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-rw-r--r--Documentation/input/iforce-protocol.txt508
-rw-r--r--Makefile4
-rw-r--r--arch/i386/boot/header.S2
-rw-r--r--arch/i386/boot/video.c14
-rw-r--r--arch/i386/kernel/acpi/wakeup.S41
-rw-r--r--arch/x86_64/kernel/acpi/wakeup.S47
-rw-r--r--drivers/ieee1394/ieee1394_core.c2
-rw-r--r--drivers/ieee1394/ohci1394.c4
-rw-r--r--include/linux/sched.h1
-rw-r--r--kernel/sched.c10
-rw-r--r--kernel/sched_fair.c63
-rw-r--r--kernel/sysctl.c8
-rw-r--r--security/selinux/hooks.c2
13 files changed, 366 insertions, 340 deletions
diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt
index 95df4ca70e7..8777d2d321e 100644
--- a/Documentation/input/iforce-protocol.txt
+++ b/Documentation/input/iforce-protocol.txt
@@ -1,254 +1,254 @@
-** Introduction
-This document describes what I managed to discover about the protocol used to
-specify force effects to I-Force 2.0 devices. None of this information comes
-from Immerse. That's why you should not trust what is written in this
-document. This document is intended to help understanding the protocol.
-This is not a reference. Comments and corrections are welcome. To contact me,
-send an email to: deneux@ifrance.com
-
-** WARNING **
-I may not be held responsible for any dammage or harm caused if you try to
-send data to your I-Force device based on what you read in this document.
-
-** Preliminary Notes:
-All values are hexadecimal with big-endian encoding (msb on the left). Beware,
-values inside packets are encoded using little-endian. Bytes whose roles are
-unknown are marked ??? Information that needs deeper inspection is marked (?)
-
-** General form of a packet **
-This is how packets look when the device uses the rs232 to communicate.
-2B OP LEN DATA CS
-CS is the checksum. It is equal to the exclusive or of all bytes.
-
-When using USB:
-OP DATA
-The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
-data corruption is handled or unsignificant.
-
-First, I describe effects that are sent by the device to the computer
-
-** Device input state
-This packet is used to indicate the state of each button and the value of each
-axis
-OP= 01 for a joystick, 03 for a wheel
-LEN= Varies from device to device
-00 X-Axis lsb
-01 X-Axis msb
-02 Y-Axis lsb, or gas pedal for a wheel
-03 Y-Axis msb, or brake pedal for a wheel
-04 Throttle
-05 Buttons
-06 Lower 4 bits: Buttons
- Upper 4 bits: Hat
-07 Rudder
-
-** Device effects states
-OP= 02
-LEN= Varies
-00 ? Bit 1 (Value 2) is the value of the deadman switch
-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
-02 ??
-03 Address of parameter block changed (lsb)
-04 Address of parameter block changed (msb)
-05 Address of second parameter block changed (lsb)
-... depending on the number of parameter blocks updated
-
-** Force effect **
-OP= 01
-LEN= 0e
-00 Channel (when playing several effects at the same time, each must be assigned a channel)
-01 Wave form
- Val 00 Constant
- Val 20 Square
- Val 21 Triangle
- Val 22 Sine
- Val 23 Sawtooth up
- Val 24 Sawtooth down
- Val 40 Spring (Force = f(pos))
- Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
-
-
-02 Axes affected and trigger
- Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
- Val 4 = X axis only. Byte 05 must contain 5a
- Val 8 = Y axis only. Byte 05 must contain b4
- Val c = X and Y axes. Bytes 05 must contain 60
- Bits 0-3: Val 0 = No trigger
- Val x+1 = Button x triggers the effect
- When the whole byte is 0, cancel the previously set trigger
-
-03-04 Duration of effect (little endian encoding, in ms)
-
-05 Direction of effect, if applicable. Else, see 02 for value to assign.
-
-06-07 Minimum time between triggering.
