes;
-
-typedef enum {
- SVGA3D_CLEAR_COLOR = 0x1,
- SVGA3D_CLEAR_DEPTH = 0x2,
- SVGA3D_CLEAR_STENCIL = 0x4
-} SVGA3dClearFlag;
-
-typedef enum {
- SVGA3D_RT_DEPTH = 0,
- SVGA3D_RT_STENCIL = 1,
- SVGA3D_RT_COLOR0 = 2,
- SVGA3D_RT_COLOR1 = 3,
- SVGA3D_RT_COLOR2 = 4,
- SVGA3D_RT_COLOR3 = 5,
- SVGA3D_RT_COLOR4 = 6,
- SVGA3D_RT_COLOR5 = 7,
- SVGA3D_RT_COLOR6 = 8,
- SVGA3D_RT_COLOR7 = 9,
- SVGA3D_RT_MAX,
- SVGA3D_RT_INVALID = ((uint32)-1),
-} SVGA3dRenderTargetType;
-
-#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
-
-typedef
-union {
- struct {
- uint32 red : 1;
- uint32 green : 1;
- uint32 blue : 1;
- uint32 alpha : 1;
- };
- uint32 uintValue;
-} SVGA3dColorMask;
-
-typedef enum {
- SVGA3D_VBLEND_DISABLE = 0,
- SVGA3D_VBLEND_1WEIGHT = 1,
- SVGA3D_VBLEND_2WEIGHT = 2,
- SVGA3D_VBLEND_3WEIGHT = 3,
-} SVGA3dVertexBlendFlags;
-
-typedef enum {
- SVGA3D_WRAPCOORD_0 = 1 << 0,
- SVGA3D_WRAPCOORD_1 = 1 << 1,
- SVGA3D_WRAPCOORD_2 = 1 << 2,
- SVGA3D_WRAPCOORD_3 = 1 << 3,
- SVGA3D_WRAPCOORD_ALL = 0xF,
-} SVGA3dWrapFlags;
-
-/*
- * SVGA_3D_CMD_TEXTURESTATE Types. All value types
- * must fit in a uint32.
- */
-
-typedef enum {
- SVGA3D_TS_INVALID = 0,
- SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
- SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
- SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
- SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
- SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
- SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
- SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
- SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
- SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
- SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
- SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
- SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
- SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
- SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
- SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
- SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
- SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
- SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
- SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
- SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
- SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
- SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
-
-
- /*
- * Sampler Gamma Level
- *
- * Sampler gamma effects the color of samples taken from the sampler. A
- * value of 1.0 will produce linear samples. If the value is <= 0.0 the
- * gamma value is ignored and a linear space is used.
- */
-
- SVGA3D_TS_GAMMA = 25, /* float */
- SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
- SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
- SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
- SVGA3D_TS_MAX
-} SVGA3dTextureStateName;
-
-typedef enum {
- SVGA3D_TC_INVALID = 0,
- SVGA3D_TC_DISABLE = 1,
- SVGA3D_TC_SELECTARG1 = 2,
- SVGA3D_TC_SELECTARG2 = 3,
- SVGA3D_TC_MODULATE = 4,
- SVGA3D_TC_ADD = 5,
- SVGA3D_TC_ADDSIGNED = 6,
- SVGA3D_TC_SUBTRACT = 7,
- SVGA3D_TC_BLENDTEXTUREALPHA = 8,
- SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
- SVGA3D_TC_BLENDCURRENTALPHA = 10,
- SVGA3D_TC_BLENDFACTORALPHA = 11,
- SVGA3D_TC_MODULATE2X = 12,
- SVGA3D_TC_MODULATE4X = 13,
- SVGA3D_TC_DSDT = 14,
- SVGA3D_TC_DOTPRODUCT3 = 15,
- SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
- SVGA3D_TC_ADDSIGNED2X = 17,
- SVGA3D_TC_ADDSMOOTH = 18,
- SVGA3D_TC_PREMODULATE = 19,
- SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
- SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
- SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
- SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
- SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
- SVGA3D_TC_MULTIPLYADD = 25,
- SVGA3D_TC_LERP = 26,
- SVGA3D_TC_MAX
-} SVGA3dTextureCombiner;
-
-#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
-
-typedef enum {
- SVGA3D_TEX_ADDRESS_INVALID = 0,
- SVGA3D_TEX_ADDRESS_WRAP = 1,
- SVGA3D_TEX_ADDRESS_MIRROR = 2,
- SVGA3D_TEX_ADDRESS_CLAMP = 3,
- SVGA3D_TEX_ADDRESS_BORDER = 4,
- SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
- SVGA3D_TEX_ADDRESS_EDGE = 6,
- SVGA3D_TEX_ADDRESS_MAX
-} SVGA3dTextureAddress;
-
-/*
- * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
- * disabled, and the rasterizer should use the magnification filter instead.
