#ifndef _BCACHE_BSET_H #define _BCACHE_BSET_H /* * BKEYS: * * A bkey contains a key, a size field, a variable number of pointers, and some * ancillary flag bits. * * We use two different functions for validating bkeys, bch_ptr_invalid and * bch_ptr_bad(). * * bch_ptr_invalid() primarily filters out keys and pointers that would be * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and * pointer that occur in normal practice but don't point to real data. * * The one exception to the rule that ptr_invalid() filters out invalid keys is * that it also filters out keys of size 0 - these are keys that have been * completely overwritten. It'd be safe to delete these in memory while leaving * them on disk, just unnecessary work - so we filter them out when resorting * instead. * * We can't filter out stale keys when we're resorting, because garbage * collection needs to find them to ensure bucket gens don't wrap around - * unless we're rewriting the btree node those stale keys still exist on disk. * * We also implement functions here for removing some number of sectors from the * front or the back of a bkey - this is mainly used for fixing overlapping * extents, by removing the overlapping sectors from the older key. * * BSETS: * * A bset is an array of bkeys laid out contiguously in memory in sorted order, * along with a header. A btree node is made up of a number of these, written at * different times. * * There could be many of them on disk, but we never allow there to be more than * 4 in memory - we lazily resort as needed. * * We implement code here for creating and maintaining auxiliary search trees * (described below) for searching an individial bset, and on top of that we * implement a btree iterator. * * BTREE ITERATOR: * * Most of the code in bcache doesn't care about an individual bset - it needs * to search entire btree nodes and iterate over them in sorted order. * * The btree iterator code serves both functions; it iterates through the keys * in a btree node in sorted order, starting from either keys after a specific * point (if you pass it a search key) or the start of the btree node. * * AUXILIARY SEARCH TREES: * * Since keys are variable length, we can't use a binary search on a bset - we * wouldn't be able to find the start of the next key. But binary searches are * slow anyways, due to terrible cache behaviour; bcache originally used binary * searches and that code topped out at under 50k lookups/second. * * So we need to construct some sort of lookup table. Since we only insert keys * into the last (unwritten) set, most of the keys within a given btree node are * usually in sets that are mostly constant. We use two different types of * lookup tables to take advantage of this. * * Both lookup tables share in common that they don't index every key in the * set; they index one key every BSET_CACHELINE bytes, and then a linear search * is used for the rest. * * For sets that have been written to disk and are no longer being inserted * into, we construct a binary search tree in an array - traversing a binary * search tree in an array gives excellent locality of reference and is very * fast, since both children of any node are adjacent to each other in memory * (and their grandchildren, and great grandchildren...) - this means * prefetching can be used to great effect. * * It's quite useful performance wise to keep these nodes small - not just * because they're more likely to be in L2, but also because we can prefetch * more nodes on a single cacheline and thus prefetch more iterations in advance * when traversing this tree. * * Nodes in the auxiliary search tree must contain both a key to compare against * (we don't want to fetch the key from the set, that would defeat the purpose), * and a pointer to the key. We use a few tricks to compress both of these. * * To compress the pointer, we take advantage of the fact that one node in the * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have * a function (to_inorder()) that takes the index of a node in a binary tree and * returns what its index would be in an inorder traversal, so we only have to * store the low bits of the offset. * * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To * compress that, we take advantage of the fact that when we're traversing the * search tree at every iteration we know that both our search key and the key * we're looking for lie within some range - bounded by our previous * comparisons. (We special case the start of a search so that this is true even * at the root of the tree). * * So we know the key we're looking for is between a and b, and a and b don't * differ higher than bit 50, we don't need to check anything higher than bit * 50. * * We don't usually need the rest of the bits, either; we only need enough bits * to partition the key range we're currently checking. Consider key n - the * key our auxiliary search tree node corresponds to, and key p, the key * immediately preceding n. The lowest bit we need to store in the auxiliary * search tree is the highest bit that differs between n and p. * * Note that this could be bit 0 - we might sometimes need all 80 bits to do the * comparison. But we'd really like our nodes in the auxiliary search tree to be * of fixed size. * * The solution is to make them fixed size, and when we're constructing a node * check if p and n differed in the bits we needed them to. If they don't we * flag that node, and when doing lookups we fallback to comparing against the * real key. As long as this doesn't happen to often (and it seems to reliably * happen a bit less than 1% of the time), we win - even on failures, that key * is then more likely to be in cache than if we were doing binary searches all * the way, since we're touching so much less memory. * * The keys in the auxiliary search tree are stored in (software) floating * point, with an exponent and a mantissa. The exponent needs to be big enough * to address all the bits in the original key, but the number of bits in the * mantissa is somewhat arbitrary; more bits just gets us fewer failures. * * We need 7 bits for the exponent and 3 bits for the key's offset (since keys * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. * We need one node per 128 bytes in the btree node, which means the auxiliary * search trees take up 3% as much memory as the btree itself. * * Constructing these auxiliary search trees is moderately expensive, and we * don't want to be constantly rebuilding the search tree for the last set * whenever we insert another key into it. For the unwritten set, we