-
-08-09 Address of periodicity or magnitude parameters
-0a-0b Address of attack and fade parameters, or ffff if none.
-*or*
-08-09 Address of interactive parameters for X-axis, or ffff if not applicable
-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
-
-0c-0d Delay before execution of effect (little endian encoding, in ms)
-
-
-** Time based parameters **
-
-*** Attack and fade ***
-OP= 02
-LEN= 08
-00-01 Address where to store the parameteres
-02-03 Duration of attack (little endian encoding, in ms)
-04 Level at end of attack. Signed byte.
-05-06 Duration of fade.
-07 Level at end of fade.
-
-*** Magnitude ***
-OP= 03
-LEN= 03
-00-01 Address
-02 Level. Signed byte.
-
-*** Periodicity ***
-OP= 04
-LEN= 07
-00-01 Address
-02 Magnitude. Signed byte.
-03 Offset. Signed byte.
-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
-05-06 Period (little endian encoding, in ms)
-
-** Interactive parameters **
-OP= 05
-LEN= 0a
-00-01 Address
-02 Positive Coeff
-03 Negative Coeff
-04+05 Offset (center)
-06+07 Dead band (Val 01F4 = 5000 (decimal))
-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
-09 Negative saturation
-
-The encoding is a bit funny here: For coeffs, these are signed values. The
-maximum value is 64 (100 decimal), the min is 9c.
-For the offset, the minimum value is FE0C, the maximum value is 01F4.
-For the deadband, the minimum value is 0, the max is 03E8.
-
-** Controls **
-OP= 41
-LEN= 03
-00 Channel
-01 Start/Stop
- Val 00: Stop
- Val 01: Start and play once.
- Val 41: Start and play n times (See byte 02 below)
-02 Number of iterations n.
-
-** Init **
-
-*** Querying features ***
-OP= ff
-Query command. Length varies according to the query type.
-The general format of this packet is:
-ff 01 QUERY [INDEX] CHECKSUM
-reponses are of the same form:
-FF LEN QUERY VALUE_QUERIED CHECKSUM2
-where LEN = 1 + length(VALUE_QUERIED)
-
-**** Query ram size ****
-QUERY = 42 ('B'uffer size)
-The device should reply with the same packet plus two additionnal bytes
-containing the size of the memory:
-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
-
-**** Query number of effects ****
-QUERY = 4e ('N'umber of effects)
-The device should respond by sending the number of effects that can be played
-at the same time (one byte)
-ff 02 4e 14 CS would stand for 20 effects.
-
-**** Vendor's id ****
-QUERY = 4d ('M'anufacturer)
-Query the vendors'id (2 bytes)
-
-**** Product id *****
-QUERY = 50 ('P'roduct)
-Query the product id (2 bytes)
-
-**** Open device ****
-QUERY = 4f ('O'pen)
-No data returned.
-
-**** Close device *****
-QUERY = 43 ('C')lose
-No data returned.
-
-**** Query effect ****
-QUERY = 45 ('E')
-Send effect type.
-Returns nonzero if supported (2 bytes)
-
-**** Firmware Version ****
-QUERY = 56 ('V'ersion)
-Sends back 3 bytes - major, minor, subminor
-
-*** Initialisation of the device ***
-
-**** Set Control ****
-!!! Device dependent, can be different on different models !!!
-OP= 40 <idx> <val> [<val>]
-LEN= 2 or 3
-00 Idx
- Idx 00 Set dead zone (0..2048)
- Idx 01 Ignore Deadman sensor (0..1)
- Idx 02 Enable comm watchdog (0..1)
- Idx 03 Set the strength of the spring (0..100)
- Idx 04 Enable or disable the spring (0/1)
- Idx 05 Set axis saturation threshold (0..2048)
-
-**** Set Effect State ****
-OP= 42 <val>
-LEN= 1
-00 State
- Bit 3 Pause force feedback
- Bit 2 Enable force feedback
- Bit 0 Stop all effects
-
-**** Set overall gain ****
-OP= 43 <val>
-LEN= 1
-00 Gain
- Val 00 = 0%
- Val 40 = 50%
- Val 80 = 100%
-
-** Parameter memory **
-
-Each device has a certain amount of memory to store parameters of effects.