- */
-typedef enum {
- SVGA3D_TEX_FILTER_NONE = 0,
- SVGA3D_TEX_FILTER_NEAREST = 1,
- SVGA3D_TEX_FILTER_LINEAR = 2,
- SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
- SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
- SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
- SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
- SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
- SVGA3D_TEX_FILTER_MAX
-} SVGA3dTextureFilter;
-
-typedef enum {
- SVGA3D_TEX_TRANSFORM_OFF = 0,
- SVGA3D_TEX_TRANSFORM_S = (1 << 0),
- SVGA3D_TEX_TRANSFORM_T = (1 << 1),
- SVGA3D_TEX_TRANSFORM_R = (1 << 2),
- SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
- SVGA3D_TEX_PROJECTED = (1 << 15),
-} SVGA3dTexTransformFlags;
-
-typedef enum {
- SVGA3D_TEXCOORD_GEN_OFF = 0,
- SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
- SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
- SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
- SVGA3D_TEXCOORD_GEN_SPHERE = 4,
- SVGA3D_TEXCOORD_GEN_MAX
-} SVGA3dTextureCoordGen;
-
-/*
- * Texture argument constants for texture combiner
- */
-typedef enum {
- SVGA3D_TA_INVALID = 0,
- SVGA3D_TA_CONSTANT = 1,
- SVGA3D_TA_PREVIOUS = 2,
- SVGA3D_TA_DIFFUSE = 3,
- SVGA3D_TA_TEXTURE = 4,
- SVGA3D_TA_SPECULAR = 5,
- SVGA3D_TA_MAX
-} SVGA3dTextureArgData;
-
-#define SVGA3D_TM_MASK_LEN 4
-
-/* Modifiers for texture argument constants defined above. */
-typedef enum {
- SVGA3D_TM_NONE = 0,
- SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
- SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
-} SVGA3dTextureArgModifier;
-
-#define SVGA3D_INVALID_ID ((uint32)-1)
-#define SVGA3D_MAX_CLIP_PLANES 6
-
-/*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
-#define SVGA3D_MAX_TEXTURE_COORDS 8
-
-/*
- * Vertex declarations
- *
- * Notes:
- *
- * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
- * draw with any POSITIONT vertex arrays, the programmable vertex
- * pipeline will be implicitly disabled. Drawing will take place as if
- * no vertex shader was bound.
- */
-
-typedef enum {
- SVGA3D_DECLUSAGE_POSITION = 0,
- SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */
- SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */
- SVGA3D_DECLUSAGE_NORMAL, /* 3 */
- SVGA3D_DECLUSAGE_PSIZE, /* 4 */
- SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */
- SVGA3D_DECLUSAGE_TANGENT, /* 6 */
- SVGA3D_DECLUSAGE_BINORMAL, /* 7 */
- SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */
- SVGA3D_DECLUSAGE_POSITIONT, /* 9 */
- SVGA3D_DECLUSAGE_COLOR, /* 10 */
- SVGA3D_DECLUSAGE_FOG, /* 11 */
- SVGA3D_DECLUSAGE_DEPTH, /* 12 */
- SVGA3D_DECLUSAGE_SAMPLE, /* 13 */
- SVGA3D_DECLUSAGE_MAX
-} SVGA3dDeclUsage;
-
-typedef enum {
- SVGA3D_DECLMETHOD_DEFAULT = 0,
- SVGA3D_DECLMETHOD_PARTIALU,
- SVGA3D_DECLMETHOD_PARTIALV,
- SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
- SVGA3D_DECLMETHOD_UV,
- SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
- SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
-} SVGA3dDeclMethod;
-
-typedef enum {
- SVGA3D_DECLTYPE_FLOAT1 = 0,
- SVGA3D_DECLTYPE_FLOAT2 = 1,
- SVGA3D_DECLTYPE_FLOAT3 = 2,
- SVGA3D_DECLTYPE_FLOAT4 = 3,
- SVGA3D_DECLTYPE_D3DCOLOR = 4,
- SVGA3D_DECLTYPE_UBYTE4 = 5,
- SVGA3D_DECLTYPE_SHORT2 = 6,
- SVGA3D_DECLTYPE_SHORT4 = 7,
- SVGA3D_DECLTYPE_UBYTE4N = 8,
- SVGA3D_DECLTYPE_SHORT2N = 9,
- SVGA3D_DECLTYPE_SHORT4N = 10,
- SVGA3D_DECLTYPE_USHORT2N = 11,
- SVGA3D_DECLTYPE_USHORT4N = 12,
- SVGA3D_DECLTYPE_UDEC3 = 13,
- SVGA3D_DECLTYPE_DEC3N = 14,
- SVGA3D_DECLTYPE_FLOAT16_2 = 15,
- SVGA3D_DECLTYPE_FLOAT16_4 = 16,
- SVGA3D_DECLTYPE_MAX,
-} SVGA3dDeclType;
-
-/*
- * This structure is used for the divisor for geometry instancing;
- * it's a direct translation of the Direct3D equivalent.
- */
-typedef union {
- struct {
- /*
- * For index data, this number represents the number of instances to draw.
- * For instance data, this number represents the number of
- * instances/vertex in this stream
- */
- uint32 count : 30;
-
- /*
- * This is 1 if this is supposed to be the data that is repeated for
- * every instance.
- */
- uint32 indexedData : 1;
-
- /*
- * This is 1 if this is supposed to be the per-instance data.
