/* * PS3 GPU declarations. * * Copyright 2009 Sony Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. * If not, see . */ #ifndef _ASM_POWERPC_PS3GPU_H #define _ASM_POWERPC_PS3GPU_H #include #include #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) #define L1GPU_DISPLAY_SYNC_HSYNC 1 #define L1GPU_DISPLAY_SYNC_VSYNC 2 /* mutex synchronizing GPU accesses and video mode changes */ extern struct mutex ps3_gpu_mutex; static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, u64 ddr_offset) { return lv1_gpu_context_attribute(context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, head, ddr_offset, 0, 0); } static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, u64 ddr_offset) { return lv1_gpu_context_attribute(context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, head, ddr_offset, 0, 0); } static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, u64 xdr_size, u64 ioif_offset) { return lv1_gpu_context_attribute(context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, xdr_lpar, xdr_size, ioif_offset, 0); } static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, u64 ioif_offset, u64 sync_width, u64 pitch) { return lv1_gpu_context_attribute(context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, ddr_offset, ioif_offset, sync_width, pitch); } static inline int lv1_gpu_fb_close(u64 context_handle) { return lv1_gpu_context_attribute(context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, 0, 0, 0); } #endif /* _ASM_POWERPC_PS3GPU_H */