-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
-is the amount of memory apparently needed for every set of parameters:
- - period : 0c
- - magnitude : 02
- - attack and fade : 0e
- - interactive : 08
-
-** Appendix: How to study the protocol ? **
-
-1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
-2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
-3. Play the effect, and watch what happens on the spy screen.
-
-A few words about ComPortSpy:
-At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
-Remember it's free (as in free beer) and alpha!
-
-** URLS **
-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
-
-** Author of this document **
-Johann Deneux <deneux@ifrance.com>
-Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
-
-Additions by Vojtech Pavlik.
-
-I-Force is trademark of Immersion Corp.
+** Introduction
+This document describes what I managed to discover about the protocol used to
+specify force effects to I-Force 2.0 devices. None of this information comes
+from Immerse. That's why you should not trust what is written in this
+document. This document is intended to help understanding the protocol.
+This is not a reference. Comments and corrections are welcome. To contact me,
+send an email to: deneux@ifrance.com
+
+** WARNING **
+I may not be held responsible for any dammage or harm caused if you try to
+send data to your I-Force device based on what you read in this document.
+
+** Preliminary Notes:
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
+values inside packets are encoded using little-endian. Bytes whose roles are
+unknown are marked ??? Information that needs deeper inspection is marked (?)
+
+** General form of a packet **
+This is how packets look when the device uses the rs232 to communicate.
+2B OP LEN DATA CS
+CS is the checksum. It is equal to the exclusive or of all bytes.
+
+When using USB:
+OP DATA
+The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
+data corruption is handled or unsignificant.
+
+First, I describe effects that are sent by the device to the computer
+
+** Device input state
+This packet is used to indicate the state of each button and the value of each
+axis
+OP= 01 for a joystick, 03 for a wheel
+LEN= Varies from device to device
+00 X-Axis lsb
+01 X-Axis msb
+02 Y-Axis lsb, or gas pedal for a wheel
+03 Y-Axis msb, or brake pedal for a wheel
+04 Throttle
+05 Buttons
+06 Lower 4 bits: Buttons
+ Upper 4 bits: Hat
+07 Rudder
+
+** Device effects states
+OP= 02
+LEN= Varies
+00 ? Bit 1 (Value 2) is the value of the deadman switch
+01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
+02 ??
+03 Address of parameter block changed (lsb)
+04 Address of parameter block changed (msb)
+05 Address of second parameter block changed (lsb)
+... depending on the number of parameter blocks updated
+
+** Force effect **
+OP= 01
+LEN= 0e
+00 Channel (when playing several effects at the same time, each must be assigned a channel)
+01 Wave form
+ Val 00 Constant
+ Val 20 Square
+ Val 21 Triangle
+ Val 22 Sine
+ Val 23 Sawtooth up
+ Val 24 Sawtooth down
+ Val 40 Spring (Force = f(pos))
+ Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
+
+
+02 Axes affected and trigger
+ Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
+ Val 4 = X axis only. Byte 05 must contain 5a
+ Val 8 = Y axis only. Byte 05 must contain b4
+ Val c = X and Y axes. Bytes 05 must contain 60
+ Bits 0-3: Val 0 = No trigger
+ Val x+1 = Button x triggers the effect
+ When the whole byte is 0, cancel the previously set trigger
+
+03-04 Duration of effect (little endian encoding, in ms)
+
+05 Direction of effect, if applicable. Else, see 02 for value to assign.
+
+06-07 Minimum time between triggering.
+
+08-09 Address of periodicity or magnitude parameters
+0a-0b Address of attack and fade parameters, or ffff if none.