- */
- uint32 instanceData : 1;
- };
-
- uint32 value;
-} SVGA3dVertexDivisor;
-
-typedef enum {
- SVGA3D_PRIMITIVE_INVALID = 0,
- SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
- SVGA3D_PRIMITIVE_POINTLIST = 2,
- SVGA3D_PRIMITIVE_LINELIST = 3,
- SVGA3D_PRIMITIVE_LINESTRIP = 4,
- SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
- SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
- SVGA3D_PRIMITIVE_MAX
-} SVGA3dPrimitiveType;
-
-typedef enum {
- SVGA3D_COORDINATE_INVALID = 0,
- SVGA3D_COORDINATE_LEFTHANDED = 1,
- SVGA3D_COORDINATE_RIGHTHANDED = 2,
- SVGA3D_COORDINATE_MAX
-} SVGA3dCoordinateType;
-
-typedef enum {
- SVGA3D_TRANSFORM_INVALID = 0,
- SVGA3D_TRANSFORM_WORLD = 1,
- SVGA3D_TRANSFORM_VIEW = 2,
- SVGA3D_TRANSFORM_PROJECTION = 3,
- SVGA3D_TRANSFORM_TEXTURE0 = 4,
- SVGA3D_TRANSFORM_TEXTURE1 = 5,
- SVGA3D_TRANSFORM_TEXTURE2 = 6,
- SVGA3D_TRANSFORM_TEXTURE3 = 7,
- SVGA3D_TRANSFORM_TEXTURE4 = 8,
- SVGA3D_TRANSFORM_TEXTURE5 = 9,
- SVGA3D_TRANSFORM_TEXTURE6 = 10,
- SVGA3D_TRANSFORM_TEXTURE7 = 11,
- SVGA3D_TRANSFORM_WORLD1 = 12,
- SVGA3D_TRANSFORM_WORLD2 = 13,
- SVGA3D_TRANSFORM_WORLD3 = 14,
- SVGA3D_TRANSFORM_MAX
-} SVGA3dTransformType;
-
-typedef enum {
- SVGA3D_LIGHTTYPE_INVALID = 0,
- SVGA3D_LIGHTTYPE_POINT = 1,
- SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
- SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
- SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
- SVGA3D_LIGHTTYPE_MAX
-} SVGA3dLightType;
-
-typedef enum {
- SVGA3D_CUBEFACE_POSX = 0,
- SVGA3D_CUBEFACE_NEGX = 1,
- SVGA3D_CUBEFACE_POSY = 2,
- SVGA3D_CUBEFACE_NEGY = 3,
- SVGA3D_CUBEFACE_POSZ = 4,
- SVGA3D_CUBEFACE_NEGZ = 5,
-} SVGA3dCubeFace;
-
-typedef enum {
- SVGA3D_SHADERTYPE_INVALID = 0,
- SVGA3D_SHADERTYPE_MIN = 1,
- SVGA3D_SHADERTYPE_VS = 1,
- SVGA3D_SHADERTYPE_PS = 2,
- SVGA3D_SHADERTYPE_MAX = 3,
- SVGA3D_SHADERTYPE_GS = 3,
-} SVGA3dShaderType;
-
-#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
-
-typedef enum {
- SVGA3D_CONST_TYPE_FLOAT = 0,
- SVGA3D_CONST_TYPE_INT = 1,
- SVGA3D_CONST_TYPE_BOOL = 2,
- SVGA3D_CONST_TYPE_MAX
-} SVGA3dShaderConstType;
-
-#define SVGA3D_MAX_SURFACE_FACES 6
-
-typedef enum {
- SVGA3D_STRETCH_BLT_POINT = 0,
- SVGA3D_STRETCH_BLT_LINEAR = 1,
- SVGA3D_STRETCH_BLT_MAX
-} SVGA3dStretchBltMode;
-
-typedef enum {
- SVGA3D_QUERYTYPE_OCCLUSION = 0,
- SVGA3D_QUERYTYPE_MAX
-} SVGA3dQueryType;
-
-typedef enum {
- SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
- SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
- SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
- SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
-} SVGA3dQueryState;
-
-typedef enum {
- SVGA3D_WRITE_HOST_VRAM = 1,
- SVGA3D_READ_HOST_VRAM = 2,
-} SVGA3dTransferType;
-
-/*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_VERTEX_ARRAYS 32
-
-/*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
-
-/*
- * Identifiers for commands in the command FIFO.
- *
- * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
- * the SVGA3D protocol and remain reserved; they should not be used in the
- * future.
- *
- * IDs between 1040 and 1999 (inclusive) are available for use by the
- * current SVGA3D protocol.
- *
- * FIFO clients other than SVGA3D should stay below 1000, or at 2000
- * and up.
- */
-
-#define SVGA_3D_CMD_LEGACY_BASE 1000
-#define SVGA_3D_CMD_BASE 1040
-
-#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */
-#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
-#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
-#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
-#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
-#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
-#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
-#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
-#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
-#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
-#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
-#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
-#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
-#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
-#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
-#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
-#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
-#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
-#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */
-#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
-#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
-#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
-#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
-#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
-#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
-#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
-#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
-#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
-#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */
-#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
-#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
-#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
-#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
-#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
-#define SVGA_3D_CMD_SCREEN_DMA 1082
-#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
-#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
-
-#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
-#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
-#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
-#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
-#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
-#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
-
-#define SVGA_3D_CMD_SET_OTABLE_BASE 1091
-#define SVGA_3D_CMD_READBACK_OTABLE 1092
-
-#define SVGA_3D_CMD_DEFINE_GB_MOB 1093
-#define SVGA_3D_CMD_DESTROY_GB_MOB 1094
-#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
-#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
-
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
-#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
-#define SVGA_3D_CMD_BIND_GB_SURFACE 1099
-#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
-#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
-#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
-#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
-#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
-#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
-
-#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
-#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
-#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
-#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
-#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
-
-#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
-#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
-#define SVGA_3D_CMD_BIND_GB_SHADER 1114
-
-#define SVGA_3D_CMD_SET_OTABLE_BASE64 1115
-
-#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
-#define SVGA_3D_CMD_END_GB_QUERY 1117
-#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
-
-#define SVGA_3D_CMD_NOP 1119
-
-#define SVGA_3D_CMD_ENABLE_GART 1120
-#define SVGA_3D_CMD_DISABLE_GART 1121
-#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
-#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
-
-#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
-#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
-#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
-#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
-
-#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
-
-#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
-#define SVGA_3D_CMD_GB_SCREEN_DMA 1131
-#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132
-#define SVGA_3D_CMD_GB_MOB_FENCE 1133
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134
-#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135
-#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136
-#define SVGA_3D_CMD_NOP_ERROR 1137
-
-#define SVGA_3D_CMD_RESERVED1 1138
-#define SVGA_3D_CMD_RESERVED2 1139
-#define SVGA_3D_CMD_RESERVED3 1140
-#define SVGA_3D_CMD_RESERVED4 1141
-#define SVGA_3D_CMD_RESERVED5 1142
-
-#define SVGA_3D_CMD_MAX 1142
-#define SVGA_3D_CMD_FUTURE_MAX 3000
-
-/*
- * Common substructures used in multiple FIFO commands:
- */
-
-typedef struct {
- union {
- struct {
- uint16 function; /* SVGA3dFogFunction */
- uint8 type; /* SVGA3dFogType */
- uint8 base; /* SVGA3dFogBase */
- };
- uint32 uintValue;
- };
-} SVGA3dFogMode;
-
-/*
- * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
- * is a surface ID as well as face/mipmap indices.