use a much * simpler lookup table - it's just a flat array, so index i in the lookup table * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing * within each byte range works the same as with the auxiliary search trees. * * These are much easier to keep up to date when we insert a key - we do it * somewhat lazily; when we shift a key up we usually just increment the pointer * to it, only when it would overflow do we go to the trouble of finding the * first key in that range of bytes again. */ /* Btree key comparison/iteration */ struct btree_iter { size_t size, used; struct btree_iter_set { struct bkey *k, *end; } data[MAX_BSETS]; }; struct bset_tree { /* * We construct a binary tree in an array as if the array * started at 1, so that things line up on the same cachelines * better: see comments in bset.c at cacheline_to_bkey() for * details */ /* size of the binary tree and prev array */ unsigned size; /* function of size - precalculated for to_inorder() */ unsigned extra; /* copy of the last key in the set */ struct bkey end; struct bkey_float *tree; /* * The nodes in the bset tree point to specific keys - this * array holds the sizes of the previous key. * * Conceptually it's a member of struct bkey_float, but we want * to keep bkey_float to 4 bytes and prev isn't used in the fast * path. */ uint8_t *prev; /* The actual btree node, with pointers to each sorted set */ struct bset *data; }; static __always_inline int64_t bkey_cmp(const struct bkey *l, const struct bkey *r) { return unlikely(KEY_INODE(l) != KEY_INODE(r)) ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); } static inline size_t bkey_u64s(const struct bkey *k) { BUG_ON(KEY_CSUM(k) > 1); return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0); } static inline size_t bkey_bytes(const struct bkey *k) { return bkey_u64s(k) * sizeof(uint64_t); } static inline void bkey_copy(struct bkey *dest, const struct bkey *src) { memcpy(dest, src, bkey_bytes(src)); } static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src) { if (!src) src = &KEY(0, 0, 0); SET_KEY_INODE(dest, KEY_INODE(src)); SET_KEY_OFFSET(dest, KEY_OFFSET(src)); } static inline struct bkey *bkey_next(const struct bkey *k) { uint64_t *d = (void *) k; return (struct bkey *) (d + bkey_u64s(k)); } /* Keylists */ struct keylist { struct bkey *top; union { uint64_t *list; struct bkey *bottom; }; /* Enough room for btree_split's keys without realloc */ #define KEYLIST_INLINE 16 uint64_t d[KEYLIST_INLINE]; }; static inline void bch_keylist_init(struct keylist *l) { l->top = (void *) (l->list = l->d); } static inline void bch_keylist_push(struct keylist *l) { l->top = bkey_next(l->top); } static inline void bch_keylist_add(struct keylist *l, struct bkey *k) { bkey_copy(l->top, k); bch_keylist_push(l); } static inline bool bch_keylist_empty(struct keylist *l) { return l->top == (void *) l->list; } static inline void bch_keylist_free(struct keylist *l) { if (l->list != l->d) kfree(l->list); } void bch_keylist_copy(struct keylist *, struct keylist *); struct bkey *bch_keylist_pop(struct keylist *); int bch_keylist_realloc(struct keylist *, int, struct cache_set *); void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, unsigned); bool __bch_cut_front(const struct bkey *, struct bkey *); bool __bch_cut_back(const struct bkey *, struct bkey *); static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) { BUG_ON(bkey_cmp(where, k) > 0); return __bch_cut_front(where, k); } static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) { BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); return __bch_cut_back(where, k); } const char *bch_ptr_status(struct cache_set *, const struct bkey *); bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *); bool bch_ptr_bad(struct btree *, const struct bkey *); static inline uint8_t gen_after(uint8_t a, uint8_t b) { uint8_t r = a - b; return r > 128U ? 0 : r; } static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, unsigned i) { return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); } static inline bool ptr_available(struct cache_set *c, const struct bkey *k, unsigned i) { return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); } typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *); struct bkey *bch_next_recurse_key(struct btree *, struct bkey *); struct bkey *bch_btree_iter_next(struct btree_iter *); struct bkey *bch_btree_iter_next_filter(struct btree_iter *, struct btree *, ptr_filter_fn); void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *, struct bkey *, struct bset_tree *); /* 32 bits total: */ #define BKEY_MID_BITS 3 #define BKEY_EXPONENT_BITS 7 #define BKEY_MANTISSA_BITS 22 #define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1) struct bkey_float { unsigned exponent:BKEY_EXPONENT_BITS; unsigned m:BKEY_MID_BITS; unsigned mantissa:BKEY_MANTISSA_BITS; } __packed; /* * BSET_CACHELINE was originally intended to match the hardware cacheline size - * it used to be 64, but I realized the lookup code would touch slightly less * memory if it was 128. * * It definites the number of bytes (in struct bset) per struct bkey_float in * the auxiliar search tree - when we're done searching the bset_float tree we * have this many bytes left that we do a linear search over. * * Since (after level 5) every level of the bset_tree is on a new cacheline, * we're touching one fewer cacheline in the bset tree in exchange for one more * cacheline in the linear search - but the linear search might stop before it * gets to the second cacheline. */ #define BSET_CACHELINE 128 #define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE) #define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float)) #define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t)) void bch_bset_init_next(struct btree *); void bch_bset_fix_invalidated_key(struct btree *, struct bkey *); void bch_bset_fix_lookup_table(struct btree *, struct bkey *); struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, const struct bkey *); static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, const struct bkey *search) { return search ? __bch_bset_search(b, t, search) : t->data->start; } bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *); void bch_btree_sort_lazy(struct btree *); void bch_btree_sort_into(struct btree *, struct btree *); void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *); void bch_btree_sort_partial(struct btree *, unsigned); static inline void bch_btree_sort(struct btree *b) { bch_btree_sort_partial(b, 0); } int bch_bset_print_stats(struct cache_set *, char *); #endif