+*or*
+08-09 Address of interactive parameters for X-axis, or ffff if not applicable
+0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
+
+0c-0d Delay before execution of effect (little endian encoding, in ms)
+
+
+** Time based parameters **
+
+*** Attack and fade ***
+OP= 02
+LEN= 08
+00-01 Address where to store the parameteres
+02-03 Duration of attack (little endian encoding, in ms)
+04 Level at end of attack. Signed byte.
+05-06 Duration of fade.
+07 Level at end of fade.
+
+*** Magnitude ***
+OP= 03
+LEN= 03
+00-01 Address
+02 Level. Signed byte.
+
+*** Periodicity ***
+OP= 04
+LEN= 07
+00-01 Address
+02 Magnitude. Signed byte.
+03 Offset. Signed byte.
+04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
+05-06 Period (little endian encoding, in ms)
+
+** Interactive parameters **
+OP= 05
+LEN= 0a
+00-01 Address
+02 Positive Coeff
+03 Negative Coeff
+04+05 Offset (center)
+06+07 Dead band (Val 01F4 = 5000 (decimal))
+08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
+09 Negative saturation
+
+The encoding is a bit funny here: For coeffs, these are signed values. The
+maximum value is 64 (100 decimal), the min is 9c.
+For the offset, the minimum value is FE0C, the maximum value is 01F4.
+For the deadband, the minimum value is 0, the max is 03E8.
+
+** Controls **
+OP= 41
+LEN= 03
+00 Channel
+01 Start/Stop
+ Val 00: Stop
+ Val 01: Start and play once.
+ Val 41: Start and play n times (See byte 02 below)
+02 Number of iterations n.
+
+** Init **
+
+*** Querying features ***
+OP= ff
+Query command. Length varies according to the query type.
+The general format of this packet is:
+ff 01 QUERY [INDEX] CHECKSUM
+reponses are of the same form:
+FF LEN QUERY VALUE_QUERIED CHECKSUM2
+where LEN = 1 + length(VALUE_QUERIED)
+
+**** Query ram size ****
+QUERY = 42 ('B'uffer size)
+The device should reply with the same packet plus two additionnal bytes
+containing the size of the memory:
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
+
+**** Query number of effects ****
+QUERY = 4e ('N'umber of effects)
+The device should respond by sending the number of effects that can be played
+at the same time (one byte)
+ff 02 4e 14 CS would stand for 20 effects.
+
+**** Vendor's id ****
+QUERY = 4d ('M'anufacturer)
+Query the vendors'id (2 bytes)
+
+**** Product id *****
+QUERY = 50 ('P'roduct)
+Query the product id (2 bytes)
+
+**** Open device ****
+QUERY = 4f ('O'pen)
+No data returned.
+
+**** Close device *****
+QUERY = 43 ('C')lose
+No data returned.
+
+**** Query effect ****
+QUERY = 45 ('E')
+Send effect type.
+Returns nonzero if supported (2 bytes)
+
+**** Firmware Version ****
+QUERY = 56 ('V'ersion)
+Sends back 3 bytes - major, minor, subminor
+
+*** Initialisation of the device ***
+
+**** Set Control ****
+!!! Device dependent, can be different on different models !!!
+OP= 40 <idx> <val> [<val>]
+LEN= 2 or 3
+00 Idx
+ Idx 00 Set dead zone (0..2048)
+ Idx 01 Ignore Deadman sensor (0..1)
+ Idx 02 Enable comm watchdog (0..1)
+ Idx 03 Set the strength of the spring (0..100)
+ Idx 04 Enable or disable the spring (0/1)
+ Idx 05 Set axis saturation threshold (0..2048)
+
+**** Set Effect State ****
+OP= 42 <val>
+LEN= 1
+00 State
+ Bit 3 Pause force feedback
+ Bit 2 Enable force feedback
+ Bit 0 Stop all effects
+
+**** Set overall gain ****
+OP= 43 <val>
+LEN= 1
+00 Gain
+ Val 00 = 0%
+ Val 40 = 50%
+ Val 80 = 100%
+
+** Parameter memory **
+
+Each device has a certain amount of memory to store parameters of effects.