- */
-
-typedef
-struct SVGA3dSurfaceImageId {
- uint32 sid;
- uint32 face;
- uint32 mipmap;
-} SVGA3dSurfaceImageId;
-
-typedef
-struct SVGA3dGuestImage {
- SVGAGuestPtr ptr;
-
- /*
- * A note on interpretation of pitch: This value of pitch is the
- * number of bytes between vertically adjacent image
- * blocks. Normally this is the number of bytes between the first
- * pixel of two adjacent scanlines. With compressed textures,
- * however, this may represent the number of bytes between
- * compression blocks rather than between rows of pixels.
- *
- * XXX: Compressed textures currently must be tightly packed in guest memory.
- *
- * If the image is 1-dimensional, pitch is ignored.
- *
- * If 'pitch' is zero, the SVGA3D device calculates a pitch value
- * assuming each row of blocks is tightly packed.
- */
- uint32 pitch;
-} SVGA3dGuestImage;
-
-
-/*
- * FIFO command format definitions:
- */
-
-/*
- * The data size header following cmdNum for every 3d command
- */
-typedef
-struct {
- uint32 id;
- uint32 size;
-} SVGA3dCmdHeader;
-
-/*
- * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
- * optional mipmaps and cube faces.
- */
-
-typedef
-struct {
- uint32 width;
- uint32 height;
- uint32 depth;
-} SVGA3dSize;
-
-typedef enum {
- SVGA3D_SURFACE_CUBEMAP = (1 << 0),
- SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
- SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
- SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
- SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
- SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
- SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
- SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
- SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
- SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
-} SVGA3dSurfaceFlags;
-
-typedef
-struct {
- uint32 numMipLevels;
-} SVGA3dSurfaceFace;
-
-typedef
-struct {
- uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- /*
- * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
- * structures must have the same value of numMipLevels field.
- * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
- * numMipLevels set to 0.
- */
- SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
- /*
- * Followed by an SVGA3dSize structure for each mip level in each face.
- *
- * A note on surface sizes: Sizes are always specified in pixels,
- * even if the true surface size is not a multiple of the minimum
- * block size of the surface's format. For example, a 3x3x1 DXT1
- * compressed texture would actually be stored as a 4x4x1 image in
- * memory.
- */
-} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
-
-typedef
-struct {
- uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- /*
- * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
- * structures must have the same value of numMipLevels field.
- * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
- * numMipLevels set to 0.
- */
- SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- /*
- * Followed by an SVGA3dSize structure for each mip level in each face.
- *
- * A note on surface sizes: Sizes are always specified in pixels,
- * even if the true surface size is not a multiple of the minimum
- * block size of the surface's format. For example, a 3x3x1 DXT1
- * compressed texture would actually be stored as a 4x4x1 image in
- * memory.
- */
-} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
-
-typedef
-struct {
- uint32 sid;
-} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
-
-typedef
-struct {
- uint32 cid;
-} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
-
-typedef
-struct {
- uint32 cid;
-} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dClearFlag clearFlag;
- uint32 color;
- float depth;
- uint32 stencil;
- /* Followed by variable number of SVGA3dRect structures */
-} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
-
-typedef
-struct SVGA3dCopyRect {
- uint32 x;
- uint32 y;
- uint32 w;
- uint32 h;
- uint32 srcx;
- uint32 srcy;
-} SVGA3dCopyRect;
-
-typedef
-struct SVGA3dCopyBox {
- uint32 x;
- uint32 y;
- uint32 z;
- uint32 w;
- uint32 h;
- uint32 d;
- uint32 srcx;
- uint32 srcy;
- uint32 srcz;
-} SVGA3dCopyBox;
-
-typedef
-struct {
- uint32 x;
- uint32 y;
- uint32 w;
- uint32 h;
-} SVGA3dRect;
-
-typedef
-struct {
- uint32 x;
- uint32 y;
- uint32 z;
- uint32 w;
- uint32 h;
- uint32 d;
-} SVGA3dBox;
-
-typedef
-struct {
- uint32 x;
- uint32 y;
- uint32 z;
-} SVGA3dPoint;
-
-typedef
-struct {
- SVGA3dLightType type;
- SVGA3dBool inWorldSpace;
- float diffuse[4];
- float specular[4];
- float ambient[4];
- float position[4];
- float direction[4];
- float range;
- float falloff;
- float attenuation0;
- float attenuation1;
- float attenuation2;
- float theta;
- float phi;
-} SVGA3dLightData;
-
-typedef
-struct {
- uint32 sid;
- /* Followed by variable number of SVGA3dCopyRect structures */
-} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
-
-typedef
-struct {
- SVGA3dRenderStateName state;
- union {
- uint32 uintValue;
- float floatValue;
- };
-} SVGA3dRenderState;
-
-typedef
-struct {
- uint32 cid;
- /* Followed by variable number of SVGA3dRenderState structures */
-} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dRenderTargetType type;
- SVGA3dSurfaceImageId target;
-} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
-
-typedef
-struct {
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dest;
- /* Followed by variable number of SVGA3dCopyBox structures */
-} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
-
-typedef
-struct {
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dest;
- SVGA3dBox boxSrc;
- SVGA3dBox boxDest;
- SVGA3dStretchBltMode mode;
-} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
-
-typedef
-struct {
- /*
- * If the discard flag is present in a surface DMA operation, the host may
- * discard the contents of the current mipmap level and face of the target
- * surface before applying the surface DMA contents.
