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authorAlbert Herranz <albert_herranz@yahoo.es>2009-12-12 06:31:55 +0000
committerGrant Likely <grant.likely@secretlab.ca>2009-12-12 22:24:32 -0700
commitc0577eeee0101433a0d929699f4543a1ff3c3014 (patch)
treeba56bd9730b2441e3898f00fb974d6ff686f4163
parentc5df7f775148723de39274537a886e9502eef336 (diff)
powerpc: wii: allow ioremap within the memory hole
Enable the flag that allows a platform to ioremap memory marked as reserved. This is currently needed on the Nintendo Wii video game console due to the workaround introduced in "wii: use both mem1 and mem2 as ram". This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
-rw-r--r--arch/powerpc/platforms/embedded6xx/wii.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c
index de0c1e397c9..57e5b608fa1 100644
--- a/arch/powerpc/platforms/embedded6xx/wii.c
+++ b/arch/powerpc/platforms/embedded6xx/wii.c
@@ -97,6 +97,9 @@ void __init wii_memory_fixups(void)
/* reserve the hole */
lmb_reserve(wii_hole_start, wii_hole_size);
+
+ /* allow ioremapping the address space in the hole */
+ __allow_ioremap_reserved = 1;
}
unsigned long __init wii_mmu_mapin_mem2(unsigned long top)