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
+is the amount of memory apparently needed for every set of parameters:
+ - period : 0c
+ - magnitude : 02
+ - attack and fade : 0e
+ - interactive : 08
+
+** Appendix: How to study the protocol ? **
+
+1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+3. Play the effect, and watch what happens on the spy screen.
+
+A few words about ComPortSpy:
+At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
+Remember it's free (as in free beer) and alpha!
+
+** URLS **
+Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
+
+** Author of this document **
+Johann Deneux <deneux@ifrance.com>
+Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
+
+Additions by Vojtech Pavlik.
+
+I-Force is trademark of Immersion Corp.
diff --git a/Makefile b/Makefile
index e0fdf499ef2..c265e41ec55 100644
--- a/Makefile
+++ b/Makefile
@@ -1,8 +1,8 @@
VERSION = 2
PATCHLEVEL = 6
SUBLEVEL = 23
-EXTRAVERSION =-rc6
-NAME = Pink Farting Weasel
+EXTRAVERSION =-rc7
+NAME = Arr Matey! A Hairy Bilge Rat!
# *DOCUMENTATION*
# To see a list of typical targets execute "make help"
diff --git a/arch/i386/boot/header.S b/arch/i386/boot/header.S
index 7f4a2c53bd7..f3140e596d4 100644
--- a/arch/i386/boot/header.S
+++ b/arch/i386/boot/header.S
@@ -275,7 +275,7 @@ die:
hlt
jmp die
- .size die, .-due
+ .size die, .-die
.section ".initdata", "a"
setup_corrupt:
diff --git a/arch/i386/boot/video.c b/arch/i386/boot/video.c
index 693f20d3102..e4ba897bf9a 100644
--- a/arch/i386/boot/video.c
+++ b/arch/i386/boot/video.c
@@ -147,7 +147,7 @@ int mode_defined(u16 mode)
}
/* Set mode (without recalc) */
-static int raw_set_mode(u16 mode)
+static int raw_set_mode(u16 mode, u16 *real_mode)
{
int nmode, i;
struct card_info *card;
@@ -165,8 +165,10 @@ static int raw_set_mode(u16 mode)
if ((mode == nmode && visible) ||
mode == mi->mode ||
- mode == (mi->y << 8)+mi->x)
+ mode == (mi->y << 8)+mi->x) {
+ *real_mode = mi->mode;
return card->set_mode(mi);
+ }
if (visible)
nmode++;
@@ -178,7 +180,7 @@ static int raw_set_mode(u16 mode)
if (mode >= card->xmode_first &&
mode < card->xmode_first+card->xmode_n) {
struct mode_info mix;
- mix.mode = mode;
+ *real_mode = mix.mode = mode;
mix.x = mix.y = 0;
return card->set_mode(&mix);
}
@@ -223,6 +225,7 @@ static void vga_recalc_vertical(void)
static int set_mode(u16 mode)
{
int rv;
+ u16 real_mode;
/* Very special mode numbers... */
if (mode == VIDEO_CURRENT_MODE)
@@ -232,13 +235,16 @@ static int set_mode(u16 mode)
else if (mode == EXTENDED_VGA)
mode = VIDEO_8POINT;
- rv = raw_set_mode(mode);
+ rv = raw_set_mode(mode, &real_mode);
if (rv)
return rv;
if (mode & VIDEO_RECALC)
vga_recalc_vertical();
+ /* Save the canonical mode number for the kernel, not
+ an alias, size specification or menu position */
+ boot_params.hdr.vid_mode = real_mode;
return 0;
}
diff --git a/arch/i386/kernel/acpi/wakeup.S b/arch/i386/kernel/acpi/wakeup.S
index ed0a0f2c159..f22ba8534d2 100644
--- a/arch/i386/kernel/acpi/wakeup.S
+++ b/arch/i386/kernel/acpi/wakeup.S
@@ -151,51 +151,30 @@ bogus_real_magic:
#define VIDEO_FIRST_V7 0x0900
# Setting of user mode (AX=mode ID) => CF=success
+
+# For now, we only handle VESA modes (0x0200..0x03ff). To handle other
+# modes, we should probably compile in the video code from the boot
+# directory.