- */
- uint32 discard : 1;
-
- /*
- * If the unsynchronized flag is present, the host may perform this upload
- * without syncing to pending reads on this surface.
- */
- uint32 unsynchronized : 1;
-
- /*
- * Guests *MUST* set the reserved bits to 0 before submitting the command
- * suffix as future flags may occupy these bits.
- */
- uint32 reserved : 30;
-} SVGA3dSurfaceDMAFlags;
-
-typedef
-struct {
- SVGA3dGuestImage guest;
- SVGA3dSurfaceImageId host;
- SVGA3dTransferType transfer;
- /*
- * Followed by variable number of SVGA3dCopyBox structures. For consistency
- * in all clipping logic and coordinate translation, we define the
- * "source" in each copyBox as the guest image and the
- * "destination" as the host image, regardless of transfer
- * direction.
- *
- * For efficiency, the SVGA3D device is free to copy more data than
- * specified. For example, it may round copy boxes outwards such
- * that they lie on particular alignment boundaries.
- */
-} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
-
-/*
- * SVGA3dCmdSurfaceDMASuffix --
- *
- * This is a command suffix that will appear after a SurfaceDMA command in
- * the FIFO. It contains some extra information that hosts may use to
- * optimize performance or protect the guest. This suffix exists to preserve
- * backwards compatibility while also allowing for new functionality to be
- * implemented.
- */
-
-typedef
-struct {
- uint32 suffixSize;
-
- /*
- * The maximum offset is used to determine the maximum offset from the
- * guestPtr base address that will be accessed or written to during this
- * surfaceDMA. If the suffix is supported, the host will respect this
- * boundary while performing surface DMAs.
- *
- * Defaults to MAX_UINT32
- */
- uint32 maximumOffset;
-
- /*
- * A set of flags that describes optimizations that the host may perform
- * while performing this surface DMA operation. The guest should never rely
- * on behaviour that is different when these flags are set for correctness.
- *
- * Defaults to 0
- */
- SVGA3dSurfaceDMAFlags flags;
-} SVGA3dCmdSurfaceDMASuffix;
-
-/*
- * SVGA_3D_CMD_DRAW_PRIMITIVES --
- *
- * This command is the SVGA3D device's generic drawing entry point.
- * It can draw multiple ranges of primitives, optionally using an
- * index buffer, using an arbitrary collection of vertex buffers.
- *
- * Each SVGA3dVertexDecl defines a distinct vertex array to bind
- * during this draw call. The declarations specify which surface
- * the vertex data lives in, what that vertex data is used for,
- * and how to interpret it.
- *
- * Each SVGA3dPrimitiveRange defines a collection of primitives
- * to render using the same vertex arrays. An index buffer is
- * optional.
- */
-
-typedef
-struct {
- /*
- * A range hint is an optional specification for the range of indices
- * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
- * that the entire array will be used.
- *
- * These are only hints. The SVGA3D device may use them for
- * performance optimization if possible, but it's also allowed to
- * ignore these values.
- */
- uint32 first;
- uint32 last;
-} SVGA3dArrayRangeHint;
-
-typedef
-struct {
- /*
- * Define the origin and shape of a vertex or index array. Both
- * 'offset' and 'stride' are in bytes. The provided surface will be
- * reinterpreted as a flat array of bytes in the same format used
- * by surface DMA operations. To avoid unnecessary conversions, the
- * surface should be created with the SVGA3D_BUFFER format.
- *
- * Index 0 in the array starts 'offset' bytes into the surface.
- * Index 1 begins at byte 'offset + stride', etc. Array indices may
- * not be negative.
- */
- uint32 surfaceId;
- uint32 offset;
- uint32 stride;
-} SVGA3dArray;
-
-typedef
-struct {
- /*
- * Describe a vertex array's data type, and define how it is to be
- * used by the fixed function pipeline or the vertex shader. It
- * isn't useful to have two VertexDecls with the same
- * VertexArrayIdentity in one draw call.
- */
- SVGA3dDeclType type;
- SVGA3dDeclMethod method;
- SVGA3dDeclUsage usage;
- uint32 usageIndex;
-} SVGA3dVertexArrayIdentity;
-
-typedef
-struct {
- SVGA3dVertexArrayIdentity identity;
- SVGA3dArray array;
- SVGA3dArrayRangeHint rangeHint;
-} SVGA3dVertexDecl;
-
-typedef
-struct {
- /*
- * Define a group of primitives to render, from sequential indices.
- *
- * The value of 'primitiveType' and 'primitiveCount' imply the
- * total number of vertices that will be rendered.
- */
- SVGA3dPrimitiveType primType;
- uint32 primitiveCount;
-
- /*
- * Optional index buffer. If indexArray.surfaceId is
- * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
- * without an index buffer is identical to rendering with an index
- * buffer containing the sequence [0, 1, 2, 3, ...].
- *
- * If an index buffer is in use, indexWidth specifies the width in
- * bytes of each index value. It must be less than or equal to
- * indexArray.stride.
