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authorJohn Harrison <John.C.Harrison@Intel.com>2015-02-13 11:48:10 +0000
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-02-25 22:43:29 +0100
commit8e004efc16541e7f6e35673449195db5d1f92f40 (patch)
tree7b0d48fb698ef222a3d7c8a4d1493ef4234380a0 /drivers/gpu/drm/i915/intel_ringbuffer.h
parent06dc68d68090ce6da12f7fde03e64a32f0f6e5d0 (diff)
drm/i915: Rename 'flags' to 'dispatch_flags' for better code reading
There is a flags word that is passed through the execbuffer code path all the way from initial decoding of the user parameters down to the very final dispatch buffer call. It is simply called 'flags'. Unfortuantely, there are many other flags words floating around in the same blocks of code. Even more once the GPU scheduler arrives. This patch makes it more obvious exactly which flags word is which by renaming 'flags' to 'dispatch_flags'. Note that the bit definitions for this flags word already have an 'I915_DISPATCH_' prefix on them and so are not quite so ambiguous. OTC-Jira: VIZ-1587 Signed-off-by: John Harrison <John.C.Harrison@Intel.com> [danvet: Resolve conflict with Chris' rework of the bb parsing.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.h')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.h b/drivers/gpu/drm/i915/intel_ringbuffer.h
index 39183fcbdcf3..8f3b49a23ccf 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.h
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.h
@@ -164,7 +164,7 @@ struct intel_engine_cs {
u32 seqno);
int (*dispatch_execbuffer)(struct intel_engine_cs *ring,
u64 offset, u32 length,
- unsigned flags);
+ unsigned dispatch_flags);
#define I915_DISPATCH_SECURE 0x1
#define I915_DISPATCH_PINNED 0x2
void (*cleanup)(struct intel_engine_cs *ring);
@@ -242,7 +242,7 @@ struct intel_engine_cs {
u32 flush_domains);
int (*emit_bb_start)(struct intel_ringbuffer *ringbuf,
struct intel_context *ctx,
- u64 offset, unsigned flags);
+ u64 offset, unsigned dispatch_flags);
/**
* List of objects currently involved in rendering from the