mode_set:
movw %ax, %bx
-#if 0
- cmpb $0xff, %ah
- jz setalias
-
- testb $VIDEO_RECALC>>8, %ah
- jnz _setrec
-
- cmpb $VIDEO_FIRST_RESOLUTION>>8, %ah
- jnc setres
-
- cmpb $VIDEO_FIRST_SPECIAL>>8, %ah
- jz setspc
-
- cmpb $VIDEO_FIRST_V7>>8, %ah
- jz setv7
-#endif
-
- cmpb $VIDEO_FIRST_VESA>>8, %ah
- jnc check_vesa
-#if 0
- orb %ah, %ah
- jz setmenu
-#endif
-
- decb %ah
-# jz setbios Add bios modes later
+ subb $VIDEO_FIRST_VESA>>8, %bh
+ cmpb $2, %bh
+ jb check_vesa
-setbad: clc
+setbad:
+ clc
ret
check_vesa:
- subb $VIDEO_FIRST_VESA>>8, %bh
orw $0x4000, %bx # Use linear frame buffer
movw $0x4f02, %ax # VESA BIOS mode set call
int $0x10
cmpw $0x004f, %ax # AL=4f if implemented
- jnz _setbad # AH=0 if OK
+ jnz setbad # AH=0 if OK
stc
ret
-_setbad: jmp setbad
-
.code32
ALIGN
diff --git a/arch/x86_64/kernel/acpi/wakeup.S b/arch/x86_64/kernel/acpi/wakeup.S
index 13f1480cbec..a06f2bcabef 100644
--- a/arch/x86_64/kernel/acpi/wakeup.S
+++ b/arch/x86_64/kernel/acpi/wakeup.S
@@ -81,7 +81,7 @@ wakeup_code:
testl $2, realmode_flags - wakeup_code
jz 1f
mov video_mode - wakeup_code, %ax
- call mode_seta
+ call mode_set
1:
movw $0xb800, %ax
@@ -291,52 +291,31 @@ no_longmode:
#define VIDEO_FIRST_V7 0x0900
# Setting of user mode (AX=mode ID) => CF=success
+
+# For now, we only handle VESA modes (0x0200..0x03ff). To handle other
+# modes, we should probably compile in the video code from the boot
+# directory.
.code16
-mode_seta:
+mode_set:
movw %ax, %bx
-#if 0
- cmpb $0xff, %ah
- jz setalias
-
- testb $VIDEO_RECALC>>8, %ah
- jnz _setrec
-
- cmpb $VIDEO_FIRST_RESOLUTION>>8, %ah
- jnc setres
-
- cmpb $VIDEO_FIRST_SPECIAL>>8, %ah
- jz setspc
-
- cmpb $VIDEO_FIRST_V7>>8, %ah
- jz setv7
-#endif
-
- cmpb $VIDEO_FIRST_VESA>>8, %ah
- jnc check_vesaa
-#if 0
- orb %ah, %ah
- jz setmenu
-#endif
-
- decb %ah
-# jz setbios Add bios modes later
+ subb $VIDEO_FIRST_VESA>>8, %bh
+ cmpb $2, %bh
+ jb check_vesa
-setbada: clc
+setbad:
+ clc
ret
-check_vesaa:
- subb $VIDEO_FIRST_VESA>>8, %bh
+check_vesa:
orw $0x4000, %bx # Use linear frame buffer
movw $0x4f02, %ax # VESA BIOS mode set call
int $0x10
cmpw $0x004f, %ax # AL=4f if implemented
- jnz _setbada # AH=0 if OK
+ jnz setbad # AH=0 if OK
stc
ret
-_setbada: jmp setbada
-
wakeup_stack_begin: # Stack grows down
.org 0xff0
diff --git a/drivers/ieee1394/ieee1394_core.c b/drivers/ieee1394/ieee1394_core.c
index ee45259573c..98fd985a32f 100644
--- a/drivers/ieee1394/ieee1394_core.c
+++ b/drivers/ieee1394/ieee1394_core.c
@@ -1273,7 +1273,7 @@ static void __exit ieee1394_cleanup(void)
unregister_chrdev_region(IEEE1394_CORE_DEV, 256);