- *
- * (Currently, the SVGA3D device requires index buffers to be tightly
- * packed. In other words, indexWidth == indexArray.stride)
- */
- SVGA3dArray indexArray;
- uint32 indexWidth;
-
- /*
- * Optional index bias. This number is added to all indices from
- * indexArray before they are used as vertex array indices. This
- * can be used in multiple ways:
- *
- * - When not using an indexArray, this bias can be used to
- * specify where in the vertex arrays to begin rendering.
- *
- * - A positive number here is equivalent to increasing the
- * offset in each vertex array.
- *
- * - A negative number can be used to render using a small
- * vertex array and an index buffer that contains large
- * values. This may be used by some applications that
- * crop a vertex buffer without modifying their index
- * buffer.
- *
- * Note that rendering with a negative bias value may be slower and
- * use more memory than rendering with a positive or zero bias.
- */
- int32 indexBias;
-} SVGA3dPrimitiveRange;
-
-typedef
-struct {
- uint32 cid;
- uint32 numVertexDecls;
- uint32 numRanges;
-
- /*
- * There are two variable size arrays after the
- * SVGA3dCmdDrawPrimitives structure. In order,
- * they are:
- *
- * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
- * SVGA3D_MAX_VERTEX_ARRAYS;
- * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
- * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
- * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
- * the frequency divisor for the corresponding vertex decl).
- */
-} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
-
-typedef
-struct {
- uint32 stage;
- SVGA3dTextureStateName name;
- union {
- uint32 value;
- float floatValue;
- };
-} SVGA3dTextureState;
-
-typedef
-struct {
- uint32 cid;
- /* Followed by variable number of SVGA3dTextureState structures */
-} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dTransformType type;
- float matrix[16];
-} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
-
-typedef
-struct {
- float min;
- float max;
-} SVGA3dZRange;
-
-typedef
-struct {
- uint32 cid;
- SVGA3dZRange zRange;
-} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
-
-typedef
-struct {
- float diffuse[4];
- float ambient[4];
- float specular[4];
- float emissive[4];
- float shininess;
-} SVGA3dMaterial;
-
-typedef
-struct {
- uint32 cid;
- SVGA3dFace face;
- SVGA3dMaterial material;
-} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
-
-typedef
-struct {
- uint32 cid;
- uint32 index;
- SVGA3dLightData data;
-} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
-
-typedef
-struct {
- uint32 cid;
- uint32 index;
- uint32 enabled;
-} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dRect rect;
-} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dRect rect;
-} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
-
-typedef
-struct {
- uint32 cid;
- uint32 index;
- float plane[4];
-} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
-
-typedef
-struct {
- uint32 cid;
- uint32 shid;
- SVGA3dShaderType type;
- /* Followed by variable number of DWORDs for shader bycode */
-} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
-
-typedef
-struct {
- uint32 cid;
- uint32 shid;
- SVGA3dShaderType type;
-} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
-
-typedef
-struct {
- uint32 cid;
- uint32 reg; /* register number */
- SVGA3dShaderType type;
- SVGA3dShaderConstType ctype;
- uint32 values[4];
-} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dShaderType type;
- uint32 shid;
-} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dQueryType type;
-} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
-} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
-
-typedef
-struct {
- uint32 cid; /* Same parameters passed to END_QUERY */
- SVGA3dQueryType type;
- SVGAGuestPtr guestResult;
-} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
-
-typedef
-struct {
- uint32 totalSize; /* Set by guest before query is ended. */
- SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
- union { /* Set by host on exit from PENDING state */
- uint32 result32;
- };
-} SVGA3dQueryResult;
-
-/*
- * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
- *
- * This is a blit from an SVGA3D surface to a Screen Object. Just
- * like GMR-to-screen blits, this blit may be directed at a
- * specific screen or to the virtual coordinate space.
- *
- * The blit copies from a rectangular region of an SVGA3D surface
- * image to a rectangular region of a screen or screens.
- *
- * This command takes an optional variable-length list of clipping
- * rectangles after the body of the command. If no rectangles are
- * specified, there is no clipping region. The entire destRect is
- * drawn to. If one or more rectangles are included, they describe
- * a clipping region. The clip rectangle coordinates are measured
- * relative to the top-left corner of destRect.
- *
- * This clipping region serves multiple purposes:
- *
- * - It can be used to perform an irregularly shaped blit more
- * efficiently than by issuing many separate blit commands.
- *
- * - It is equivalent to allowing blits with non-integer
- * source coordinates. You could blit just one half-pixel
- * of a source, for example, by specifying a larger
- * destination rectangle than you need, then removing
- * part of it using a clip rectangle.
- *
- * Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
- *
- * Limitations:
- *
- * - Currently, no backend supports blits from a mipmap or face
- * other than the first one.
- */
-
-typedef
-struct {
- SVGA3dSurfaceImageId srcImage;
- SVGASignedRect srcRect;
- uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
- SVGASignedRect destRect; /* Supports scaling if src/rest different size */
- /* Clipping: zero or more SVGASignedRects follow */
-} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
-
-typedef
-struct {
- uint32 sid;
- SVGA3dTextureFilter filter;
-} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-
-/*
- * Guest-backed surface definitions.
- */
-
-typedef uint32 SVGAMobId;
-
-typedef enum SVGAMobFormat {
- SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
- SVGA3D_MOBFMT_PTDEPTH_0 = 0,
- SVGA3D_MOBFMT_PTDEPTH_1 = 1,
- SVGA3D_MOBFMT_PTDEPTH_2 = 2,
- SVGA3D_MOBFMT_RANGE = 3,
- SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
- SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
- SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
- SVGA3D_MOBFMT_MAX,
-} SVGAMobFormat;
-
-/*
- * Sizes of opaque types.
