/* * Copyright 2007 David Gibson, IBM Corporation. * Based on earlier work, Copyright (C) Paul Mackerras 1997. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. */ #include #include "string.h" #include "stdio.h" #include "ops.h" #include "gunzip_util.h" #define HEAD_CRC 2 #define EXTRA_FIELD 4 #define ORIG_NAME 8 #define COMMENT 0x10 #define RESERVED 0xe0 /** * gunzip_start - prepare to decompress gzip data * @state: decompressor state structure to be initialized * @src: buffer containing gzip compressed or uncompressed data * @srclen: size in bytes of the buffer at src * * If the buffer at @src contains a gzip header, this function * initializes zlib to decompress the data, storing the decompression * state in @state. The other functions in this file can then be used * to decompress data from the gzipped stream. * * If the buffer at @src does not contain a gzip header, it is assumed * to contain uncompressed data. The buffer information is recorded * in @state and the other functions in this file will simply copy * data from the uncompressed data stream at @src. * * Any errors, such as bad compressed data, cause an error to be * printed an the platform's exit() function to be called. */ void gunzip_start(struct gunzip_state *state, void *src, int srclen) { char *hdr = src; int hdrlen = 0; memset(state, 0, sizeof(*state)); /* Check for gzip magic number */ if ((hdr[0] == 0x1f) && (hdr[1] == 0x8b)) { /* gzip data, initialize zlib parameters */ int r, flags; state->s.workspace = state->scratch; if (zlib_inflate_workspacesize() > sizeof(state->scratch)) fatal("insufficient scratch space for gunzip\n\r"); /* skip header */ hdrlen = 10; flags = hdr[3]; if (hdr[2] != Z_DEFLATED || (flags & RESERVED) != 0) fatal("bad gzipped data\n\r"); if ((flags & EXTRA_FIELD) != 0) hdrlen = 12 + hdr[10] + (hdr[11] << 8); if ((flags & ORIG_NAME) != 0) while (hdr[hdrlen++] != 0) ; if ((flags & COMMENT) != 0) while (hdr[hdrlen++] != 0) ; if ((flags & HEAD_CRC) != 0) hdrlen += 2; if (hdrlen >= srclen) fatal("gunzip_start: ran out of data in header\n\r"); r = zlib_inflateInit2(&state->s, -MAX_WBITS); if (r != Z_OK) fatal("inflateInit2 returned %d\n\r", r); } state->s.total_in = hdrlen; state->s.next_in = src + hdrlen; state->s.avail_in = srclen - hdrlen; } /** * gunzip_partial - extract bytes from a gzip data stream * @state: gzip state structure previously initialized by gunzip_start() * @dst: buffer to store extracted data * @dstlen: maximum number of bytes to extract * * This function extracts at most @dstlen bytes from the data stream * previously associated with @state by gunzip_start(), decompressing * if necessary. Exactly @dstlen bytes are extracted unless the data * stream doesn't contain enough bytes, in which case the entire * remainder of the stream is decompressed. * * Returns the actual number of bytes extracted. If any errors occur, * such as a corrupted compressed stream, an error is printed an the * platform's exit() function is called. */ int gunzip_partial(struct gunzip_state *state, void *dst, int dstlen) { int len; if (state->s.workspace) { /* gunzipping */ int r; state->s.next_out = dst; state->s.avail_out = dstlen; r = zlib_inflate(&state->s, Z_FULL_FLUSH); if (r != Z_OK && r != Z_STREAM_END) fatal("inflate returned %d msg: %s\n\r", r, state->s.msg); len = state->s.next_out - (unsigned char *)dst; } else { /* uncompressed image */ len = min(state->s.avail_in, (unsigned)dstlen); memcpy(dst, state->s.next_in, len); state->s.next_in += len; state->s.avail_in -= len; } return len; } /** * gunzip_exactly - extract a fixed number of bytes from a gzip data stream * @state: gzip state structure previously initialized by gunzip_start() * @dst: buffer to store extracted data * @dstlen: number of bytes to extract * * This function extracts exactly @dstlen bytes from the data stream * previously associated with @state by gunzip_start(), decompressing * if necessary. * * If there are less @dstlen bytes available in the data stream, or if * any other errors occur, such as a corrupted compressed stream, an * error is printed an the platform's exit() function is called. */ void gunzip_exactly(struct gunzip_state *state, void *dst, int dstlen) { int len; len = gunzip_partial(state, dst, dstlen); if (len < dstlen) fatal("\n\rgunzip_exactly: ran out of data!" " Wanted %d, got %d.\n\r", dstlen, len); } /** * gunzip_discard - discard bytes from a gzip data stream * @state: gzip state structure previously initialized by gunzip_start() * @len: number of bytes to discard * * This function extracts, then discards exactly @len bytes from the * data stream previously associated with @state by gunzip_start(). * Subsequent gunzip_partial(), gunzip_exactly() or gunzip_finish() * calls will extract the data following the discarded bytes in the * data stream. * * If there are less @len bytes available in the data stream, or if * any other errors occur, such as a corrupted compressed stream, an * error is printed an the platform's exit() function is called. */ void gunzip_discard(struct gunzip_state *state, int len) { static char discard_buf[128]; while (len > sizeof(discard_buf)) { gunzip_exactly(state, discard_buf, sizeof(discard_buf)); len -= sizeof(discard_buf); } if (len > 0) gunzip_exactly(state, discard_buf, len); } /** * gunzip_finish - extract all remaining bytes from a gzip data stream * @state: gzip state structure previously initialized by gunzip_start() * @dst: buffer to store extracted data * @dstlen: maximum number of bytes to extract * * This function extracts all remaining data, or at most @dstlen * bytes, from the stream previously associated with @state by * gunzip_start(). zlib is then shut down, so it is an error to use * any of the functions in this file on @state until it is * re-initialized with another call to gunzip_start(). * * If any errors occur, such as a corrupted compressed stream, an * error is printed an the platform's exit() function is called. */ int gunzip_finish(struct gunzip_state *state, void *dst, int dstlen) { int len; len = gunzip_partial(state, dst, dstlen); if (state->s.workspace) { zlib_inflateEnd(&state->s); } return len; }