}
-fs_initcall(ieee1394_init); /* same as ohci1394 */
+module_init(ieee1394_init);
module_exit(ieee1394_cleanup);
/* Exported symbols */
diff --git a/drivers/ieee1394/ohci1394.c b/drivers/ieee1394/ohci1394.c
index 5667c8102ef..372c5c16eb3 100644
--- a/drivers/ieee1394/ohci1394.c
+++ b/drivers/ieee1394/ohci1394.c
@@ -3537,7 +3537,5 @@ static int __init ohci1394_init(void)
return pci_register_driver(&ohci1394_pci_driver);
}
-/* Register before most other device drivers.
- * Useful for remote debugging via physical DMA, e.g. using firescope. */
-fs_initcall(ohci1394_init);
+module_init(ohci1394_init);
module_exit(ohci1394_cleanup);
diff --git a/include/linux/sched.h b/include/linux/sched.h
index 5445eaec690..3de79016f2a 100644
--- a/include/linux/sched.h
+++ b/include/linux/sched.h
@@ -1406,6 +1406,7 @@ extern unsigned int sysctl_sched_wakeup_granularity;
extern unsigned int sysctl_sched_batch_wakeup_granularity;
extern unsigned int sysctl_sched_stat_granularity;
extern unsigned int sysctl_sched_runtime_limit;
+extern unsigned int sysctl_sched_compat_yield;
extern unsigned int sysctl_sched_child_runs_first;
extern unsigned int sysctl_sched_features;
diff --git a/kernel/sched.c b/kernel/sched.c
index deeb1f8e0c3..6107a0cd632 100644
--- a/kernel/sched.c
+++ b/kernel/sched.c
@@ -1682,6 +1682,11 @@ void fastcall wake_up_new_task(struct task_struct *p, unsigned long clone_flags)
p->prio = effective_prio(p);
+ if (rt_prio(p->prio))
+ p->sched_class = &rt_sched_class;
+ else
+ p->sched_class = &fair_sched_class;
+
if (!p->sched_class->task_new || !sysctl_sched_child_runs_first ||
(clone_flags & CLONE_VM) || task_cpu(p) != this_cpu ||
!current->se.on_rq) {
@@ -4550,10 +4555,7 @@ asmlinkage long sys_sched_yield(void)
struct rq *rq = this_rq_lock();
schedstat_inc(rq, yld_cnt);
- if (unlikely(rq->nr_running == 1))
- schedstat_inc(rq, yld_act_empty);
- else
- current->sched_class->yield_task(rq, current);
+ current->sched_class->yield_task(rq, current);
/*
* Since we are going to call schedule() anyway, there's
diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c
index 892616bf2c7..c9fbe8e73a4 100644
--- a/kernel/sched_fair.c
+++ b/kernel/sched_fair.c
@@ -43,6 +43,14 @@ unsigned int sysctl_sched_latency __read_mostly = 20000000ULL;
unsigned int sysctl_sched_min_granularity __read_mostly = 2000000ULL;
/*
+ * sys_sched_yield() compat mode
+ *
+ * This option switches the agressive yield implementation of the
+ * old scheduler back on.
+ */
+unsigned int __read_mostly sysctl_sched_compat_yield;
+
+/*
* SCHED_BATCH wake-up granularity.