- */
-
-#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
-#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
-#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
-#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
-#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
-#define SVGA3D_CONTEXT_DATA_SIZE 16384
-
-/*
- * SVGA3dCmdSetOTableBase --
- *
- * This command allows the guest to specify the base PPN of the
- * specified object table.
- */
-
-typedef enum {
- SVGA_OTABLE_MOB = 0,
- SVGA_OTABLE_MIN = 0,
- SVGA_OTABLE_SURFACE = 1,
- SVGA_OTABLE_CONTEXT = 2,
- SVGA_OTABLE_SHADER = 3,
- SVGA_OTABLE_SCREEN_TARGET = 4,
- SVGA_OTABLE_DX9_MAX = 5,
- SVGA_OTABLE_MAX = 8
-} SVGAOTableType;
-
-typedef
-struct {
- SVGAOTableType type;
- PPN baseAddress;
- uint32 sizeInBytes;
- uint32 validSizeInBytes;
- SVGAMobFormat ptDepth;
-} __packed
-SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
-
-typedef
-struct {
- SVGAOTableType type;
- PPN64 baseAddress;
- uint32 sizeInBytes;
- uint32 validSizeInBytes;
- SVGAMobFormat ptDepth;
-} __packed
-SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
-
-typedef
-struct {
- SVGAOTableType type;
-} __packed
-SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
-
-/*
- * Define a memory object (Mob) in the OTable.
- */
-
-typedef
-struct SVGA3dCmdDefineGBMob {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN base;
- uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
-
-
-/*
- * Destroys an object in the OTable.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBMob {
- SVGAMobId mobid;
-} __packed
-SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
-
-/*
- * Redefine an object in the OTable.
- */
-
-typedef
-struct SVGA3dCmdRedefineGBMob {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN base;
- uint32 sizeInBytes;
-} __packed
-SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */
-
-/*
- * Define a memory object (Mob) in the OTable with a PPN64 base.
- */
-
-typedef
-struct SVGA3dCmdDefineGBMob64 {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN64 base;
- uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
-
-/*
- * Redefine an object in the OTable with PPN64 base.
- */
-
-typedef
-struct SVGA3dCmdRedefineGBMob64 {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN64 base;
- uint32 sizeInBytes;
-} __packed
-SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
-
-/*
- * Notification that the page tables have been modified.
- */
-
-typedef
-struct SVGA3dCmdUpdateGBMobMapping {
- SVGAMobId mobid;
-} __packed
-SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
-
-/*
- * Define a guest-backed surface.
- */
-
-typedef
-struct SVGA3dCmdDefineGBSurface {
- uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
-} __packed
-SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
-
-/*
- * Destroy a guest-backed surface.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBSurface {
- uint32 sid;
-} __packed
-SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
-
-/*
- * Bind a guest-backed surface to an object.
- */
-
-typedef
-struct SVGA3dCmdBindGBSurface {
- uint32 sid;
- SVGAMobId mobid;
-} __packed
-SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
-
-/*
- * Conditionally bind a mob to a guest backed surface if testMobid
- * matches the currently bound mob. Optionally issue a readback on
- * the surface while it is still bound to the old mobid if the mobid
- * is changed by this command.
- */
-
-#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
-
-typedef
-struct{
- uint32 sid;
- SVGAMobId testMobid;
- SVGAMobId mobid;
- uint32 flags;
-} __packed
-SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
-
-/*
- * Update an image in a guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-struct SVGA3dCmdUpdateGBImage {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
-} __packed
-SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
-
-/*
- * Update an entire guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-struct SVGA3dCmdUpdateGBSurface {
- uint32 sid;
-} __packed
-SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
-
-/*
- * Readback an image in a guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBImage {
- SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/
-
-/*
- * Readback an entire guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBSurface {
- uint32 sid;
-} __packed
-SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
-
-/*
- * Readback a sub rect of an image in a guest-backed surface. After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-struct SVGA3dCmdReadbackGBImagePartial {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
- uint32 invertBox;
-} __packed
-SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
-
-/*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBImage {
- SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
-
-/*
- * Invalidate an entire guest-backed surface.
- * (Notify the device that the contents if all images can be lost.)
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBSurface {
- uint32 sid;
-} __packed
-SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
-
-/*
- * Invalidate a sub rect of an image in a guest-backed surface. After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-struct SVGA3dCmdInvalidateGBImagePartial {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
- uint32 invertBox;
-} __packed
-SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
-
-/*
- * Define a guest-backed context.
- */
-
-typedef
-struct SVGA3dCmdDefineGBContext {
- uint32 cid;
-} __packed
-SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
-
-/*
- * Destroy a guest-backed context.
- */
-
-typedef
-struct SVGA3dCmdDestroyGBContext {
- uint32 cid;
-} __packed
-SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
-
-/*
- * Bind a guest-backed context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
-
-typedef
-struct SVGA3dCmdBindGBContext {
- uint32 cid;
- SVGAMobId mobid;
- uint32 validContents;
-} __packed
-SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
-
-/*
- * Readback a guest-backed context.
- * (Request that the device flush the contents back into guest memory.)
- */
-
-typedef
-struct SVGA3dCmdReadbackGBContext {
- uint32 cid;
-} __packed
-SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
-
-/*
- * Invalidate a guest-backed context.
- */
-typedef
-struct SVGA3dCmdInvalidateGBContext {
- uint32 cid;
-} __packed
-SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
-
-/*
- * Define a guest-backed shader.
- */
-
-typedef
-struct SVGA3dCmdDefineGBShader {
- uint32 shid;
- SVGA3dShaderType type;
- uint32 sizeInBytes;
-} __packed
-SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
-
-/*
- * Bind a guest-backed shader.
- */
-
-typedef struct SVGA3dCmdBindGBShader {
- uint32 shid;
- SVGAMobId mobid;
- uint32 offsetInBytes;
-} __packed
-SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
-
-/*
- * Destroy a guest-backed shader.
- */
-
-typedef struct SVGA3dCmdDestroyGBShader {
- uint32 shid;
-} __packed
-SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
-
-typedef
-struct {
- uint32 cid;
- uint32 regStart;
- SVGA3dShaderType shaderType;
- SVGA3dShaderConstType constType;
-
- /*
- * Followed by a variable number of shader constants.
- *
- * Note that FLOAT and INT constants are 4-dwords in length, while
- * BOOL constants are 1-dword in length.
- */
-} __packed
-SVGA3dCmdSetGBShaderConstInline;
-/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dQueryType type;
-} __packed
-SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAMobId mobid;
- uint32 offset;
-} __packed
-SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
-
-
-/*
- * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
- *
- * The semantics of this command are identical to the
- * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
- * to a Mob instead of a GMR.
- */
-
-typedef
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAMobId mobid;
- uint32 offset;
-} __packed
-SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
-
-typedef
-struct {
- SVGAMobId mobid;
- uint32 fbOffset;
- uint32 initalized;
-} __packed
-SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
-
-typedef
-struct {
- SVGAMobId mobid;
- uint32 gartOffset;
-} __packed
-SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
-
-
-typedef
-struct {
- uint32 gartOffset;
- uint32 numPages;
-} __packed
-SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
-
-
-/*
- * Screen Targets
- */
-#define SVGA_STFLAG_PRIMARY (1 << 0)
-
-typedef
-struct {
- uint32 stid;
- uint32 width;
- uint32 height;
- int32 xRoot;
- int32 yRoot;
- uint32 flags;
-} __packed
-SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
-
-typedef
-struct {
- uint32 stid;
-} __packed
-SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
-
-typedef
-struct {
- uint32 stid;
- SVGA3dSurfaceImageId image;
-} __packed
-SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
-
-typedef
-struct {
- uint32 stid;
- SVGA3dBox box;
-} __packed
-SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
-
-/*
- * Capability query index.
- *
- * Notes:
- *
- * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- * fixed-function texture units available. Each of these units
- * work in both FFP and Shader modes, and they support texture
- * transforms and texture coordinates. The host may have additional
- * texture image units that are only usable with shaders.
- *
- * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
- * return TRUE. Even on physical hardware that does not support
- * these formats natively, the SVGA3D device will provide an emulation
- * which should be invisible to the guest OS.
- *
- * In general, the SVGA3D device should support any operation on
- * any surface format, it just may perform some of these
- * operations in software depending on the capabilities of the
- * available physical hardware.
- *
- * XXX: In the future, we will add capabilities that describe in
- * detail what formats are supported in hardware for what kinds
- * of operations.
- */
-
-typedef enum {
- SVGA3D_DEVCAP_3D = 0,
- SVGA3D_DEVCAP_MAX_LIGHTS = 1,
- SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
- SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
- SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
- SVGA3D_DEVCAP_VERTEX_SHADER = 5,
- SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
- SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
- SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
- SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
- SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
- SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
- SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
- SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
- SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
- SVGA3D_DEVCAP_QUERY_TYPES = 15,
- SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
- SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
- SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
- SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
- SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
- SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
- SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
- SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
- SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
- SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
- SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
- SVGA3D_DEVCAP_TEXTURE_OPS = 31,
- SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
- SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
- SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
- SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
- SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
- SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
- SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
- SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
- SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
- SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
- SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
- SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
- SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
- SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
- SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
- SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
- SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
- SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
-
- /*
- * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
- * render targets. This does no include the depth or stencil targets.
- */
- SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
-
- SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
- SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
- SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
- SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
- SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
- SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
- SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
- SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
- SVGA3D_DEVCAP_SUPERSAMPLE = 73,
- SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
- SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
- SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
-
- /*
- * This is the maximum number of SVGA context IDs that the guest
- * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
- */
- SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
-
- /*
- * This is the maximum number of SVGA surface IDs that the guest
- * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
- */
- SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
-
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
-
- SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
- SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_VGPU10 = 84,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
- * ored together, one for every type of video decoding supported.
- */
- SVGA3D_DEVCAP_VIDEO_DECODE = 85,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
- * ored together, one for every type of video processing supported.
- */
- SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
-
- SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
- SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
- SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
- SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
-
- SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
-
- /*
- * Does the host support the SVGA logic ops commands?
- */
- SVGA3D_DEVCAP_LOGICOPS = 92,
-
- /*
- * What support does the host have for screen targets?
- *
- * See the SVGA3D_SCREENTARGET_CAP bits below.
- */
- SVGA3D_DEVCAP_SCREENTARGETS = 93,
-
- SVGA3D_DEVCAP_MAX /* This must be the last index. */
-} SVGA3dDevCapIndex;
-
-typedef union {
- Bool b;
- uint32 u;
- int32 i;
- float f;
-} SVGA3dDevCapResult;
-
-typedef enum {
- SVGA3DCAPS_RECORD_UNKNOWN = 0,
- SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100,
- SVGA3DCAPS_RECORD_DEVCAPS = 0x100,
- SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff,
-} SVGA3dCapsRecordType;
-
-typedef
-struct SVGA3dCapsRecordHeader {
- uint32 length;
- SVGA3dCapsRecordType type;
-}
-SVGA3dCapsRecordHeader;
-
-typedef
-struct SVGA3dCapsRecord {
- SVGA3dCapsRecordHeader header;
- uint32 data[1];
-}
-SVGA3dCapsRecord;
-
-
-typedef uint32 SVGA3dCapPair[2];
-
-#endif /* _SVGA3D_REG_H_ */