* (default: 25 msec, units: nanoseconds)
*
@@ -897,19 +905,62 @@ static void dequeue_task_fair(struct rq *rq, struct task_struct *p, int sleep)
}
/*
- * sched_yield() support is very simple - we dequeue and enqueue
+ * sched_yield() support is very simple - we dequeue and enqueue.
+ *
+ * If compat_yield is turned on then we requeue to the end of the tree.
*/
static void yield_task_fair(struct rq *rq, struct task_struct *p)
{
struct cfs_rq *cfs_rq = task_cfs_rq(p);
+ struct rb_node **link = &cfs_rq->tasks_timeline.rb_node;
+ struct sched_entity *rightmost, *se = &p->se;
+ struct rb_node *parent;
- __update_rq_clock(rq);
/*
- * Dequeue and enqueue the task to update its
- * position within the tree:
+ * Are we the only task in the tree?
+ */
+ if (unlikely(cfs_rq->nr_running == 1))
+ return;
+
+ if (likely(!sysctl_sched_compat_yield)) {
+ __update_rq_clock(rq);
+ /*
+ * Dequeue and enqueue the task to update its
+ * position within the tree:
+ */
+ dequeue_entity(cfs_rq, &p->se, 0);
+ enqueue_entity(cfs_rq, &p->se, 0);
+
+ return;
+ }
+ /*
+ * Find the rightmost entry in the rbtree:
*/
- dequeue_entity(cfs_rq, &p->se, 0);
- enqueue_entity(cfs_rq, &p->se, 0);
+ do {
+ parent = *link;
+ link = &parent->rb_right;
+ } while (*link);
+
+ rightmost = rb_entry(parent, struct sched_entity, run_node);
+ /*
+ * Already in the rightmost position?
+ */
+ if (unlikely(rightmost == se))
+ return;
+
+ /*
+ * Minimally necessary key value to be last in the tree:
+ */
+ se->fair_key = rightmost->fair_key + 1;
+
+ if (cfs_rq->rb_leftmost == &se->run_node)
+ cfs_rq->rb_leftmost = rb_next(&se->run_node);
+ /*
+ * Relink the task to the rightmost position:
+ */
+ rb_erase(&se->run_node, &cfs_rq->tasks_timeline);
+ rb_link_node(&se->run_node, parent, link);
+ rb_insert_color(&se->run_node, &cfs_rq->tasks_timeline);
}
/*
diff --git a/kernel/sysctl.c b/kernel/sysctl.c
index 6ace893c17c..53a456ebf6d 100644
--- a/kernel/sysctl.c
+++ b/kernel/sysctl.c
@@ -303,6 +303,14 @@ static ctl_table kern_table[] = {
.proc_handler = &proc_dointvec,
},
#endif
+ {
+ .ctl_name = CTL_UNNUMBERED,
+ .procname = "sched_compat_yield",
+ .data = &sysctl_sched_compat_yield,
+ .maxlen = sizeof(unsigned int),
+ .mode = 0644,
+ .proc_handler = &proc_dointvec,
+ },
#ifdef CONFIG_PROVE_LOCKING
{
.ctl_name = CTL_UNNUMBERED,
diff --git a/security/selinux/hooks.c b/security/selinux/hooks.c
index 36946629b6c..0753b20e23f 100644
--- a/security/selinux/hooks.c
+++ b/security/selinux/hooks.c
@@ -316,6 +316,7 @@ static inline int inode_doinit(struct inode *inode)
}
enum {
+ Opt_error = -1,
Opt_context = 1,
Opt_fscontext = 2,
Opt_defcontext = 4,
@@ -327,6 +328,7 @@ static match_table_t tokens = {
{Opt_fscontext, "fscontext=%s"},
{Opt_defcontext, "defcontext=%s"},
{Opt_rootcontext, "rootcontext=%s"},
+ {Opt_error, NULL},
};
#define SEL_MOUNT_FAIL_MSG "SELinux: duplicate or incompatible mount options\n"